In all seriousness though, I think the map is very pretty but I don't think the third situation is very viable. That one side has the 4th super close to the third as well, might be pretty good for zerg.
Ahh, so you finally decided to publish this map. I swear you've been working on this for quite a long time now. Aesthetics are great. You actually don't see so many good volcano type maps, so this is definitely awesome.
I agree with Lore about the 3rds though. I loaded up the picture in ms paint and drew a few things that I think would keep the same layout but make it a little easier to grab a 3rd.
The R brown circle means probably a 6x6 rock field that blocks about 1/2 that choke. Or I think even completely blocking off that choke with either 1 long d-rock, or with two separate 6x6 rocks. Then there is the CR brown circle which is the collapsable rocks. I think it'd be nice to put it on that ramp because you can then knock that down as you're grabbing your 3rd to limit the paths.
Move the 3rd closer to the natural, they'll be kinda "back to back" and with the new lava/cliff it'll put that 3rd kind of like how the 4th is. In a little nook, but much safer.
On June 25 2013 15:02 SidianTheBard wrote: Ahh, so you finally decided to publish this map. I swear you've been working on this for quite a long time now. Aesthetics are great. You actually don't see so many good volcano type maps, so this is definitely awesome.
I agree with Lore about the 3rds though. I loaded up the picture in ms paint and drew a few things that I think would keep the same layout but make it a little easier to grab a 3rd.
The R brown circle means probably a 6x6 rock field that blocks about 1/2 that choke. Or I think even completely blocking off that choke with either 1 long d-rock, or with two separate 6x6 rocks. Then there is the CR brown circle which is the collapsable rocks. I think it'd be nice to put it on that ramp because you can then knock that down as you're grabbing your 3rd to limit the paths.
Move the 3rd closer to the natural, they'll be kinda "back to back" and with the new lava/cliff it'll put that 3rd kind of like how the 4th is. In a little nook, but much safer.
On June 25 2013 15:02 SidianTheBard wrote: Ahh, so you finally decided to publish this map. I swear you've been working on this for quite a long time now.
Yeah I don't have internet any longer so its a little hard to publish things.
And oh Sidian, the sweet things you say to me make me blush
I'll definitely try to work with the third to make it less of a task to take... And the collapseable rock placement there seems pretty sweet.
Aesthetics are great. You actually don't see so many good volcano type maps, so this is definitely awesome.
Totally agree.
I don't think the 3rds are really that bad. The outside entrance to the 3rd is a reallllly far pivot for the attacker and so short for defender to shift. If the attacker just goes straight to the outside, the tower can see it easily and you should have some idea anyway. So really you just have to hold the area in front of your natural which is not particularly scary. This is no worse Planet S, if even that bad. It's not nearly as open between the nat and 3rd. I'd be much more worried about abuse of the air space between them then main attacks. If you add the collapsible rocks, it'll be a pretty easy 3rd honestly.
The only thing I might worry about with this third is the distance from the natural. If you expand towards the center of the map, there are only either two small and medium respectively attack points between the natural and 3rd or one large attack point that's way out of the way, and can readily be walled. This is much easier to hold than Planet S (which is a good thing because Planet S's third is ridiculous). The thing I might worry about is that the 4th might be too safe after the 3rd is taken as it can only be harassed from behind by ground. You could add another ramp leading down to the 4ths from the watchtower that is blocked off by rocks.
You've improved it by cutting down on the rush distance, but then you made it worse by adding in those collapsible rocks. That essentially means the attacker only has one single choke where they can attack their opponent from. If it were me playing on that map, I'd knock down the collapsible rocks, and add a partial wall in front of my third which I would be lax in completing because I could wait until I knew they were sending their army out to attack to complete it simply because the rush distance is so long to that side. I would suggest adding a ramp leading into the 4th, possibly with rocks blocking it. Here's a picture:
Even if you left it like it is, it's still probably about the same quality as Akilon Wastes, which isn't too shabby.