Balance Test Map Soon July 8th - Page 8
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BeastRoW
Canada16 Posts
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SC2Toastie
Netherlands5725 Posts
Seriously, TW nerf does nothing except for pvp, thor buff realy isn't needed nor useful, mine buff is stupid because it's just a coinflippy unit to rely on for aoe. Tanksghostsbansheesbattelcruisers lategame cough cough | ||
DeadByDawn
United Kingdom476 Posts
On July 09 2014 03:50 Xinzoe wrote: agreed. gas first WM drops = RIP 30 PROBES A more reasonable change is to decrease friendly fire DMG or completely remove it The radius will be nerfed if it ever gets released. However, is it really that different to what Terran deal with today? If I do not see your proxied oracle my SCVs are mostly dead. If I do not see your HT storm drop all of my SCVs are dead. If I do not see your zealot warp in all of my SCVs are dead. Experience some of the stress that Terrans suffer when they play Protoss. Many lower APM Terrans either build marines, static defenses or widow mines to protect the mineral line early on, perhaps a couple of stalkers will be able to hold the line, or a photon cannon? | ||
UltiBahamut
United States102 Posts
Thor change makes me sad as a zerg. It was fun watching thors try to kill banelings as mutas reigned down on them but i'm afraid that this will completely destroy any viability of mutas vs thor based armies :c (especially with mines or ravens around which already make things difficult) I like the nerf on the msc. BUT i hate their reasons xD you don't micro against it. You can't. You're either in it or you're not. its so big that you can't preemptive split like you can with storms. Heck on these new maps 1 takes up an entire attack path lol. (Specifically the cloud kingdom remake). You make is smaller to make it easier to micro against it. Changing the time that it is down doesn't change that. (Also 15 seconds still lasts an entire battle. now it just wont be there for the 2nd battle of a zerg remax so yay) | ||
Ctone23
United States1839 Posts
On July 09 2014 04:36 linuxguru1 wrote: To put that into perspective: this would make widow mines have a larger radius than storm/EMP/fungal. Storm and EMP have 1.5 radius and fungal has 2 (according to liquipedia). Actually it would provide the same damage 40+40 (shields) as psionic storm does(80 over 4 seconds), with the same radius of 1.5, if the new patch goes through. Sounds fair to me. Oh, and storm is instantly cast The furthest range of 2.5 would do a whopping...wait for it... 10+10(shield) i.e. not that material.. | ||
linuxguru1
110 Posts
On July 09 2014 04:42 Ctone23 wrote: Actually it would provide the same damage 40+40 (shields) as psionic storm does(80 over 4 seconds), with the same radius of 1.5, if the new patch goes through. Sounds fair to me. Oh, and storm is instantly cast The furthest range of 2.5 would do a whopping...wait for it... 10+10(shield) i.e. not that material.. The "casting time" of a widow mine shot is not even near 4 seconds though. I'm sorry if I come across as a nitpicker. I just fear for the lives of my dear probes | ||
MorroW
Sweden3522 Posts
On July 09 2014 04:38 SC2Toastie wrote: I love the buff to Terran lategame, I really like how Blizzard takes the community response in mind when proposing these changes. Seriously, TW nerf does nothing except for pvp, thor buff realy isn't needed nor useful, mine buff is stupid because it's just a coinflippy unit to rely on for aoe. Tanksghostsbansheesbattelcruisers lategame cough cough the thor buff is super useful. its very difficult to target mutalisks with your thors in the initiation of the fight where normally youd spend time splitting or queing the ultralisks with marauders. this will help a lot or at the very least make it easier to control your army in tvz | ||
nuogaiyen
United States42 Posts
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Riquiz
Netherlands395 Posts
2. This change is kinda iffy, especially in combination with the mines. All the change does is tell the terran he can now a-move his thors and not worry about them anymore. Terran now no longer has to use his vision with medivacs/scans to target the mutaflock, it just kinda happens automatically. I could see this also working out the other way, thors might target random overlords/overseers or stray muta's instead of the clump. And maybe, just maybe, it might have an effect on how thors buffer banelings. Normally if a zerg engages, he might have some banelings a-moving and circling around a thor. Right now a thor would attack those and make it a pretty decent exchange for the terran. With the patch, it might not target the banes giving the zerg more time to micro them around or get a slightly better trade, because the thor didn't shoot anything on the ground. 3. The change seems fine although with the recent energy cost nerf, I'm not sure how it will pan out. Personally I like the change for the reasons stated by Blizzard. Just my € 0,02 | ||
Ctone23
United States1839 Posts
On July 09 2014 04:47 linuxguru1 wrote: The "casting time" of a widow mine shot is not even near 4 seconds though. I'm sorry if I come across as a nitpicker. I just fear for the lives of my dear probes Oh no worries. I was just trying to draw damage comparison. You're right.... RIP probes lol.. 2 radius doing 40 damage is going to obliterate probes. I like it EDIT: Hell, if you have 2 nicely placed widow mines where the 2.5 radius intersected... say bye bye to all the probes. | ||
Jerom
Netherlands588 Posts
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Hider
Denmark9240 Posts
On July 09 2014 04:48 MorroW wrote: the thor buff is super useful. its very difficult to target mutalisks with your thors in the initiation of the fight where normally youd spend time splitting or queing the ultralisks with marauders. this will help a lot or at the very least make it easier to control your army in tvz Rofl, learn to play like Maru you noob. When Maru can do it, everybody can do it. | ||
Orcasgt24
Canada3238 Posts
On July 09 2014 04:49 Jerom wrote: Good changes. But they might just need to give the tank a flat out buff to make the state of the game less stale. You don't see this amazing unit anymore nowadays As long as the Immortal exists you'll never see tanks in PvT. As long as the Swarm Host exists most Terrans won't try them in TvZ due to the threat of a week long match | ||
gneGne
Netherlands697 Posts
If they would nerf Time Warp, I feel a 1.5/2sec cast time with an indicator where it would land like a nuke would be more exciting by making it possible to micro against it. | ||
SetGuitarsToKill
Canada28396 Posts
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MorroW
Sweden3522 Posts
On July 09 2014 04:52 Hider wrote: Rofl, learn to play like Maru you noob. https://www.youtube.com/watch?v=odXS4_D3SSg When Maru can do it, everybody can do it. haha yes indeed, then rewatch it and look at what the zerg does in that engagement. absolutely nothing. still its extremely close and off-creep. thats why this thor change is such a nice one | ||
pmp10
3140 Posts
There was never any chance that Blizzard would provide terran with a workable alternative. On the other hand that mine range buff might be going too far and thor change seems unnecessary. Time warp nerf makes a modicum of sense but I doubt it was a major part of TvP issues. Also: Bonus points for ignoring every suggestion about tackling terran late-game. | ||
Plasmid
57 Posts
This would give Terran players a chance to setup their Thors the way they like, whatever default's default Blizzard picks. | ||
Code
Canada634 Posts
Hope we dont lose another iconic unit in LOTV. | ||
Ctesias
4595 Posts
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