Balance Test Map Soon July 8th - Page 9
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geokilla
Canada8165 Posts
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eviltomahawk
United States11132 Posts
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Yoshi Kirishima
United States10155 Posts
Widow Mine buff will help a LOT. It used to do 40 damage flat, but now the AOE is much huger. The AOE from 1.75 to 2.5 is 9.6 units to 19.6. That's more than 2 times the area! This re-geared WM will surely be interesting; the increased splash (despite still doing 40/20/10 damage) will help its effectiveness in the lategame and help terran's lategame in general. Increased friendly fire splash can potentially create cool micro situations for both sides (namely bio) while it could be much less of a problem for mech. It wouldn't hurt to help mech out more! The splash will also make them a much more reliable substitute for banshees/ghosts to deal with Immortal's shields and Archons and help mech be more aggressive early on and not have to always wait it out so long. Can't wait for aggressive WM focused Mech styles to be strong again! Thor change is interesting. Didn't it prioritize air units in WoL? Anyway, great that it's reverted (?) as having to click on mutas sorta sucks. Time Warp? Doesn't really matter but it looks good. 30 seconds seems unnecessary; 15 seconds really is long enough. | ||
johnbongham
451 Posts
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Loccstana
United States833 Posts
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Ctone23
United States1839 Posts
On July 09 2014 05:12 eviltomahawk wrote: Does this mean that Thors will prioritize their AA attack against Colossi or am I mistaken? Maybe for the first shot as it's AA has longer range? Good question.. | ||
Yoshi Kirishima
United States10155 Posts
On July 09 2014 05:15 Ctone23 wrote: Maybe for the first shot as it's AA has longer range? Good question.. Yes, it will surely use its ground attack against Colossi, because it's programmed so that the Colossi count as ground units first. I think back then when priority was for air units, it could hit Colossi with the air attack when they were out of the ground attack's range. Not sure how the cooldown works, if you have to wait for the full air attack cooldown or you can start shooting with the ground one. On July 09 2014 04:39 DeadByDawn wrote: The radius will be nerfed if it ever gets released. However, is it really that different to what Terran deal with today? If I do not see your proxied oracle my SCVs are mostly dead. If I do not see your HT storm drop all of my SCVs are dead. If I do not see your zealot warp in all of my SCVs are dead. Experience some of the stress that Terrans suffer when they play Protoss. Many lower APM Terrans either build marines, static defenses or widow mines to protect the mineral line early on, perhaps a couple of stalkers will be able to hold the line, or a photon cannon? Good point, protoss have lots of great harassment tools. Drops aren't scary compared to them in terms of losing workers. Also unless you stack up all your probes you won't lose 30; otherwise Terrans can say HT drops will kill 30 workers and it's OP. Just don't stack em or pull em away early enough. | ||
Ctone23
United States1839 Posts
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Loccstana
United States833 Posts
On July 09 2014 05:15 Ctone23 wrote: Maybe for the first shot as it's AA has longer range? Good question.. They should just allow the Thor to fire its AA and ground weapon at the same time, like the Multi-lockWeaponsSystem upgrade for goliath in the campaign | ||
avilo
United States4100 Posts
Everyone remembers the shredder from the beta that was supposed to provide space control, and then along the way somewhere Blizzard lost focus and because siege tanks cannot really stand up to being aggressive on the map, there's no real form of space control. So hopefully the new mine buff will provide that in some capacity. As for the time warp nerf, that does nothing to address the balance issues of TvP early game and late game. It's disappointing that they do not understand the true balance issue with TvP and do stuff that will have really no effect on that match-up which is already frustrating for a lot of people to play. The thor attack priority change is not really a buff...don't let them trick you into thinking it is a buff, it's just simply a luxury change because in big battles Terran want their thors targetting mutas, not lings/banes, and good Terrans already did that in the first place so it really it's not so much an actual unit or statistic buff so much as it is just an ease of use change. edit: actually, now that i think about it, the thor targetting priority change might really, really back fire and be a nerf or bad change and let me explain why. Previously, when Zerg reached lategame and Terran has thors in their army, there would still be mutas/overseers or what not in the battle but with a ton of ultralisks underneath. If the ultras are not being shot, then the thors just die really fast to the ultras. It's the same situation there though, good Terrans could decide which to focus fire, guess we'll see how it pans out. | ||
Zanzabarr
Canada217 Posts
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Hider
Denmark9240 Posts
Previously, when Zerg reached lategame and Terran has thors in their army, there would still be mutas/overseers or what not in the battle but with a ton of ultralisks underneath. If the ultras are not being shot, then the thors just die really fast to the ultras. I wonder about how this will work as well, and it's kinda why I don't believe the change will make it into the game because it's simply gonna target overseers all the time. | ||
shenlong
219 Posts
I personally don't like the idea of buffing Widow mines radius mainly because of ZvT, I feel zerg has to play twice as hard to deal with the extra range of widow mines :/. Also i would love to see some sort of significant buff to zerg, maybe tier 1 hydras? Zerg barely has any answers to early game air units other than spore and queen. | ||
mikumegurine
Canada3145 Posts
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FrostedMiniWheats
United States30730 Posts
I'm actually of the opinion that that ability shouldn't even be in the game. | ||
nubHunter
Spain44 Posts
On July 09 2014 02:27 Vindicare605 wrote: I'm not a huge fan of the Thor change. It's going to make the unit annoying to use in TvT where it can serve a pretty important role of a Tank buster unit, this also makes the unit a huge liability to use vs Bio forces since they'll attack the Medivacs now by default. It's simply replacing one kind of annoyance for another. You have no idea, medivac is not a offensive unit so they will not take aggro from the thors if there are bio forces. | ||
EarthwormJim
Canada94 Posts
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FlukyS
Ireland485 Posts
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Aveng3r
United States2411 Posts
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SetGuitarsToKill
Canada28396 Posts
On July 09 2014 05:26 avilo wrote: As for the time warp nerf, that does nothing to address the balance issues of TvP early game and late game. It's disappointing that they do not understand the true balance issue with TvP and do stuff that will have really no effect on that match-up which is already frustrating for a lot of people to play. For once, I'm going to agree with Avilo. The propsed TW nerf is pointless. | ||
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