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Canada13372 Posts
On July 07 2014 18:08 DIMAGA wrote: sorry guys I missunderstand last question ^__^
Its OK it happens ^^ if you want us to amend your response we can do so just message Zeth/teoita ( I can't remember who it was that messaged you first) and we can sort that out if you would like
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Suggested Tank Buff:
Research : Alien Rounds XX s , K minerals, L gas
tanks do +Y bonus dmg to alien races.
Prevent from having tank rekt bio in TvT and still allow tank to be more powerful vs Z or P. This is hard to do because you would have to add an alien type to both protoss and zerg units :D
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On July 07 2014 21:42 klup wrote: Suggested Tank Buff:
Research : Alien Rounds XX s , K minerals, L gas
tanks do +Y bonus dmg to alien races.
Prevent from having tank rekt bio in TvT and still allow tank to be more powerful vs Z or P. This is hard to do because you would have to add an alien type to both protoss and zerg units :D
haha very creative thinking i like it
not gonna happen though because balancing match ups doesn't really work
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On July 07 2014 21:45 Disarmed wrote:Show nested quote +On July 07 2014 21:42 klup wrote: Suggested Tank Buff:
Research : Alien Rounds XX s , K minerals, L gas
tanks do +Y bonus dmg to alien races.
Prevent from having tank rekt bio in TvT and still allow tank to be more powerful vs Z or P. This is hard to do because you would have to add an alien type to both protoss and zerg units :D haha very creative thinking i like it not gonna happen though because balancing match ups doesn't really work
well they did it with the mine that does +dmg to shields, why not do something along those lines with tanks ?
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Because you'll end up with a bunch of upgrades that are useless in certain match-ups. We already have enough that are rarely researched, no need to add to the list.
I already dislike the +shield damage on the Widow Mine for the same reason, it's just weird. Just revert the damn thing to what it was and the shield damage can go.
As for tanks, you can tweak single shot damage and the AoE damage to work around the match-ups. Single target damage is mostly useful against Protoss as their units all have high health and the AoE damage applies more to Zerg. In TvT I'm not sure why everyone is always so afraid of having Marines getting vaporized by them when you get them yourself.
If Blizzard wants to avoid Siege Tanks being too powerful against Zerg early on (which is the only thing I can think of that might hold them back from buffing the unit), they can roll it in a generic damage upgrade like in WoL campaign with Maelstrom Rounds. Just add a flat damage upgrade to like 80 on the primary target and 50 splash, but only available with an Armory completed. Tanks, Factories, Armories and the upgrade all cost gas and time so you'd never be able to get it early with any decent number of Tanks.
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I agree, why don't making widow mine fire 2 stronger rockets but with less splash? Would make much better against Protoss and not that bad against zerg. I hate that + damage to shield.
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On July 07 2014 21:53 Thezzy wrote: Because you'll end up with a bunch of upgrades that are useless in certain match-ups. We already have enough that are rarely researched, no need to add to the list.
I already dislike the +shield damage on the Widow Mine for the same reason, it's just weird. Just revert the damn thing to what it was and the shield damage can go.
As for tanks, you can tweak single shot damage and the AoE damage to work around the match-ups. Single target damage is mostly useful against Protoss as their units all have high health and the AoE damage applies more to Zerg. In TvT I'm not sure why everyone is always so afraid of having Marines getting vaporized by them when you get them yourself.
If Blizzard wants to avoid Siege Tanks being too powerful against Zerg early on (which is the only thing I can think of that might hold them back from buffing the unit), they can roll it in a generic damage upgrade like in WoL campaign with Maelstrom Rounds. Just add a flat damage upgrade to like 80 on the primary target and 50 splash, but only available with an Armory completed. Tanks, Factories, Armories and the upgrade all cost gas and time so you'd never be able to get it early with any decent number of Tanks.
The problem with that is that it breaks dynamics of TvT rewarding turtling tanks and never pushing. In the current TvT you can reasonably thinks of taking a first volley to get a great position and push back the position of the ennemy with few losses because it is worth it. How would you do that if tanks blast everything down on the first volley.
On the contrary , in TvZ and TvP units are too fast or too strong so they can break tank lines in the blink of an eye. Tanks works in TvT so well because all units are well rounded and therefore adapted to the dmg tanks can do and position advantage it gives.
You may not like the idea of having matchup specific upgrades but we already have specific matchup units like ghosts.
Tanks is too difficult to balance because it is crap in TvZ and TvP on the other side it is on a perfect spot TvT-wise so if you apply overall redesign you loose automatically the perfect TvT-spot.
The only overall idea I liked is the double shot instead of one to break hardened shield. Aside of that I can't think of a good "overall" solution for tanks.
btw I heard people mention medivac picking sieged tanks it is the most WTF idea on the earth , it will totally destroy TvT.
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I said it a while ago but i think a way to bridge the gap between Terran bio and tier 3 units is to make the viking a much more formidable ground unit. Right now it is made of Reynolds Wrap and is only utilized as a ground unit when either barely surviving an engagement or simply to add some seasoning to an already robust and dominant army. This can be done by possibly adding an armor upgrade when it transforms into a walker much like the hellbat. Vikings seem so one dimensional which is contradictory for a 2-form unit. To really buff Terran blizzard could go all out with the transformations and give us Optimus.
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It was proposed not long time ago to reduce drastically the transformation time of vikings allowing them to be more effective as a polyvalent unit. It would also make them more interesting for harass purpose.
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United States4883 Posts
On July 07 2014 22:24 klup wrote: It was proposed not long time ago to reduce drastically the transformation time of vikings allowing them to be more effective as a polyvalent unit. It would also make them more interesting for harass purpose.
I don't think anyone will ever harass with vikings when marines are so much cheaper and do twice the amount of damage. In short, vikings are just way too expensive to be put in danger. It's like dropping two tanks and hoping they get some damage done and don't die.
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On July 07 2014 22:26 SC2John wrote:Show nested quote +On July 07 2014 22:24 klup wrote: It was proposed not long time ago to reduce drastically the transformation time of vikings allowing them to be more effective as a polyvalent unit. It would also make them more interesting for harass purpose. I don't think anyone will ever harass with vikings when marines are so much cheaper and do twice the amount of damage. In short, vikings are just way too expensive to be put in danger. It's like dropping two tanks and hoping they get some damage done and don't die.
What this guy said. It's sad but true. I'd love for Blizzard to buff tanks and nerf the stim research time, though.
Could be cool to see Tanks used as early defense against blink all-ins.
And then remove the engi requirement for turret so you can have tanks/turrets to prepare for both oracle and blink. Sounds good, right?
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Late to the party here, but the responses are to be expected. I liked snutes suggestions, especially the late game bio call downs
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My proposition on buffing vikings is not for harrass but to tank with the bio forces in the mid-late game while working on tier 3 production They wouldnt be identical to hellbats because they have range. Also, the range should probably be increased slightly when they are on the ground in order to make the effective. Harrassing with them is never a good idea (unless monobattling :D) for obvious reasons.
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On July 07 2014 22:29 KMFDM wrote:Show nested quote +On July 07 2014 22:26 SC2John wrote:On July 07 2014 22:24 klup wrote: It was proposed not long time ago to reduce drastically the transformation time of vikings allowing them to be more effective as a polyvalent unit. It would also make them more interesting for harass purpose. I don't think anyone will ever harass with vikings when marines are so much cheaper and do twice the amount of damage. In short, vikings are just way too expensive to be put in danger. It's like dropping two tanks and hoping they get some damage done and don't die. What this guy said. It's sad but true. I'd love for Blizzard to buff tanks and nerf the stim research time, though. Could be cool to see Tanks used as early defense against blink all-ins. And then remove the engi requirement for turret so you can have tanks/turrets to prepare for both oracle and blink. Sounds good, right?
transforming vikings quickly can have some impact on TvP imo especially on those weird moment when you make your viking land and they are so clumsy by the time they finally land the battle is over.
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Its nice to see pro gamers think about the same things that are going through my head right now
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On July 07 2014 22:24 klup wrote: It was proposed not long time ago to reduce drastically the transformation time of vikings allowing them to be more effective as a polyvalent unit. It would also make them more interesting for harass purpose.
In BW it is Goliath, u dont even need to transform . . . somehow the Dominion come up with this new mech that is more expensive and worse than the one that is replacing . .
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On July 07 2014 23:25 XiaoJoyce- wrote:Show nested quote +On July 07 2014 22:24 klup wrote: It was proposed not long time ago to reduce drastically the transformation time of vikings allowing them to be more effective as a polyvalent unit. It would also make them more interesting for harass purpose. In BW it is Goliath, u dont even need to transform . . . somehow the Dominion come up with this new mech that is more expensive and worse than the one that is replacing . .
their tanks also got worse whilst at the same time costing more =þ
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On July 07 2014 23:26 19Meavis93 wrote:Show nested quote +On July 07 2014 23:25 XiaoJoyce- wrote:On July 07 2014 22:24 klup wrote: It was proposed not long time ago to reduce drastically the transformation time of vikings allowing them to be more effective as a polyvalent unit. It would also make them more interesting for harass purpose. In BW it is Goliath, u dont even need to transform . . . somehow the Dominion come up with this new mech that is more expensive and worse than the one that is replacing . . their tanks also got worse whilst at the same time costing more =þ
Maybe it is due to corruptions in the private Weapon R&D sectors . . . even though the entire race is facing imminent extinction, money makes the world go round.
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On July 07 2014 23:26 19Meavis93 wrote:Show nested quote +On July 07 2014 23:25 XiaoJoyce- wrote:On July 07 2014 22:24 klup wrote: It was proposed not long time ago to reduce drastically the transformation time of vikings allowing them to be more effective as a polyvalent unit. It would also make them more interesting for harass purpose. In BW it is Goliath, u dont even need to transform . . . somehow the Dominion come up with this new mech that is more expensive and worse than the one that is replacing . . their tanks also got worse whilst at the same time costing more =þ Terran Dominion are absolute newbs. They even gave up science vessal which were the some of the answer for lategame non-mirror matches for that scrappy expensive snowbally ravens.
The good news is these dominions somehow made bio playable.
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On July 07 2014 23:33 goody153 wrote:Show nested quote +On July 07 2014 23:26 19Meavis93 wrote:On July 07 2014 23:25 XiaoJoyce- wrote:On July 07 2014 22:24 klup wrote: It was proposed not long time ago to reduce drastically the transformation time of vikings allowing them to be more effective as a polyvalent unit. It would also make them more interesting for harass purpose. In BW it is Goliath, u dont even need to transform . . . somehow the Dominion come up with this new mech that is more expensive and worse than the one that is replacing . . their tanks also got worse whilst at the same time costing more =þ Terran Dominion are absolute newbs. They even gave up science vessal which were the some of the answer for lategame non-mirror matches for that scrappy expensive snowbally ravens. The good news is these dominions somehow made bio playable.
Yes, alot new things do not make sense . . .I missed the old Confederate faction . I missed old times.
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