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On September 21 2013 06:44 zer0das wrote:Show nested quote +On September 21 2013 06:03 APurpleCow wrote:On September 20 2013 21:10 Slayer91 wrote: oh except the trinity force bit dont do that ^^ nasus does tons of damage with just CDR and sunfire. even though triforce is good on him, it's almost always better to get your tankiness up first, with trinity being your 5th or 6th item if you get it at all, as one offensive item is usually enough and it competes with last whisper for that slot. One damage item isn't always enough. I faced an enemy team that had Trundle/Zyra. Building purely tanky would have been a mistake, because Zyra was fed and had void staff/liandries extremely early, and Trundle just stole half of my resists anyways. Ended up going Triforce/Hydra/LW after SV/FH. Worked pretty well, as getting on top of them wasn't that difficult because Trundle was busy murdering the squishes on my team, and I murdered his squishes faster with that many offensive items. Prior to getting the Hydra, most were getting away with a few hundred health and just murdering me while their teammates wailed on me.
9 times out of 10, you'd still want to get HP, armor, and mres before considering those items. IBG is probably the only item that I might consider rushing.
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there are different starts on nasus :
doran shield + pot cloth + 3-5 pot + 0-1 ward Rejuv + 5 pot + some wards Flask + 2-4 pot + 0-1 ward
I just take flask in a lot of matchups but its from experience, also by preference i tend to avoid doran shield start because of the lack of ward, you are way too easy to gank without, cant punish certain lane and just have to hug tower in certain cases
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dorans shield is fine against "ad casters" wtf just learn to play passively, the firs time they attack you you dont cs until wave is it tower, assuming they did quite a bit of damage, but try to see it coming and avoid it ofc.
sunfire wat no need for sunfire really, getting cdr for your q is probably a better investment dps wise because it increases the rate of charging q as well as the rate of using it in fights.
i pretty much tower hug anyways but if you are ever going to push you have to hard push so you cant get jumped on 2v1 without it being super obvious you always have the option to just back and TP if they committ super hard to a gank when you're close to tower. you can get pots and wards then
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Thoughts on the aatrox matchup?
I got dumpstered at 4 (Underestimated his burst) and proceeded to get outfarmed till like 20 min when I had tabi/frozen heart and could 1v1 him, but by then team fights were starting and I was still behind in gold.
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hard he can kill you at 2 if u over extend and its very easy for him and a jungler to dive you because of his passive. In lane he has more sustain than you after building his vamp scepter. i have to play more vs him to see his weakness.
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Aatrox can probably kill nasus pre-6, but once you get Wither and ult I really don't think you can lose to him.
I'd start with dshield and play passively. Probably go Q first then W if you think he'll try to all-in, E if he just wants to zone you. By level 3 you want 1 point in everything. Rush Tabis + some other armor item and try to hit 6 w/out getting too far behind. The most important thing is to be willing to invest more points in W/E. Having low cooldown on Q means nothing if you're getting zoned.
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What is the best way to deal with Darius?
Other bullies much easier to deal with because you can just stack defensive runes (Panth/Riven/Renekton grab 40 armor, Rumble 40 MR etc) and free farm pretty well ignoring them, but unless the Darius bad he going to be able to denie you a fair bit.
I thought I was doing fairly well, had about 90-95 CS at 13 minute mark (to Darius 110-120) which is pretty decent. We both backed, had about the same amount of items I had Wardens+Cowl+consumables, he had Tiamat+Ninja Tabis+DBlade+Consumables. I all inned him at level 10 and just like lost horribly, by like 30% HP, which was probably a terrible decision because he had Ignite and I had TP, but I thought it would be not bad because Darius RE scales better with levels than Nasus R and I had a fairly solid amount of Qfarm.
From there I just got dove over and over again... but I suppose my question is just how to best deal with it, and how far behind Darius is an "okay to be behind" amount?
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On September 24 2013 09:40 iCanada wrote: What is the best way to deal with Darius?
Other bullies much easier to deal with because you can just stack defensive runes (Panth/Riven/Renekton grab 40 armor, Rumble 40 MR etc) and free farm pretty well ignoring them, but unless the Darius bad he going to be able to denie you a fair bit.
I thought I was doing fairly well, had about 90-95 CS at 13 minute mark (to Darius 110-120) which is pretty decent. We both backed, had about the same amount of items I had Wardens+Cowl+consumables, he had Tiamat+Ninja Tabis+DBlade+Consumables. I all inned him at level 10 and just like lost horribly, by like 30% HP, which was probably a terrible decision because he had Ignite and I had TP, but I thought it would be not bad because Darius RE scales better with levels than Nasus R and I had a fairly solid amount of Qfarm.
From there I just got dove over and over again... but I suppose my question is just how to best deal with it, and how far behind Darius is an "okay to be behind" amount?
You were doing quite well but your item choice are bad
Go glacial shroud + kindlegem like that u can farm your Q a lot more, u will also sustain a lot better. DONT get cowl !!! what does that do in this matchup ?? Nothing You should try to all in him when you got an advantage. Like when u hit lvl 11 before him or some summoners burned or you have an hp advantage. If not i would not advise you to do so, just farm, after a certain point he wont be able to all in you.
Normally in a darius lane you just have to not give him kills early on for you to win the lane basicly
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Not saying you should rely on jungle camping to win, but if you're playing someone with excellent gank assist (Nasus) vs a champ who can't really escape ganks (Darius) it is just about free kills top. I personally don't like playing nasus vs Darius I think it is one of Nasus' worst lanes and I try to avoid it when possible.
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On September 24 2013 09:40 iCanada wrote: What is the best way to deal with Darius?
Other bullies much easier to deal with because you can just stack defensive runes (Panth/Riven/Renekton grab 40 armor, Rumble 40 MR etc) and free farm pretty well ignoring them, but unless the Darius bad he going to be able to denie you a fair bit.
I thought I was doing fairly well, had about 90-95 CS at 13 minute mark (to Darius 110-120) which is pretty decent. We both backed, had about the same amount of items I had Wardens+Cowl+consumables, he had Tiamat+Ninja Tabis+DBlade+Consumables. I all inned him at level 10 and just like lost horribly, by like 30% HP, which was probably a terrible decision because he had Ignite and I had TP, but I thought it would be not bad because Darius RE scales better with levels than Nasus R and I had a fairly solid amount of Qfarm.
From there I just got dove over and over again... but I suppose my question is just how to best deal with it, and how far behind Darius is an "okay to be behind" amount? You're way overestimating the amount of magical damage coming from Darius. It's like building a cowl vs Renekton because his ult does magic damage. The magic damage is pretty small compared to the physical damage from Darius' Q/W. He also doesnt really rely on AS much, so warden's isn't going to help much.
If you don't believe me, look at deathlog / damage logs after the game. Darius bleed is like 10-15% of the damage coming out from him (At level 10, a 5stack bleed does a TOTAL of 120, plus some additional from runes/longswords/whatever). Autoing you 5 times does significantly more damage than that, and that's without Q/W's additional damage.
Glacial + Ruby/Kindle + Tabi would have been the right early items, it's not bad to have a health buffer of some kind so you don't get dunked, but for the most part your ult cancels his.
Also, never allin any good 1v1er when they have ignite and you have TP, unless you're significantly ahead (which you clearly aren't.) Nasus more useful in teamfights anyway, darius only has his shortrange forever-cd grab and try-to-pentakill going for him. You're also better at objectives.
If you're getting a slight lead, shove him and if it's REALLY safe, chunk his tower with an auto-Q-auto or something then back off.
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On September 24 2013 12:42 sylverfyre wrote:Show nested quote +On September 24 2013 09:40 iCanada wrote: What is the best way to deal with Darius?
Other bullies much easier to deal with because you can just stack defensive runes (Panth/Riven/Renekton grab 40 armor, Rumble 40 MR etc) and free farm pretty well ignoring them, but unless the Darius bad he going to be able to denie you a fair bit.
I thought I was doing fairly well, had about 90-95 CS at 13 minute mark (to Darius 110-120) which is pretty decent. We both backed, had about the same amount of items I had Wardens+Cowl+consumables, he had Tiamat+Ninja Tabis+DBlade+Consumables. I all inned him at level 10 and just like lost horribly, by like 30% HP, which was probably a terrible decision because he had Ignite and I had TP, but I thought it would be not bad because Darius RE scales better with levels than Nasus R and I had a fairly solid amount of Qfarm.
From there I just got dove over and over again... but I suppose my question is just how to best deal with it, and how far behind Darius is an "okay to be behind" amount? You're way overestimating the amount of magical damage coming from Darius. It's like building a cowl vs Renekton because his ult does magic damage. The magic damage is pretty small compared to the physical damage from Darius' Q/W. He also doesnt really rely on AS much, so warden's isn't going to help much. If you don't believe me, look at deathlog / damage logs after the game. Darius bleed is like 10-15% of the damage coming out from him (At level 10, a 5stack bleed does a TOTAL of 120, plus some additional from runes/longswords/whatever). Autoing you 5 times does significantly more damage than that, and that's without Q/W's additional damage. Glacial + Ruby/Kindle + Tabi would have been the right early items, it's not bad to have a health buffer of some kind so you don't get dunked, but for the most part your ult cancels his. Also, never allin any good 1v1er when they have ignite and you have TP, unless you're significantly ahead (which you clearly aren't.) Nasus more useful in teamfights anyway, darius only has his shortrange forever-cd grab and try-to-pentakill going for him. You're also better at objectives. If you're getting a slight lead, shove him and if it's REALLY safe, chunk his tower with an auto-Q-auto or something then back off.
So you're saying spend the same early gold on less combat stats and I'd be fine?
lol. I see... Clearly the Run speed and the mana would have gave me that extra oomf.
I dunno, I think i was doing fine. I could see maybe Kindle over Cowl, but I think I just got overconfident in my like 200 Q farm at the time. I pretty sure I just needed to wait two or three levels to get aggressive.
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He's saying you don't need to worry about combat stats that early, build your CDR and health and wait for later in the game.
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On September 24 2013 23:57 iCanada wrote:Show nested quote +On September 24 2013 12:42 sylverfyre wrote:On September 24 2013 09:40 iCanada wrote: What is the best way to deal with Darius?
Other bullies much easier to deal with because you can just stack defensive runes (Panth/Riven/Renekton grab 40 armor, Rumble 40 MR etc) and free farm pretty well ignoring them, but unless the Darius bad he going to be able to denie you a fair bit.
I thought I was doing fairly well, had about 90-95 CS at 13 minute mark (to Darius 110-120) which is pretty decent. We both backed, had about the same amount of items I had Wardens+Cowl+consumables, he had Tiamat+Ninja Tabis+DBlade+Consumables. I all inned him at level 10 and just like lost horribly, by like 30% HP, which was probably a terrible decision because he had Ignite and I had TP, but I thought it would be not bad because Darius RE scales better with levels than Nasus R and I had a fairly solid amount of Qfarm.
From there I just got dove over and over again... but I suppose my question is just how to best deal with it, and how far behind Darius is an "okay to be behind" amount? You're way overestimating the amount of magical damage coming from Darius. It's like building a cowl vs Renekton because his ult does magic damage. The magic damage is pretty small compared to the physical damage from Darius' Q/W. He also doesnt really rely on AS much, so warden's isn't going to help much. If you don't believe me, look at deathlog / damage logs after the game. Darius bleed is like 10-15% of the damage coming out from him (At level 10, a 5stack bleed does a TOTAL of 120, plus some additional from runes/longswords/whatever). Autoing you 5 times does significantly more damage than that, and that's without Q/W's additional damage. Glacial + Ruby/Kindle + Tabi would have been the right early items, it's not bad to have a health buffer of some kind so you don't get dunked, but for the most part your ult cancels his. Also, never allin any good 1v1er when they have ignite and you have TP, unless you're significantly ahead (which you clearly aren't.) Nasus more useful in teamfights anyway, darius only has his shortrange forever-cd grab and try-to-pentakill going for him. You're also better at objectives. If you're getting a slight lead, shove him and if it's REALLY safe, chunk his tower with an auto-Q-auto or something then back off. So you're saying spend the same early gold on less combat stats and I'd be fine? lol. I see... Clearly the Run speed and the mana would have gave me that extra oomf. I dunno, I think i was doing fine. I could see maybe Kindle over Cowl, but I think I just got overconfident in my like 200 Q farm at the time. I pretty sure I just needed to wait two or three levels to get aggressive. It's not the movespeed or mana. It's the armor, Tabi passive, and cdr.
A cowl that early against a Darius is way overkill. You're wasting a bunch of gold on 45 MR when all you really want is more armor and hp. Kindlegem gives the same amount of hp as Cowl for a bit over half the price plus you get cdr, which Nasus really wants.
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Cowl doesn't do jackshit against darius. Even if the HP5 buff applied for his bleed, darius's full combo will let you heal maybe 50? health before you die.
I agree with the kindlegem into armor. You need health so his combo won't destroy you, and armor so you can tank it enough to heal.
While coming out of lane with a farmed Q is nice, your first priority against something as strong as darius is to not die.
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Why did people stop playing jungle Nasus? With the new triforce, he should be running rampant in soloq.
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Probably because everyone plays him top now.
Building Triforce on jungle Nasus kinda sucks too, difficult to get it on a relevant time scale without getting hyper fed.
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Jungle nasus got its strength mostly from built in utility of nasus, and pretty strong bot lane ganks with w+ghost top lane nasus is all that but his q also does way more damage. People just didn't realize that his laning phase wasn't all that easy to shut down .Triforce is pretty overrated anyway, its not much better on nasus than anyone else, its usually a better idea to just buy more cdr and make up the ~75 missing sheen damage by killing 25 more creeps with q, and having like 3.5k more gold on tank stats.
Darius is a hard lane. You want to rush frozen heart but the true damage is so risky that you might want to get at least a ruby before finishing it. In any case it's one of the easiest lane to ganks and that's your trump card. (but counterganks are scary if you can't 1v1 darius yet) Aatrox isn't, if you are dying to aatrox something is really wrong, he has no way to punish you without you getting into trades in which you are both low but you have to run and he free lifesteals on creeps. I don't think he can ever win 1v1 (without relying on his passive) and even if he can his abilities cause too much aoe to not push the lane to where you can farm safely and lifeleech+hp pot to full.
he relies on attack speed and physical damage way too hard to not get crushed hard even before you finish frozen heart+tabi.
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Edit: this started breif and became like a non formated guide, oops. When I have time I'll improve it and get it in right location, might be a bit, so for now sorry for the wall of text.
I have been playing a ton of nasus lately and I have been rising divisions and even got the old promo (only to gold so I'm not that pro, but allready gold 4!) I'll provide a couple general insights, what I like about him and even some matchup info. Also if you have trouble wiht any matchups I'll let you know what works for me.
First thing about Nasus is he is weak early, which everyone knows, but he's not so weak he can't farm pretty safe, Only the super bullies like riven and darius and such cause you to miss very much farm, but if you stay calm you beat them so hard even early mid game its no problem.
I almost always go 9/21 with 3 cd instead of attack speed, In the 21 I like to have all the tenacity and ingoring of slows because that scales so well as you become a force at crushing there adc or who ever the main target it. I go with pen marks armour yellow, mr blue 2 MS quints and more Lifesteal. I also go Ghost Exhaust. From time to time I get flamed for it, but the reason I do it is the ghost exhaust combo with wither makes you almost un divable without at least killing them as well. I've got tons of doubles where the jungler also dives me and I just run around and life steal while the tower does all the work. Late game you can really shut down the adc with wither then exhaust then another wither. I find it so much more powerful than ignite because a exhaust lets you catch up and hit one more Q, or maybe 2 which is may more damage and it just has so much more utility in a team fight. TP is another option and I used to use it all the time, my issue was in solo Q it's so hard to organize a cross map gank, when it works it's obviously amazing but so often there wasn't wards to go to, or the lane doesn't react with you, and then you are just so far away from your farm that is your life blood as nasus. And using TP just to get back to lane fast is sorta usefull but, when ever I did that Iw ould want it to gank and so on, I just prefer exhaust, and people don't realize how much it gimps them so it 1v1 fights it's pretty powerful. So to me it's exhaust>TP>ignite. Ghost is just way better for sticking to people then flash is. and with your tankyness you tend to not need the immediate escape as much. Flash is always strong but I think ghost is better for the dog.
Starting Items I go dorans shield pot 95%, the health pot. It's the safest start and the extra health and regen work will with your life steal to keep you in lane.
Early laneing, never push your lane and just Q farm as best as you can. You have really low kill potential as Nasus solo early, so just play it safe, don't miss the experiance and Q what you can but if you miss some farm it's not a big deal, esspecailly vs the Riven/Darius type, the big thing is just not letting get off there combos, Them trying will push the lane which is what you want. My goal is to always stop the wave just out side the tower, but I am good at tower farming so that is fine, People will often pick at u as you do this, but they usually eat a tower shot or 2 so thats fine. I also also say that I have wither exhaust and type if the person has no wards. Nasus works with gankers so well. And if you get a kill or assist it brings you to your mid game faster, even if the guy just backs and you farm up, its a win, His only opening is early. When a jungler comes to assist you ask him to let you clear the wave if it's build up, big reason is the minions do crazy damage early and if your not careful you can give the guy a kill, lucky most people run when they see the jungler so u can wither and get him past the wave. The other thing is don't start it to early, its not good if u die before your jungler can get there. If they have no ward you can basically wait till tehy see him and then use your wither ghost attack and as it runs out pop your exhuast. If you get this gank, great you are set, if you don't it is OK. Farming at or near your turrett is huge, you gain tons of power, if your down 20 cs it's not the same as other characters. Even if he kills you, as long as you play knowing that and stay safe, you will catch up, and even pass shortly.
For items I buy defence, at least one major item before I even start to think about anything offensive. Most of your damage comes from Q's and sustained fights so living long and trading then lifestealing is what you are after. Vs Ad's I build usually Fro heart then tabis, This gives you everything you need, tons of armour, MS, Cd reduction. It also helps tons in team fights later. I used to go sunfire first, and it's still not bad, but once you start passively pushing the lane it can become hard if you are behind, or it forces you to push when I would rather stall, mass Q farm and keep him from farming, Then once my exaust ghost back up, thats when I go for the kill. And with tons of armour you can basically ignore the tower. Vs Magic damage I start neagtron to spirit visage, then mercs. I never go speed boots because I MS quints, ghost, so on and so forth and the resits are so valuable from the defensive boots. Unless the team is all AD or tons of AP I buy whatever I didn't buy to start next. After that I go tri force, Sheen for damage and the phage for the speed, decide what you need more. If I'm rolling, have a few kills I might get the sheen or phage before my second big defense of item finishes. In that case though I don't go stright triforce I go something like phage, then kindle, then sheen, the negatron, and so on. There is no rule that once you start a item you must finish it before you move, do what works. The reason defense is so important on nasus, is you do sustained damage so you want fights to last long, the longer you live the more damage you do, more then offenseive items where your trying to burst them dwn faster then they can you. Also, it fits better with your late game role. Not dieing is more important then killing because while you are alive you can farm your Q. Which often does more damage then any offensive item. Triforce is the best offensive item, and it's the only one you need. It give you speed, sheen pro plus q = dead, more speed and as.
So no your have Tabis/mercs Froheart, spirt visage and triforce. At this point you are a beast, your only real fear is getting to confient and going to deep alone. The next item is again team dependent. If there Ad's are super fed go with thornmail or sunfire. Thornmail is quite nice as while they are trying to kite you (with wither exhaust its hard as is) they are also helping you kill them. Sunfire is nice as well because of the Heath and the extra damage, you're often going to be in the mix so it's good to be doing that aoe to lots of targets. If they have a strong ap part fo there team, 2 or more main damage dealers, I tend to build health because I'm not a huge fan of the other magic resit items of nasus. That being said you could try wits end, or Maw, but I don't think u need the offensive stuff. You are allready hitting so hard with the Q. I almost never get to item 6 but GA is always good, more resits are nice, Warmogs make you crazy big, Last wisper if you are a all ad team and they have super stacked but I would say thats rare.
A lot of people say hydra, and I get it because of the aoe and the life steal which are good and by no means is it a bad item. Just dont' get it to early. Rarely as nasus do you want to push, you want to Q every minion you can. Your creep score matters but your Q score matters more. Also, for wave clear withy our E alone it's super fast when you want it, or sunfire makes it so fast too.
Team fights, the best thing you can do is have some one else initiate, or coutner initiate when the otehr team does. If you can avoid there initial CC and get your wither on the right target, you are going to wreck face. I tend to go first for the most fed AD character. Which most of the time is the adc. Once you land your wither and pop ghost he is dead, he can't damage you enough to stop you. If a ton of people are trying to peel you, perfect, your team can do work, just keep chasing with wither and exhaust, a coupel q's its dead. If you can't quite reach remember to attack near by targets, you have huge life steal and why not hurt them on the way. If instead of the adc its a fed riven, zed, jas whatever, I tend to peel with wither and kill that diver first, then pop my ghost exhaust with on adc after. If they are just running away and you are trying to engage wither anyone, the cooldown is short enough that when his team mates trun around to help you can usually catch a better target. Basically jsut make sure you are useing your q everytime it's up, and always have some one withered. Your E is good 2 but be careful on your mana, because your wither is far more powerful, esspecially at the end of a team fight when it's usually clean up time. Also remeber to kill the ocasional minion for the phage speeed burst that helps also!
For match ups, there is nothing that completely shuts you down once you figure out where nasus is strong and when.
The worst is probably teemo, He can atuo attack pick at you blind when you are trying to Q and be a pain in the butt. That being said, if you get the early gank and get a kill up on him, and build your negatron if he goes ap or wardens if ad, he's in for a world of hurt, your get to point where you can just kill him everytime exhaust ghost up no problem. Other wise you just safety farm and wait. As long as you don't get bored and try to get him and die, you will become way stronger then him. If you lose a tower, oh well. Now you can farm Q even safer, and if he keeps pushing a jungler or mid is going to want that free kill at some point. Just don't think you can get him to early alone, basically no jungler, don't attack him pre 11, unless he's bad and gets way to close, you can't kill him and he's just gonna kite you and send u over a couple shrooms to your death.
Nid, kayle, whatever basically same as above, but easier to know when to kill cause they don't have the blind, shroom thing going. Again don't worry to much about creep score or whatever, just play your game and get massive, to do best vs you they have to go hard core ap, and this leaves them very squishy for late game.
Riven, Darius, Aatrox. These guys crush you early. Watch for that level 2 timeing, You don't want to die and you don't want to be so low it's dangerous to farm. give up some early darm so you can safely farm underturrett. There skills push the lanes which is good for you. As you farm, they will take some tower shots as they farm and if your jungler comes they are dead. Once the tipping point comes and you can 1v1 them, its all down hill for them! Your better in team fights and tehy can't do anything. I find once you finish froheart you are basically unkillable to them. Some times you can even 1v2 the jungler or at least get away, deal some pain and if your's is close you can counter into the double. The big thing is just be safe safe safe early. Let your jungler know when they ward. And don't try to get back into it by being agressive and giving up more kills. one kill behind, even 2, your still going to be stronger mid-late. Also, don't underestimate level 2 and level 6, they will generally hit it a little before you, and they can kill you then, be safe.
Shen, Jax, ... guys that are late game scalers as well. you scale better, just farm and ignore , you get to the point where you kill them easy. If shen ults hit him has much a you can and wither him, then when he goes he won't be as useful, and this will give you the chance to farm up your Q. Again, you are way better late and most people don't understand how scary you can be at your first big item so there is kill potential then.
General tips, if your underyour tower, you are pretty safe low. You have tons of lifesteal and exhaust wither. if they dive pop all your skills and run around hitting anything, them or minions to ls. You can get alot of kills from the tower. Then they are in huge problems because you can life steal back up and they are behind in levels and gold.
Once you hit 6, you bait under tower really well. Esspecially with the junglers. People want to make plays so they go at you. Make sure you have enough heath so they can't insta gib you, and its better to ult to early then late. even if they back off completely you will heal up and the CD is not that bad on it.
Learn your ults strength, If it's going to be a clost fight or anythign use it early because a big part of whatmakes it so good is AOE and life steal, don't use it like kayles ult to last second live from the life increase. It's more powerful the earlier you use it. That being said, if you know you can win the fight, you can use it to bait out a riven or darius and the pop to survive there ult. Just be careful. earlier is better because it's more important for you not to die then to get a kill. farm dat Q.
When your laner isn't in lane don't push unless you need to back. Other wise just farm your Q, it's what makes you so strong. Often teammates will ping tower and so on, but with Nasus if you can hit every minion with your q you are better off, you will learn when it's good to take the tower, and if your jungler is there I mean go for it, team gold is great. But if you stall the lane, get those extra q's and gain experiance on your roaming laner. It's good for you.
Nasus isn't a great roamer. So ward your lane both so you know for danger but also so if you are tower farming you can warn your mid jungler if your lane guy is roaming. If you win your lane but your opposing laner wrecks the other lanes you might end up losing the game, it's 75 bucks, spend it.
Team fighting is what your best at, you do lots of damage, some of it AOE, you can soak up tons of damage and cc, Your cc wither is crazy strong, and if you have exhaust you can do it 2 two targets. You want to be in those team fights. It's important to know when it's time to join up with your team. You still want to Q farm, but a little extra farm won't matter if your team is getting crushed
Split pushing Nasus. This is rarely the right thing to do. Or at least not as a main strat. It's great to do at times in a game. Like if your team is fine 4v4 and you can go solo there split and then take a tower, then you can usually get away if needed its good. But you are so good in team fights that most of the time you want to be there when they break out.
When your running through the jungle q the little minions even if you are in a rush. you can usually one hit them later and it stacks your Q and give you a speed burst with the phage.
Any questions about specific matchups, or questions concerns let me know. This became more of a guide then it was inteded to be, so maybe I'll put some time into and make a real guide when I get some time, but I hope it helps, and I'm cool with constructive critism, since I would love to play the dog even better.
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Nasus is considered a split pusher IMO because
1) almost everybody runs teleport top on him 2) he pushes quick with Q 3) he gets to farm up his q more (need to be smart about it though, if you're really split pushing you need to be pushing as quickly as you can, not waiting to Q stuff) 4) he has good escapes with whither/tankiness/ghost (other summoner uusally used) 5) he's a good 1v1'er once his Q is farmed and he has CDR/tankiness
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On November 05 2013 06:13 Complete wrote: Nasus is considered a split pusher IMO because
1) almost everybody runs teleport top on him 2) he pushes quick with Q 3) he gets to farm up his q more (need to be smart about it though, if you're really split pushing you need to be pushing as quickly as you can, not waiting to Q stuff) 4) he has good escapes with whither/tankiness/ghost (other summoner uusally used) 5) he's a good 1v1'er once his Q is farmed and he has CDR/tankiness
I didn't say people don't do it, It's just not his ideal role IMO. He can be much more. If you really want to split push there are better people do it. I think in games there are times when it makes sense, but as a gernal role if you really want to split push pick shen, who can ult into the fight, or a guy like tryn or yi who can take down towers crazy fast. Also his weakness early makes it a long time before you can start spliting effective, so the pressure you put on isn't what it can be with other champs. So yeah he could, but other champs do it better, and what he does can be so important in teams fights and objective control.
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