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On May 27 2013 17:27 DusTerr wrote: I'd like a "take worker off gas" option :D Otherwise, awesome! Thanks for the HoTs support (I enjoyed using this in WoL). You can just klick on the mineral icon to switch workers from gas to minerals.
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@DusTerr: click the "Mineral SCV". It does just what you want.
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Really cool idea and implementation, however I'd like it to have a "delay" option, in which you can set a 1-10 second delay between building drones or tasks in general. As it is right now I can't account for inaccuracies on the players side, the tool expects the players to play perfectly.
Also I can't tell it to build a queen right when the expo is finished, it just builds the queen in the main. As a User I expect the tool to start building the queen where my timeline currently is.
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There already exist such a feature. Simply insert a pause (hour glass icon) before the order to delay it any amount of seconds. This is useful to simulate various things such as inaccuracies, walking distances, addon switching etc. Otherwise the planner will execute your order as soon as possible, even if it is before or after where the current timeline is. This might be confusing at first, but when you start using the planner more you will learn to appreciate this feature. In this way you don't need to manually calculate when it is possible to execute your next order. When you think about it, in 99 times of 100 you want to execute it as fast as possible. Only in rare cases, such as moving workers to gas you might want to delay the action, and this is what the pause feature is for. Hope it clears it up a bit.
As to where the queen is built, the planner don't care, just as long as there is a hatchery free. If you want to simulate the queen being built in the expansion, just make sure the order of building the queen happens after the expansion is finished. This means inserting other orders before the queen order.
If it is confusing remember just this: You are simply telling the planner what order you want to build things. The top bar is your input. The planner calculates and layout the optimal times in the timeline below. Drag and drop orders back and forward in the order input to see how it affects timings.
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Thanks for the update first of all! Is it just me or building 2x widow mine option is missing? As is see just 2x hellion and 2x hellbat between reaper and viking. Ty in advance!
Edit: nvm its just me being silly, its next to normal widow mine :/
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I will move around the ordering a bit to make it more consistent. Also there are some orders missing such as building a helion and a hellbat simultaneously with a reactor. It will be in the next update.
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Nice tool! Just set up my first terran build order which i've been working on! Will make it a bit hard to test seeming i dont have a second monitor to run it on whilst playing sc
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the new reactor system needs a fix, they cost the same as the single units
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On May 31 2013 03:03 jamella wrote: the new reactor system needs a fix, they cost the same as the single units
The new reactor system works as if both, the barracks and the reactor can produce units. So in addition of clicking the "R"-button you should press the normal button as well.
This way combining two different units requires less buttons.
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On May 31 2013 06:55 GDur wrote:Show nested quote +On May 31 2013 03:03 jamella wrote: the new reactor system needs a fix, they cost the same as the single units The new reactor system works as if both, the barracks and the reactor can produce units. So in addition of clicking the "R"-button you should press the normal button as well. This way combining two different units requires less buttons.
Oh lol, my bad
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I cant get the extractor trick to work even though I have tried all possible combinations I can think of. Does it work for anyone else and in that case can you explain how to do it? Or is it bugged?
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The system has been reworked to a more general system after the replay import implementation, so to cancel the extractor you now use shift-extractor instead of the special action that has now been removed.
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I think I must be missing something really obvious... No matter how I try to use the "Pause" feature, all I get is a single, 1-second pause.
EDIT: Yep, really obvious... Just click the hourglass more than once.
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you can hit that button more than once. I guess you are not aiming for a several minute pause.
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sc2planner.com is going to come up again, hopefully within a few days. We are in the process of moving it to a new host with new management. Sorry for the inconvenience.
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Praise the Lord. sc2planner is back!
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