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On November 22 2013 20:41 TheDwf wrote:Show nested quote +On November 22 2013 20:39 Squat wrote:On November 22 2013 20:36 Niko_Thien wrote: Are the WMs doing more friendly fire since the new patch or am I just a whiny terran? :D Scarlett actually said that she didn't like the change since she felt she could not kill bio with friendly fire as well any more. Make of that what you will. Except Mines are supposed to deal more damage to Zerg than to Terran anyway. Mines doing less friendly fire is fairly insignificant since the Zerg army can comfortably slaughter Terran's troops on its own. Actually widow mine friendly fire and banelings were the two quickest ways to clean up large chunks of terran bio. 3-3 marines will rip apart lings and mutas without much of a hassle.
I did not really say anything about what stuff was supposed to do, but just what it actually did/does. Friendly fire mines were a fairly big part of a highly skilled zerg player's ZvT. It's a beneficial change for zerg to be sure, but zergs need to adapt to it also. It has turned the fights more into slugfests than the explosive super fast engagements we had pre-patch. It takes some getting used to.
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On November 22 2013 20:47 Squat wrote:Show nested quote +On November 22 2013 20:41 TheDwf wrote:On November 22 2013 20:39 Squat wrote:On November 22 2013 20:36 Niko_Thien wrote: Are the WMs doing more friendly fire since the new patch or am I just a whiny terran? :D Scarlett actually said that she didn't like the change since she felt she could not kill bio with friendly fire as well any more. Make of that what you will. Except Mines are supposed to deal more damage to Zerg than to Terran anyway. Mines doing less friendly fire is fairly insignificant since the Zerg army can comfortably slaughter Terran's troops on its own. Actually widow mine friendly fire and banelings were the two quickest ways to clean up large chunks of terran bio. 3-3 marines will rip apart lings and mutas without much of a hassle. I did not really say anything about what stuff was supposed to do, but just what it actually did/does. Friendly fire mines were a fairly big part of a highly skilled zerg player's ZvT. It's a beneficial change for zerg to be sure, but zergs need to adapt to it also. It has turned the fights more into slugfests than the explosive super fast engagements we had pre-patch. It takes some getting used to.
Seems like Zerg players are doing quite okay adapting to Terran units being weaker They seem to do.. Exactly the same thing! Just that is is better O.o
Its like saying a Sprinter getting steroids need to adapt that he can runt 100 Meters a two seconds faster suddenly, lulz.
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So Ragnarok is Azubu's first player tomorrow....is anyone going to be able to stop him?
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On November 22 2013 20:50 HeadlessWonder wrote: So Ragnarok is Azubu's first player tomorrow....is anyone going to be able to stop him? Impact.
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On November 22 2013 20:50 Keeemy wrote:Show nested quote +On November 22 2013 20:50 HeadlessWonder wrote: So Ragnarok is Azubu's first player tomorrow....is anyone going to be able to stop him? Impact.
Crankuuu
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On November 22 2013 20:52 DJHelium wrote:Show nested quote +On November 22 2013 20:50 Keeemy wrote:On November 22 2013 20:50 HeadlessWonder wrote: So Ragnarok is Azubu's first player tomorrow....is anyone going to be able to stop him? Impact. Crankuuu
Nobody.
ZUBUUUUUUU!
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On November 22 2013 20:49 Glorfindel! wrote:Show nested quote +On November 22 2013 20:47 Squat wrote:On November 22 2013 20:41 TheDwf wrote:On November 22 2013 20:39 Squat wrote:On November 22 2013 20:36 Niko_Thien wrote: Are the WMs doing more friendly fire since the new patch or am I just a whiny terran? :D Scarlett actually said that she didn't like the change since she felt she could not kill bio with friendly fire as well any more. Make of that what you will. Except Mines are supposed to deal more damage to Zerg than to Terran anyway. Mines doing less friendly fire is fairly insignificant since the Zerg army can comfortably slaughter Terran's troops on its own. Actually widow mine friendly fire and banelings were the two quickest ways to clean up large chunks of terran bio. 3-3 marines will rip apart lings and mutas without much of a hassle. I did not really say anything about what stuff was supposed to do, but just what it actually did/does. Friendly fire mines were a fairly big part of a highly skilled zerg player's ZvT. It's a beneficial change for zerg to be sure, but zergs need to adapt to it also. It has turned the fights more into slugfests than the explosive super fast engagements we had pre-patch. It takes some getting used to. Seems like Zerg players are doing quite okay adapting to Terran units being weaker They seem to do.. Exactly the same thing! Just that is is better O.o Its like saying a Sprinter getting steroids need to adapt that he can runt 100 Meters a two seconds faster suddenly, lulz. But that's not the case though. It looks like they are doing the same thing because they are playing the same style with the same units, but the dynamics of the engagements have changed, and if you look closely at replays you can see numerous small changes in how both terran and zerg move and control their units now that the mine is less scary for both parties.
It may not be very obvious, but it's there. We need an all zerg Meta episode for this, get Ret, Scarlett, TLO and Jaedong on there. JD doesn't need to say anything, just stare into the camera to scare the trolls away.
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On November 22 2013 20:50 HeadlessWonder wrote: So Ragnarok is Azubu's first player tomorrow....is anyone going to be able to stop him?
Expecting an autowin against InnoVation because he lost one BO1 is a bit much.
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1001 YEARS KESPAJAIL22271 Posts
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On November 22 2013 20:54 blackone wrote:Show nested quote +On November 22 2013 20:50 HeadlessWonder wrote: So Ragnarok is Azubu's first player tomorrow....is anyone going to be able to stop him? Expecting an autowin against InnoVation because he lost one BO1 is a bit much. I don't expect him to all-kill. I was just being cheeky.
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On November 22 2013 20:46 NarutO wrote:Show nested quote +On November 22 2013 20:42 Big J wrote:On November 22 2013 20:40 Swiipii wrote:On November 22 2013 20:39 Squat wrote:On November 22 2013 20:36 Niko_Thien wrote: Are the WMs doing more friendly fire since the new patch or am I just a whiny terran? :D Scarlett actually said that she didn't like the change since she felt she could not kill bio with friendly fire as well any more. Make of that what you will. Actually mines seem better in big supply fights because it's really hard to detonate them now (and with the bio in support it's nearly impossible). In low supply fights however ... how has detonating them become harder? They are just worse. They are still costefficient against MLB, but biomine all game long may not stand up to Zerg anymore and transitions or other styles don't look viable. They were equal in costs against muta ling bane against a good player before the patch and now they get flat out overrun. If you don't see that yourself, I cannot help you realize it-_-
How in the world is a mine not costefficient when it oneshots a mutalisk? Or when it kills 4+ ling/bling? All of that without the guarantee that the mine dies afterwards, so it might get another shot off, eat baneling hits or at least tank some damage, while it has already killed more than it cost.
That is costefficient. It just may not be enough if mines are costefficient when all your stuff gets run over, your timings don't work and you have to play 1,2,3 bases down all game because of mutas running rampant.
If you don't understand that costefficiency =/= winning, then I cannot help you realize it.
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On November 22 2013 21:06 Big J wrote:Show nested quote +On November 22 2013 20:46 NarutO wrote:On November 22 2013 20:42 Big J wrote:On November 22 2013 20:40 Swiipii wrote:On November 22 2013 20:39 Squat wrote:On November 22 2013 20:36 Niko_Thien wrote: Are the WMs doing more friendly fire since the new patch or am I just a whiny terran? :D Scarlett actually said that she didn't like the change since she felt she could not kill bio with friendly fire as well any more. Make of that what you will. Actually mines seem better in big supply fights because it's really hard to detonate them now (and with the bio in support it's nearly impossible). In low supply fights however ... how has detonating them become harder? They are just worse. They are still costefficient against MLB, but biomine all game long may not stand up to Zerg anymore and transitions or other styles don't look viable. They were equal in costs against muta ling bane against a good player before the patch and now they get flat out overrun. If you don't see that yourself, I cannot help you realize it-_- How in the world is a mine not costefficient when it oneshots a mutalisk? Or when it kills 4+ ling/bling? All of that without the guarantee that the mine dies afterwards, so it might get another shot off, eat baneling hits or at least tank some damage, while it has already killed more than it cost. That is costefficient. It just may not be enough if mines are costefficient when all your stuff gets run over, your timings don't work and you have to play 1,2,3 bases down all game because of mutas running rampant. If you don't understand that costefficiency =/= winning, then I cannot help you realize it.
A mine is not costefficient when it oneshots a mutalisk if it kills some marines as well!
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ragnarok is op! he does so well in these playoffs, incredible performance by the former tsl zergy
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On November 22 2013 21:09 DJHelium wrote:Show nested quote +On November 22 2013 21:06 Big J wrote:On November 22 2013 20:46 NarutO wrote:On November 22 2013 20:42 Big J wrote:On November 22 2013 20:40 Swiipii wrote:On November 22 2013 20:39 Squat wrote:On November 22 2013 20:36 Niko_Thien wrote: Are the WMs doing more friendly fire since the new patch or am I just a whiny terran? :D Scarlett actually said that she didn't like the change since she felt she could not kill bio with friendly fire as well any more. Make of that what you will. Actually mines seem better in big supply fights because it's really hard to detonate them now (and with the bio in support it's nearly impossible). In low supply fights however ... how has detonating them become harder? They are just worse. They are still costefficient against MLB, but biomine all game long may not stand up to Zerg anymore and transitions or other styles don't look viable. They were equal in costs against muta ling bane against a good player before the patch and now they get flat out overrun. If you don't see that yourself, I cannot help you realize it-_- How in the world is a mine not costefficient when it oneshots a mutalisk? Or when it kills 4+ ling/bling? All of that without the guarantee that the mine dies afterwards, so it might get another shot off, eat baneling hits or at least tank some damage, while it has already killed more than it cost. That is costefficient. It just may not be enough if mines are costefficient when all your stuff gets run over, your timings don't work and you have to play 1,2,3 bases down all game because of mutas running rampant. If you don't understand that costefficiency =/= winning, then I cannot help you realize it. A mine is not costefficient when it oneshots a mutalisk if it kills some marines as well! In that case you should tell your marines to stop trying to ride the mutalisks. I know it looks fun but you have to be this tall to go on the ride.
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Wow well done, Azubu! Congrats
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Well that was unexpected. Grats Azubu.
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I actually thought that RagnaroK had a good shot at taking down Bogus, but 4-1 Ajobo?? Not expected
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United Kingdom31934 Posts
Another reason to get smashed tonight......
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Russian Federation117 Posts
On November 22 2013 21:30 Metak wrote: Well that was unexpected. Grats Azubu.
Why unexpected? The PL format seems to favor toawards Azubu's line-up. It'd be unexpected if Azubu still manages to win an all-kill though.
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On November 22 2013 20:57 HeadlessWonder wrote:Show nested quote +On November 22 2013 20:54 blackone wrote:On November 22 2013 20:50 HeadlessWonder wrote: So Ragnarok is Azubu's first player tomorrow....is anyone going to be able to stop him? Expecting an autowin against InnoVation because he lost one BO1 is a bit much. I don't expect him to all-kill. I was just being cheeky.
You can't all-kill in a ProLeague format
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