Brutal, first and second games higher numbers than XBone's first and the console sales are night and day
Not really considering their 1st numbers are similar
Meaning it could be seen as two ways
People who buy ps4 buy more games per person Or more people buying ps4.
Either way can be seen as a win for sony.
Considering this is console release titles i would say the former is more probable then the ladder as both consoles are likely to just be flat sold out.
The only one that is close is CoD:Ghosts, BF4 is startlingly in favor of PS4 Battlefield 4 - 246,965 vs Battlefield 4 - 125,368
I dont understand how Ryse is beating Titanfall in pre-orders though.
You also might not have seen the console preorders themselves: Up until the week ending August 24 the PlayStation 4 currently leads in the total number of pre-orders in the US with about 600,000. This is up significantly since E3 where there were only 75,000 pre-orders. The Xbox One is still lagging behind with 350,000 pre-orders. This is also way up since E3 where there were only 45,000 pre-orders.
And how are those numbers generated? Alot of figures like sale figures for games etc are pulled nearly out of thin air or use improper base. Like for games in general a common practice is using numbers based on sold to stores, not sales figures from stores to people. I'd have a hard time believing that either console is anything but sold out, even the WiiU was sold out for a little while(although demand fell though the floor in just a couple months).
Brutal, first and second games higher numbers than XBone's first and the console sales are night and day
Not really considering their 1st numbers are similar
Meaning it could be seen as two ways
People who buy ps4 buy more games per person Or more people buying ps4.
Either way can be seen as a win for sony.
Considering this is console release titles i would say the former is more probable then the ladder as both consoles are likely to just be flat sold out.
The only one that is close is CoD:Ghosts, BF4 is startlingly in favor of PS4 Battlefield 4 - 246,965 vs Battlefield 4 - 125,368
I dont understand how Ryse is beating Titanfall in pre-orders though.
You also might not have seen the console preorders themselves: Up until the week ending August 24 the PlayStation 4 currently leads in the total number of pre-orders in the US with about 600,000. This is up significantly since E3 where there were only 75,000 pre-orders. The Xbox One is still lagging behind with 350,000 pre-orders. This is also way up since E3 where there were only 45,000 pre-orders.
And how are those numbers generated? Alot of figures like sale figures for games etc are pulled nearly out of thin air or use improper base. Like for games in general a common practice is using numbers based on sold to stores, not sales figures from stores to people. I'd have a hard time believing that either console is anything but sold out, even the WiiU was sold out for a little while(although demand fell though the floor in just a couple months).
On August 28 2013 19:41 Womwomwom wrote: You say as if that's a bad thing. Its the best solution we have to one of the problems that currently exists with digital software. Steam is doing this too and its awesome.
If I want to buy a game on special, now I can get the console to download it while I'm at work so when I get home, I can actually play the damn thing instead of waiting.
If I want to install a game I currently have, because my friends are playing it again, but don't have installed, I imagine you can do that through this app. If it can turn the console on to download new purchases, I cannot see why it would not let you control your purchases so you can effectively tell the console to download and install what.
It has far more utility than just for "people who impulse buy", whatever that comment is meant to mean. Its proper library management without being infront of the console, which is not really possible unless you stay at home most of the time.
to be fair microsoft has had this for a while now on 360
My post wasn't a console war post. These features are good, I have no idea where semantics gets his short sighted and narrow opinion of this feature from. It is a good feature, I have no idea how you can spin such a feature to being "only useful for impulse buyers" (what is an impulse buyer?).
On August 28 2013 19:41 Womwomwom wrote: You say as if that's a bad thing. Its the best solution we have to one of the problems that currently exists with digital software. Steam is doing this too and its awesome.
1 If I want to buy a game on special, now I can get the console to download it while I'm at work so when I get home, I can actually play the damn thing instead of waiting.
2 If I want to install a game I currently have, because my friends are playing it again, but don't have installed, I imagine you can do that through this app. If it can turn the console on to download new purchases, I cannot see why it would not let you control your purchases so you can effectively tell the console to download and install what.
It has far more utility than just for "people who impulse buy", whatever that comment is meant to mean. Its proper library management without being infront of the console, which is not really possible unless you stay at home most of the time.
Steam isn't a great example of digital store features does steam even have download throttling yet? It's very bare in feature set. It's not a bad thing it's just more people would simply be content if you could just have a game qued up to download and install on launch day.
1 is impulse buying which is either a hit or miss depending on person, some people impulse buy a ton others do not ala steam summer sale.
2 As you pointed out this would be ideal but we do not know if that does exist though the store app
Yes, you can bandwidth throttle Steam downloads. That's besides the point. Its functionality is not only limited with launch day. What do you not understand about this feature?
1) Steam Summer Sale is exactly why this is good. Do you think this is limited to day one releases? Nothing mentioned in the tweet suggests its only good for day one releases. A game is on sale, you're at work and want to play it when you get home. Now you can download what you want from that sale and get it to download while you're at home! Isn't that useful and cool?! 2) If you can buy and get the PS4 to download the game, why can't you do on-the-road library management? It isn't jumping from A to Z, its literally jumping from A1 to A2. Yeah sure Sony might not implement it but they're already 90% there if they're implementing this feature.
On August 29 2013 15:39 Lemstar wrote: There's a reason VGChartz isn't allowed on GAF.
Yes, VGChartz is never right. Don't use it, it is a bad source.
That being said, I don't think I've ever heard the Xbox One selling more in preorders than the PS4. There's close to no reason for it to, its not really a compelling media device* and its $100/100 Euros more expensive than its more powerful competitor**. Everything hinges on how much you really want Halo, possibly dedicated servers everywhere and Kinect because everything about the PS4 is basically more compelling...I don't see how you can see it otherwise.
*Content consumption is better on a tablet or smartphone, which everyone probably has if they're willing to spend big bucks on a $500 console, and it isn't even a true all-in-one cable device, which would have justified its existence as a premium entertainment station.
**Unless you truly believe in the magic sauce that every Microsoft devotee has been clinging onto for the past year or so, there's no chance the Xbox One is more powerful than the PS4. Even latency is a non-issue because of APU customisations and an heavy emphasis on GPGPU. And what do you know, AMD NDA documents show that the AMD Kaveri can use GDDR5 memory!
I don't understand the steam thing... You CAN download a game remotly. If i log into my steam account and go to the list of game, i can click on an icon and at my home it starts downloading instantanuesly and you can preload games that or not launched yet (like a week before).
Such an awesome trailer. PS4 + PC people playing together sounds interesting too. MS needs to get their indie stuff in line so that games like that can be on the Xbox1 too.
That would be disappointing knowing Xbox1 supports external HDD's off it's USB 3.0(which is not an ideal port of external HDD as it drops off in extended reads and writes so it's only about as fast as sata 2.0 but i get it they wanted a flexible port)but a software patch would fix that. It's only disappointing because all these games are going to want to install to HDD so space is going to be an issue for those with alot of games.
Pretty rubbish that external hard drives aren't supported. I guess the replaceable internal hard drive replaces some of the sting (unless the retaining screw is made of cheese like on the PS3 Slim!).
It is currently spreading around the web that a PS+ subscription will be required in order for you to make use of the PS4 and Vita’s Remote Play features, which seems like a massive drawback since it’s such a core feature.
That is not the case however – the original comment asks whether PlayStation Plus will be required for playing PS4 games online on the Vita, with Playstation Blog Manager Fred Dutton confirming that, quite obviously, you would need PS+ for that, as all online multiplayer games on PS4 require a subscription to the service.
He also confirms that online gaming on the Vita – as with the upcoming Killzone: Mercenary – will remain outside of the PS+ paywall even after the PS4′s release, as it always has.
Seems like a bit of a misread then, we just thought it would be best to make a post in order to clear up any confusion.
Sony plans to enter the virtual reality gaming space in a big way with PlayStation 4, Eurogamer can reveal.
Amid the growing popularity of the Oculus Rift VR headset among the development community and a small number of gamers, Sony has been working on a rival device for its next-gen console, and it is on track to be revealed in 2014.
Multiple sources have indicated to Eurogamer that Sony's VR headset will work similarly to Oculus'. Internally, the device has been demonstrated with Evolution Studios' PS4 racer DriveClub, with players able to look around the cockpit of a car.
Evolution's involvement comes as no surprise - the Liverpool studio is home to the Worldwide Studios Stereoscopic 3D team, which has worked on 3D game development since 2008. The team, and 3D chief Mick Hocking, have been relatively quiet since PlayStation's ill-fated 3D push in 2011.
So whoever is up and on TL update the thread then?
Sony are set to reveal something big tomorrow morning at their pre-TGS conference, something that they’re describing as “the news you’ve been waiting for” along with the above image that they shared through their Chinese social media service.
They go on to say that this new information will be “beyond your expectation” and promise a good dose of “surprise”. More than just a Japanese PS4 release date, then.