*Map Name : Perion
*Published : KR/AM/EU/SEA
*Size : 144X136
*Players : 2
Created by Enekh
Thx to Crux_Eastwindy
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Forum Index > SC2 Maps & Custom Games |
Enekh
Korea (South)73 Posts
*Map Name : Perion *Published : KR/AM/EU/SEA *Size : 144X136 *Players : 2 Created by Enekh Thx to Crux_Eastwindy Analyzer Images + Show Spoiler + | ||
Onekobold
244 Posts
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JessicaSc2
Poland123 Posts
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algue
France1436 Posts
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moskonia
Israel1448 Posts
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iamcaustic
Canada1509 Posts
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And G
Germany491 Posts
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Uvantak
Uruguay1381 Posts
As for the map itself the layout seems to be quite splitty and that could be problematic with the SH gameplay. Also the map has a quite strong circle syndrome with the last 3 bases for each player, but that's standard for KR mapmakers and to the church of east_windy so i don't really have problems with that. Also those paths in the outskirts of the map look really interesting, i'm not sure how that will play out since i haven't played the map as of yet, but the gold blocked by the rocks seems a bit of an overkill, what i would do is to leave the rocks, but move the mineral patches so you can have a clear path or chokepoint when the rocks have been destroyed, instead of the actual system when you can't pass across at all (it looks like that, i could be wrong), that way you allow movement from the harass units around the outskirts of the map into the center of the map to harass other areas. Overall it looks like a really good map, is standard for what we know, but that's not a bad thing, maybe you could ignore my advice and transform those outskirts into something more like monty hall, but yeah it looks like a fun map ^^ | ||
skdeimos
Canada155 Posts
Serious: looks cool! I like the aesthetics. Mains a bit small? Also, defending the third gives you the nat for free, so I don't know if I like that aspect of it. | ||
Enekh
Korea (South)73 Posts
I think rush distace is not short | ||
And G
Germany491 Posts
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The_Templar
your Country52796 Posts
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EatThePath
United States3943 Posts
One point though, make sure you check the pathing on the rock/gold mineral placement. Sometime workers can mine from what looks like a blocked patch, and you may need to edit the footprint of the long rocks to make sure they work the way you want. The top right/bottom left (5th) bases might be better with an additional vulnerability like a partial wrap-around lowground cliff. | ||
NewSunshine
United States5651 Posts
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Semmo
Korea (South)627 Posts
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Enekh
Korea (South)73 Posts
On March 28 2014 18:46 Semmo wrote: Perion = Maplestory? kkk yeah XD | ||
eTcetRa
Australia822 Posts
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Enekh
Korea (South)73 Posts
On March 29 2014 02:16 eTcetRa wrote: 3 base looks too easy. Otherwise, looks really nice! It is my intention. I want to see wealthy long war | ||
iamcaustic
Canada1509 Posts
On March 29 2014 22:13 Enekh wrote: Show nested quote + On March 29 2014 02:16 eTcetRa wrote: 3 base looks too easy. Otherwise, looks really nice! It is my intention. I want to see wealthy long war I think the last thing SC2 needs is more passive gameplay and death balls, but to each their own. | ||
Antares777
United States1971 Posts
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