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I'm also still kind of annoyed by Mothership Core taking priority over Sentries, there were complaints in the Beta, do others still feel this way? Or do you like it more the way it is now?
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Oh wow, very good they changed it back. It's unbelievable the change got through in the first place though ):
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On March 20 2014 02:24 geokilla wrote:Show nested quote +On March 20 2014 01:22 Kon-Tiki wrote: Blizzard reverted a change? In SC2?
In other news, Hell froze over this morning Exactly my thoughts..
really? do you not remember bunkers?
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I don't know what to think of it. It has both ups and downs.
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Approve - deffinitely..
Next - tab out SHosts that are not from those who are burrowed
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On March 20 2014 06:54 SuperYo1000 wrote:Show nested quote +On March 20 2014 02:24 geokilla wrote:On March 20 2014 01:22 Kon-Tiki wrote: Blizzard reverted a change? In SC2?
In other news, Hell froze over this morning Exactly my thoughts.. really? do you not remember bunkers? Or Rax build times.
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David Kim doesn't get it again. Players upgraded Siege Tanks not just because Siege Tanks provide different ways to how the game can be played, but they did it because siege tanks are a lot better than un-sieged tanks. The reason Terran players hit the Siege upgrade button is because it is a required upgrade in many of their winning strategies. You can't say the same about the Hellions and Hellbats. They should have made it so that Factories can only produce Hellions and if players wanted Hellbats, then they had to hit the upgrade just like they used to do with tanks.
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On March 20 2014 08:56 jellyjello wrote: David Kim doesn't get it again. Players upgraded Siege Tanks not just because Siege Tanks provide different ways to how the game can be played, but they did it because siege tanks are a lot better than un-sieged tanks. The reason Terran players hit the Siege upgrade button is because it is a required upgrade in many of their winning strategies. You can't say the same about the Hellions and Hellbats. They should have made it so that Factories can only produce Hellions and if players wanted Hellbats, then they had to hit the upgrade just like they used to do with tanks.
No, I find it OK as it is. You can open hellion if you want, and getting hellbat fast if you play mech or hellbat tank. The upgrade would be too expensive in the midgame and would kill a lot of strategies.
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On March 20 2014 01:22 Kon-Tiki wrote: Blizzard reverted a change? In SC2?
In other news, Hell froze over this morning
My thoughts exactly, never thought I would see this with their stubbornness.
And Hell freezing over is pretty bad for their Diablo franchise I feel, we'll have to wait and see how this plays out.
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On March 20 2014 09:01 Faust852 wrote:Show nested quote +On March 20 2014 08:56 jellyjello wrote: David Kim doesn't get it again. Players upgraded Siege Tanks not just because Siege Tanks provide different ways to how the game can be played, but they did it because siege tanks are a lot better than un-sieged tanks. The reason Terran players hit the Siege upgrade button is because it is a required upgrade in many of their winning strategies. You can't say the same about the Hellions and Hellbats. They should have made it so that Factories can only produce Hellions and if players wanted Hellbats, then they had to hit the upgrade just like they used to do with tanks. No, I find it OK as it is. You can open hellion if you want, and getting hellbat fast if you play mech or hellbat tank. The upgrade would be too expensive in the midgame and would kill a lot of strategies.
It would actually open up a lot more diverse strategies because it will create new timing windows and also more unit utilization play from actually being able to switch your units between one mode from the other during your game play just like siege tanks. The way it works now, it's either Hellions or Hellbats.
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I never noticed the hellbat hellion thing because I don't mech, but its not hard to see how super annoying that must have been.
Sort of off the original topic, but when it comes to terran caster units, am I the only one who despises the fact that ghosts and ravens take top priority? When I'm in the late game and rallying across the map, its not always practical to hotkey the new units; I use a lot of box select in these situations and I cant even begin to tell you how many fights Ive lost (vs P especially) because I box selected and went to stim into the army only to find that I caught a ghost, cast emp, and just move commanded a chunk of units into death. Same thing with the raven. Also becomes an issue when trying to run away, its just not good. I wish the casters were lower priority...I think the logic for being the way it is, is that they have powerful spells so you want to be able to box them and quickly use the spells. But for me, playing bio terran is really more about your core units than it is the casters, I would never box to select them... anyone else deal with this?
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On March 20 2014 09:34 jellyjello wrote:Show nested quote +On March 20 2014 09:01 Faust852 wrote:On March 20 2014 08:56 jellyjello wrote: David Kim doesn't get it again. Players upgraded Siege Tanks not just because Siege Tanks provide different ways to how the game can be played, but they did it because siege tanks are a lot better than un-sieged tanks. The reason Terran players hit the Siege upgrade button is because it is a required upgrade in many of their winning strategies. You can't say the same about the Hellions and Hellbats. They should have made it so that Factories can only produce Hellions and if players wanted Hellbats, then they had to hit the upgrade just like they used to do with tanks. No, I find it OK as it is. You can open hellion if you want, and getting hellbat fast if you play mech or hellbat tank. The upgrade would be too expensive in the midgame and would kill a lot of strategies. It would actually open up a lot more diverse strategies because it will create new timing windows and also more unit utilization play from actually being able to switch your units between one mode from the other during your game play just like siege tanks. The way it works now, it's either Hellions or Hellbats.
It would just make things harder for terran which isn't the easiest race to begin with. What new timing would you hit that youy didn't have now ? Lol
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On March 20 2014 09:49 Faust852 wrote:Show nested quote +On March 20 2014 09:34 jellyjello wrote:On March 20 2014 09:01 Faust852 wrote:On March 20 2014 08:56 jellyjello wrote: David Kim doesn't get it again. Players upgraded Siege Tanks not just because Siege Tanks provide different ways to how the game can be played, but they did it because siege tanks are a lot better than un-sieged tanks. The reason Terran players hit the Siege upgrade button is because it is a required upgrade in many of their winning strategies. You can't say the same about the Hellions and Hellbats. They should have made it so that Factories can only produce Hellions and if players wanted Hellbats, then they had to hit the upgrade just like they used to do with tanks. No, I find it OK as it is. You can open hellion if you want, and getting hellbat fast if you play mech or hellbat tank. The upgrade would be too expensive in the midgame and would kill a lot of strategies. It would actually open up a lot more diverse strategies because it will create new timing windows and also more unit utilization play from actually being able to switch your units between one mode from the other during your game play just like siege tanks. The way it works now, it's either Hellions or Hellbats. It would just make things harder for terran which isn't the easiest race to begin with. What new timing would you hit that youy didn't have now ? Lol
Stupid Question: What are you talking about, (Hellbats do require an upgrade, Transformation Servos).
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Good change, much needed. So annoying to have to shift-click hellbats out of my hellion control group!
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On March 20 2014 10:02 xxjcdentonxx wrote:Show nested quote +On March 20 2014 09:49 Faust852 wrote:On March 20 2014 09:34 jellyjello wrote:On March 20 2014 09:01 Faust852 wrote:On March 20 2014 08:56 jellyjello wrote: David Kim doesn't get it again. Players upgraded Siege Tanks not just because Siege Tanks provide different ways to how the game can be played, but they did it because siege tanks are a lot better than un-sieged tanks. The reason Terran players hit the Siege upgrade button is because it is a required upgrade in many of their winning strategies. You can't say the same about the Hellions and Hellbats. They should have made it so that Factories can only produce Hellions and if players wanted Hellbats, then they had to hit the upgrade just like they used to do with tanks. No, I find it OK as it is. You can open hellion if you want, and getting hellbat fast if you play mech or hellbat tank. The upgrade would be too expensive in the midgame and would kill a lot of strategies. It would actually open up a lot more diverse strategies because it will create new timing windows and also more unit utilization play from actually being able to switch your units between one mode from the other during your game play just like siege tanks. The way it works now, it's either Hellions or Hellbats. It would just make things harder for terran which isn't the easiest race to begin with. What new timing would you hit that youy didn't have now ? Lol Stupid Question: What are you talking about, (Hellbats do require an upgrade, Transformation Servos).
You can creat both from the factory without Transformation Servos. This guy want to remove Hellbat from the factory and getting them only via the upgrade.
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I understand the idea behind trying to make it more consistent between vikings/siege tanks etc but it was a pain and I'm glad it's going back, it was almost like making zerglings and banelings be the same unit selection because they come from the zergling, they just require completely different control.
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On March 20 2014 09:49 Faust852 wrote:Show nested quote +On March 20 2014 09:34 jellyjello wrote:On March 20 2014 09:01 Faust852 wrote:On March 20 2014 08:56 jellyjello wrote: David Kim doesn't get it again. Players upgraded Siege Tanks not just because Siege Tanks provide different ways to how the game can be played, but they did it because siege tanks are a lot better than un-sieged tanks. The reason Terran players hit the Siege upgrade button is because it is a required upgrade in many of their winning strategies. You can't say the same about the Hellions and Hellbats. They should have made it so that Factories can only produce Hellions and if players wanted Hellbats, then they had to hit the upgrade just like they used to do with tanks. No, I find it OK as it is. You can open hellion if you want, and getting hellbat fast if you play mech or hellbat tank. The upgrade would be too expensive in the midgame and would kill a lot of strategies. It would actually open up a lot more diverse strategies because it will create new timing windows and also more unit utilization play from actually being able to switch your units between one mode from the other during your game play just like siege tanks. The way it works now, it's either Hellions or Hellbats. It would just make things harder for terran which isn't the easiest race to begin with. What new timing would you hit that youy didn't have now ? Lol
Any upgrade in Terrran can be a timing window. Terran is the only race out of 3 that has a timing window for an upgrade. You have a timing for combat shield, a timing for stim, a timing for concussion, a timing for +1, a timing for +1 +1...etc. Terran is the only race that can do this, duh?
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On March 20 2014 10:22 jellyjello wrote:Show nested quote +On March 20 2014 09:49 Faust852 wrote:On March 20 2014 09:34 jellyjello wrote:On March 20 2014 09:01 Faust852 wrote:On March 20 2014 08:56 jellyjello wrote: David Kim doesn't get it again. Players upgraded Siege Tanks not just because Siege Tanks provide different ways to how the game can be played, but they did it because siege tanks are a lot better than un-sieged tanks. The reason Terran players hit the Siege upgrade button is because it is a required upgrade in many of their winning strategies. You can't say the same about the Hellions and Hellbats. They should have made it so that Factories can only produce Hellions and if players wanted Hellbats, then they had to hit the upgrade just like they used to do with tanks. No, I find it OK as it is. You can open hellion if you want, and getting hellbat fast if you play mech or hellbat tank. The upgrade would be too expensive in the midgame and would kill a lot of strategies. It would actually open up a lot more diverse strategies because it will create new timing windows and also more unit utilization play from actually being able to switch your units between one mode from the other during your game play just like siege tanks. The way it works now, it's either Hellions or Hellbats. It would just make things harder for terran which isn't the easiest race to begin with. What new timing would you hit that youy didn't have now ? Lol Any upgrade in Terrran can be a timing window. Terran is the only race out of 3 that has a timing window for an upgrade. You have a timing for combat shield, a timing for stim, a timing for concussion, a timing for +1, a timing for +1 +1...etc. Terran is the only race that can do this, duh?
But many games involve a "timing window" and players utilize them regardless of race.
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On March 20 2014 10:22 jellyjello wrote:Show nested quote +On March 20 2014 09:49 Faust852 wrote:On March 20 2014 09:34 jellyjello wrote:On March 20 2014 09:01 Faust852 wrote:On March 20 2014 08:56 jellyjello wrote: David Kim doesn't get it again. Players upgraded Siege Tanks not just because Siege Tanks provide different ways to how the game can be played, but they did it because siege tanks are a lot better than un-sieged tanks. The reason Terran players hit the Siege upgrade button is because it is a required upgrade in many of their winning strategies. You can't say the same about the Hellions and Hellbats. They should have made it so that Factories can only produce Hellions and if players wanted Hellbats, then they had to hit the upgrade just like they used to do with tanks. No, I find it OK as it is. You can open hellion if you want, and getting hellbat fast if you play mech or hellbat tank. The upgrade would be too expensive in the midgame and would kill a lot of strategies. It would actually open up a lot more diverse strategies because it will create new timing windows and also more unit utilization play from actually being able to switch your units between one mode from the other during your game play just like siege tanks. The way it works now, it's either Hellions or Hellbats. It would just make things harder for terran which isn't the easiest race to begin with. What new timing would you hit that youy didn't have now ? Lol Any upgrade in Terrran can be a timing window. Terran is the only race out of 3 that has a timing window for an upgrade. You have a timing for combat shield, a timing for stim, a timing for concussion, a timing for +1, a timing for +1 +1...etc. Terran is the only race that can do this, duh?
Following your argument, if we remove healing from medivac, and putting it as an upgrade, il would make a new timing. Still terran would be awfully useless as a race. Removing Hellbat from the unit pool and only making them accessible via hellion upgrade is the same. It sucks. Btw, I don't know if this is sarcasm, but all 3 races use timings, timing on upgrades, on blink, speed, storms, etc.
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And a big thank you to AVILO for bringing this to devs attention.
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