On June 15 2013 03:58 Zenbrez wrote:
Banshee openings are going to be tough for protoss again I think
Banshee openings are going to be tough for protoss again I think
Protoss has gotten additional detection, they will be fine.
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Hypemeup
Sweden2783 Posts
On June 15 2013 03:58 Zenbrez wrote: Banshee openings are going to be tough for protoss again I think Protoss has gotten additional detection, they will be fine. | ||
Salient
United States876 Posts
On June 15 2013 03:50 Snowbear wrote: Show nested quote + On June 15 2013 03:48 Salient wrote: I cannot fathom why Blizzard feels the need to "compensate" Terran by buffing a totally unrelated tech. You nerf something because it is too strong. You buff something because it is too weak. There is no need to buff cloak (which is fine) in order to compensate for fixing overpowered hellbats. Blizzard seems to acknowledge that Protoss may be the weakest race, and the best the company can do is a minor warp prism speed buff? IMO, the only way to fix Protoss is to (1) give a minor buff to gateway units, (2) give a minor nerf to warpgate cooldown time, and (3) nerf forcefields by making them destructible objects with hitpoints. I'm 100% sure blizzard knows what most honnest people know: terrans are doing okay, but not great. By nerfing them, the chances of having a WOL terran are high. So Blizzard wants to avoid this with buffs. Or do we want WOL terran back? Terran was dominant throughout most of Wings of Liberty. It was only in the last year that the game "evolved" into "Lings of Liberty: the rise of the patch zerg." Protoss was always gimmicky, somewhat easier to play, but fragile, inflexible, and less reliable than the other races. PS: I don't have anything against Terran units getting a buff. But the cloak buff seems kind of out of left field. I would favor something like an upgrade for tanks that let's them bombard an area (even if there are no units there). | ||
FeyFey
Germany10114 Posts
Warp prism change sounds better then their first idea. Still think they could lower the price of the RoboBay a bit and infuse it into Colossus range. (Colossus fakes aren't that bad anymore) Hellbats I don't care they are no issue for me. But this will make sure the hellbat drops hit later and the investment into BlueFlame will allow noobs to blindly prepare against Hellbat drops without getting behind. I won't say Hellbats are dead in TvT now, since people used them despite Blue Flames being better in every way in TvT. | ||
MstrJinbo
United States1251 Posts
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Salient
United States876 Posts
On June 15 2013 03:59 Hypemeup wrote: Show nested quote + On June 15 2013 03:58 Zenbrez wrote: Banshee openings are going to be tough for protoss again I think Protoss has gotten additional detection, they will be fine. You mean the 150/150 Oracle that comes out of an otherwise useless stargate and can be shut down by a single turret? LOL. It's so much better to invest that gas in a robo facility that can give you both detection and splash damage, which you absolutely need to survive against MMM. | ||
SgtCoDFish
United Kingdom1520 Posts
On June 15 2013 03:56 Hitch-22 wrote: Hellbats need a nerf in straight up fights... watching a rauder/tank army lose everytime to a hellbat/tank army means that you can only go hellbat vs hellbat, there is no comprimise and as such creates really shitt MU's where rauder/tank could outplay tank/hellion - hellbat/tank always has the advantage every f ucking time... So frustrating to play TvT vs bad players who just mass hellbats and 1a2a3a move whistle doing no economic damage to you and being a base behind but your 200/200 army is just weaker and as such you lose everytime unless they make critical mistakes. Do you have any replays of marauder tank losing to an equally sized hellbat tank army in an equal game? Preferably from high masters players so there's less chance of it just being a terrible player being terrible. I don't play TvT, but it seems to me there's a huge potential for micro with conc shells kiting back the hellbats and I struggle to believe it's a huge issue EDIT: On June 15 2013 04:01 Salient wrote: Show nested quote + On June 15 2013 03:59 Hypemeup wrote: On June 15 2013 03:58 Zenbrez wrote: Banshee openings are going to be tough for protoss again I think Protoss has gotten additional detection, they will be fine. You mean the 150/150 Oracle that comes out of an otherwise useless stargate and can be shut down by a single turret? LOL. If it's shut down by turrets, it's readily available for detection and will help out immensely by helping you to not die! | ||
WolfintheSheep
Canada14127 Posts
On June 15 2013 03:52 BearStorm wrote: I think the cloak Banshee timing contradicts Blizzards philosophy of making changes that helps high level play but doesn't impact lower level play as much. Cloak banshee rushing was something that low level players struggled with a lot in WoL. Maybe with HotS that has changed, but I'm not sure. Either way these changes aren't set in stone. Low level players lose to Banshees because they don't scout/don't react properly, not because Banshees hit too early. | ||
Hypemeup
Sweden2783 Posts
On June 15 2013 04:01 Salient wrote: Show nested quote + On June 15 2013 03:59 Hypemeup wrote: On June 15 2013 03:58 Zenbrez wrote: Banshee openings are going to be tough for protoss again I think Protoss has gotten additional detection, they will be fine. You mean the 150/150 Oracle that comes out of an otherwise useless stargate and can be shut down by a single turret? LOL. It's so much better to invest that gas in a robo facility that can give you both detection and splash damage. They can get detection going stargate now, no tech path is limited because of cloak in TvP anymore, assuming you go forge with Twillight which you should. Yes they will be fine. No tech path is autolose to banshee anymore. | ||
Dvriel
607 Posts
On June 15 2013 03:32 Noocta wrote: The Banshee buff is insane You can go cloack banshee with only one gas now, and get an earlier command center. There's no way people will not always open banshee in TvT now. Well, NO. You cant get banshee earlier with one gas, even if its an gas first build. Its true, you can get CC earlier, but the banshee is imposible to take with only one gas.Two of them but later is possible, but still dont know when exactly,because I am still trying builds to find the timing.. | ||
Salient
United States876 Posts
On June 15 2013 04:01 SgtCoDFish wrote: Show nested quote + On June 15 2013 03:56 Hitch-22 wrote: Hellbats need a nerf in straight up fights... watching a rauder/tank army lose everytime to a hellbat/tank army means that you can only go hellbat vs hellbat, there is no comprimise and as such creates really shitt MU's where rauder/tank could outplay tank/hellion - hellbat/tank always has the advantage every f ucking time... So frustrating to play TvT vs bad players who just mass hellbats and 1a2a3a move whistle doing no economic damage to you and being a base behind but your 200/200 army is just weaker and as such you lose everytime unless they make critical mistakes. Do you have any replays of marauder tank losing to an equally sized hellbat tank army in an equal game? Preferably from high masters players so there's less chance of it just being a terrible player being terrible. I don't play TvT, but it seems to me there's a huge potential for micro with conc shells kiting back the hellbats and I struggle to believe it's a huge issue EDIT: Show nested quote + On June 15 2013 04:01 Salient wrote: On June 15 2013 03:59 Hypemeup wrote: On June 15 2013 03:58 Zenbrez wrote: Banshee openings are going to be tough for protoss again I think Protoss has gotten additional detection, they will be fine. You mean the 150/150 Oracle that comes out of an otherwise useless stargate and can be shut down by a single turret? LOL. If it's shut down by turrets, it's readily available for detection and will help out immensely by helping you to not die! Almost no one makes oracles due to their cost and the fact that you don't get splash damage from a stargate. Robo is almost always better. | ||
Hitch-22
Canada753 Posts
On June 15 2013 04:01 SgtCoDFish wrote: Show nested quote + On June 15 2013 03:56 Hitch-22 wrote: Hellbats need a nerf in straight up fights... watching a rauder/tank army lose everytime to a hellbat/tank army means that you can only go hellbat vs hellbat, there is no comprimise and as such creates really shitt MU's where rauder/tank could outplay tank/hellion - hellbat/tank always has the advantage every f ucking time... So frustrating to play TvT vs bad players who just mass hellbats and 1a2a3a move whistle doing no economic damage to you and being a base behind but your 200/200 army is just weaker and as such you lose everytime unless they make critical mistakes. Do you have any replays of marauder tank losing to an equally sized hellbat tank army in an equal game? Preferably from high masters players so there's less chance of it just being a terrible player being terrible. I don't play TvT, but it seems to me there's a huge potential for micro with conc shells kiting back the hellbats and I struggle to believe it's a huge issue EDIT: Show nested quote + On June 15 2013 04:01 Salient wrote: On June 15 2013 03:59 Hypemeup wrote: On June 15 2013 03:58 Zenbrez wrote: Banshee openings are going to be tough for protoss again I think Protoss has gotten additional detection, they will be fine. You mean the 150/150 Oracle that comes out of an otherwise useless stargate and can be shut down by a single turret? LOL. If it's shut down by turrets, it's readily available for detection and will help out immensely by helping you to not die! Only from my own replays (was 1100 masters last season) but the issue is that, rauder vs hellbat, hellbats have 10HP more and burst dmg onto the rauders while they'll naturally have a larger tank count so while you engage a unit that has more HP then the rauder whistle the while stimming and losing hp your opponent gets free positioning on seiging and always wins the battle because you have to pull away from his firing lines. What made TvT fun in WoL was that a hellion/tank army can be caught out of position; a hellbat/tank army cannot be, if the player handles it properly, caught out of position because the hellbats tank far and away long enough for the stim in with rauders to be negligible as the tanks blast away your army. It's a stupid, stupid MU and it destroys the beauty that was once mech vs bio in WoL. | ||
BakedButters
United States748 Posts
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Taefox
1533 Posts
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Snowbear
Korea (South)1925 Posts
On June 15 2013 04:05 BakedButters wrote: Banshees were pretty common in TvT. Now it's gonna be every opener. I can't see how another T can get an economical lead not opening banshee. Maybe open pure marines and save all your CC energy for scans I wonder if this will turn tvt into a coinflip. I think it will. | ||
digmouse
China6287 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=411816¤tpage=26#519 | ||
shid0x
Korea (South)5014 Posts
Oh boy i will banshee rush everygame. | ||
dabom88
United States3483 Posts
As a result, I doubt this is gonna do much for TvZ, now that Zergs are pretty much Cloak-proof. This is probably only going to really effect TvP and TvT. | ||
Topdoller
United Kingdom3860 Posts
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MrJoKer
France232 Posts
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dabom88
United States3483 Posts
On June 15 2013 04:11 Topdoller wrote: Cheap banshees, way to go Mr Kim in forcing Protoss into Robo tech yet again for the next 3 years. We could see the return of Dual Port Banshee openings Protoss have Oracles now, so they aren't forced down Robo tech every time. | ||
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