Interview of David Kim about Balance in IEM - Page 10
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mechengineer123
Ukraine711 Posts
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saddaromma
1129 Posts
On July 26 2013 19:34 mechengineer123 wrote: So much hate here, but I think he answered okay considering how fucking bad the questions really were. Questions were ok. Translation was bad. In fact, most of questions were completely relevant to what we were discussing for a long time. Balance, terrible damage syndrome and overall protoss performance. What was fucking bad is David Kim's attitude, which is mostly neutral. He is like "winrates are 50/50, so my job is done". Its fucking terrible news for me. So many problems with the game, and DK is perfectly fine with its state. I fucking bought HoTS after watching MLG (Flash vs Life). It was so promising, then after a while all problems come onto surface. Blizzard doesn't care, since initial sales are over. lost all my hope after this interview. | ||
Serpico
4285 Posts
On July 26 2013 19:54 saddaromma wrote: Questions were ok. Translation was bad. In fact, most of questions were completely relevant to what we were discussing for a long time. Balance, terrible damage syndrome and overall protoss performance. What was fucking bad is David Kim's attitude, which is mostly neutral. He is like "winrates are 50/50, so my job is done". Its fucking terrible news for me. So many problems with the game, and DK is perfectly fine with its state. I fucking bought HoTS after watching MLG (Flash vs Life). It was so promising, then after a while all problems come onto surface. Blizzard doesn't care, since initial sales are over. lost all my hope after this interview. Blizzard is past the point of ever wanting to change the design or fundamental playstyle of the game. They are at a place where they will only change a couple numbers around to ensure statistical balance. Massive change to really alter how races act will never happen, even with an expansion. Their vision is already set in stone and they're happy with it, it seems. DK had some awkward questions thrown at him, but his view of the game is completely sterile. As in, the feel and personality of the game is completely irrelevant to him, which is fine if you have someone to offset that attitude. I wonder if such a person exists in the upper echelon of the dev team. | ||
Fjodorov
5007 Posts
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suddendeathTV
Sweden388 Posts
I'm so sad about the protoss design and Blizzards unwilling attitude towards making the game better | ||
Plansix
United States60190 Posts
Do you think zerg busted? Do think its because of the widow mine? Isn't it kinda bullshit? How about protoss? You think they are fine? Well I don't? You disagree? Fine then. Why can't I mech yet? Ok, what about the high damage values? Have you considered remaking the game from the ground up? No. Ok, well what about these units I think are bullshit. Well that was a funny read right before work. Maybe I will do a count later on of how many times people use the word design in this thread after this. | ||
saddaromma
1129 Posts
On July 26 2013 19:59 Serpico wrote: Blizzard is past the point of ever wanting to change the design or fundamental playstyle of the game. They are at a place where they will only change a couple numbers around to ensure statistical balance. Massive change to really alter how races act will never happen, even with an expansion. Their vision is already set in stone and they're happy with it, it seems. DK had some awkward questions thrown at him, but his view of the game is completely sterile. As in, the feel and personality of the game is completely irrelevant to him, which is fine if you have someone to offset that attitude. I wonder if such a person exists in the upper echelon of the dev team. You can check how Riot overturned whole game between Season 2 and Season 3. It was huge risk, since LoL was already big, but they did it because the clearly saw that there was room for improvement. Whats horrible is that blizzard even don't wanna attempt to see that room. They could do it when transitioning from WoL to HoTS, it'd totally acceptable, they had beta for it, ffs. EDIT: if they don't have the balls to make the best game maybe they don't deserve to make the best game? (referring to DB and DK) | ||
SupLilSon
Malaysia4123 Posts
On July 26 2013 19:54 saddaromma wrote: Questions were ok. Translation was bad. In fact, most of questions were completely relevant to what we were discussing for a long time. Balance, terrible damage syndrome and overall protoss performance. What was fucking bad is David Kim's attitude, which is mostly neutral. He is like "winrates are 50/50, so my job is done". Its fucking terrible news for me. So many problems with the game, and DK is perfectly fine with its state. I fucking bought HoTS after watching MLG (Flash vs Life). It was so promising, then after a while all problems come onto surface. Blizzard doesn't care, since initial sales are over. lost all my hope after this interview. Totally agree here. That first MLG rekindled all my lost interest for SC2 but it's quickly faded again. | ||
Qikz
United Kingdom12010 Posts
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Sapphire.lux
Romania2620 Posts
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Plansix
United States60190 Posts
On July 26 2013 20:18 Sapphire.lux wrote: Why are people blaming DK on the state of Protoss, mech, design etc? Isn't he responsible mostly for balance? It's Dustin Terrible Terrible Go Play BW Browder that should get that sort of hate. Why do blame them for anything? They make themselves available. Thats why I like Valve and Icefrog. You can't yell at them, they don't ever take an interview. They just patch stuff and you deal with it. Oh man you got good with those heroes. Well fuck that, you will learn these guys now and like it. Don't like the changes, what? I can't hear you, to busy counting money | ||
Vindicare605
United States15719 Posts
On July 26 2013 20:16 Qikz wrote: I hope by making "mech easier" it might finally get some usage at the pro level and maybe a buff to tanks or something. That's the whole reason they're making it easier instead of "better." Dayvie and Dustin don't WANT Mech played at the pro level because they think it's boring to watch. But having it easier to play makes it so that we'll see it more at the lower levels. | ||
Qikz
United Kingdom12010 Posts
On July 26 2013 20:23 Vindicare605 wrote: That's the whole reason they're making it easier instead of "better." Dayvie and Dustin don't WANT Mech played at the pro level because they think it's boring to watch. But having it easier to play makes it so that we'll see it more at the lower levels. Well easier to me, means better in a way as the reason why it's not used at high levels is it's so much harder to play than bio. It's completely unforgiving and if you don't react perfectly you just straight up die. | ||
Markwerf
Netherlands3728 Posts
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Sapphire.lux
Romania2620 Posts
On July 26 2013 20:21 Plansix wrote: Why do blame them for anything? They make themselves available. Thats why I like Valve and Icefrog. You can't yell at them, they don't ever take an interview. They just patch stuff and you deal with it. Oh man you got good with those heroes. Well fuck that, you will learn these guys now and like it. Don't like the changes, what? I can't hear you, to busy counting money I'm not a moba fan but from what i understand Valve made Dota 2 just a better version of Dota 1, without unnecessary changes or trying to reinvent the wheal, so people that loved Dota 1 for the most part love Dota 2. SC2 is a far cry from BW from most points of view save game engine. I mean, even on the accesability aspect Dota 2 is far better then Dota 1 while SC2 is miles behind BW (battlenet2.0, 3 expansions, etc). It is my impression that Browder and co. just failed to learn and replicate the parts that made BW such a great game. Whether due to arrogance or incompetence doesn't matter, but Valve proved you can do right by a classic game. | ||
WombaT
Northern Ireland20742 Posts
On July 26 2013 20:24 Qikz wrote: Well easier to me, means better in a way as the reason why it's not used at high levels is it's so much harder to play than bio. It's completely unforgiving and if you don't react perfectly you just straight up die. It's pretty boring in SC2 to watch, which seems to be why they haven't truly sorted it out yet | ||
LastWish
2013 Posts
I think taking it as a quantitative study - ladder statistics of winnings etc. is a bad approach in general. Balance + good unit design + interesting to play + interesting to watch is more of a qualitative study. You need to watch and play thousands of games and after that take a certail aspect of the game feel it. Graphs, numbers and tables do little good... | ||
teddyoojo
Germany22366 Posts
was this made by random master league zerg player? | ||
saddaromma
1129 Posts
On July 26 2013 20:34 Sapphire.lux wrote: It is my impression that Browder and co. just failed to learn and replicate the parts that made BW such a great game. Whether due to arrogance or incompetence doesn't matter, but Valve proved you can do right by a classic game. They don't look arrogant at all. I think they're more of CoD or Mass Effect type of developers, who are good for feeding average gamers but not good for true starcraft fans. | ||
Aurrora
43 Posts
On July 26 2013 13:05 Kim Hyuna wrote: David Kim till date still don't address the low cost of Roaches which dealt so much damage in mass. And still NO stalkers buff since WOL days. Seriously? Not whining about balance but what the fuck? All his comments doesn't make sense. And buffing VIPER which already so strong against P which makes making colos pretty useless. have you ever heard of sentry immortal? | ||
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