Shrouded Harbor
Created by Quidios
Published on: EU NA KR SEA
Map-ximum Mapmaking Contest 2nd place and featured in GongSL Season 1
VOD: http://www.twitch.tv/startale_balloon/b/574384350?t=96m03s
Created by Quidios
Published on: EU NA KR SEA
Map-ximum Mapmaking Contest 2nd place and featured in GongSL Season 1
VOD: http://www.twitch.tv/startale_balloon/b/574384350?t=96m03s
Overview 90°
Overview 60°
Specifications
- 3 Spawning Points
- 12 Bases (8m 2g) 3 bases (6m 1g)
- 1 Xel'Naga Tower
- 9 Destructible Debris
- 52 ingame seconds natural to natural
- The mainbase chokes and the bridges are unbuildable areas
- Equal airspace around the map
Gallery: http://imgur.com/a/dwtwP
Idea / Concept
I wanted to create a 3 player map with a fixed third base and the natural base forward position opens up space that allows
for that third base setup. The clockwise position gives the option of a forward fourth base which is closer to your opponent
by air, emphasizing air unit compositions. A narrow bridge connects the natural expansion to the middle, leaving it vulnerable, but also creates a funnel where you can find yourself in a deathtrap. The bridge is initially blocked by Destructible Debris and the panels on the ground make the area unbuildable. The small chokes together with the open
areas create an interesting dynamic. The Xel'Naga Tower in the center is very important but doesn't reveal the bridgepaths.
With this map I envision big lategame air army engagements and with room and opportunity for ground harassment and
counterattacks.