Balance Test Map Soon July 8th - Page 15
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Metalcore1993
New Zealand92 Posts
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vhapter
Brazil677 Posts
Another widow mine buff. Does terran need a buff in TvZ? From what I've hear as of late, not at all. As for TvP, what does a widow mine buff accomplish? It kills templar styles even more and encourage protoss players to follow the same tech path in the midgame every single time. Widow mines are perfectly fine as of now. And worst of all, just like time warp, widow mines have already been patched. How can Blizzard be so narrow-minded? Further buffing and nerfing things that have been recently patched is really stupid, unless there's a clear reason for it. These changes are like the oracle speed buff - they're coming out of nowhere and serve no real purpose in the grand scheme of things. | ||
playa
United States1284 Posts
As for widow mines, I have to give credit to the team for saying, before they released the game, how hard it was to balance the widow mine. I've watched Terran win every game, without a care in the world, for months. Then a change comes, and, low and behold, Zergs are now winning their games blindfolded. Maybe the new balance is giving each race free wins for a few months, against each other, so, in the long term it's "balanced." I hope it's more balanced, though, because it's not really watchable when you can't ignore the imbalance. | ||
AssyrianKing
Australia2104 Posts
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CakeSauc3
United States1437 Posts
On July 09 2014 12:01 PiPoGevy wrote: FOR CRYING OUT LOUD JUST GIVE US OUR BLOODY OLD TANKS BACK ! Seriously, I'll never understand why we can't get a REAL tank buff.... .2 attack speed was so useless. | ||
Wingblade
United States1806 Posts
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DooMDash
United States1015 Posts
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Empirimancer
Canada1024 Posts
And also, the concept of defending against an attack for ONE MINUTE just by activating an automatic canon is kind of lame. | ||
r691175002
249 Posts
Is anyone else surprised that the patch changes seem uniquely targeted towards buffing terran against zerg? The mine change is going to hurt zerg far more than protoss, and the thor change is just a F.U to mutas. Why do the bastards ask for community input, then implement nonsensical changes that only prove they do not even play the game? | ||
Nerski
United States1095 Posts
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BruMeister
United States90 Posts
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seak99
Canada69 Posts
On July 09 2014 14:32 BruMeister wrote: I would like to see a buff to tanks instead of mines. We see mines in all matchups as it already is. We (basically) only see tanks in TvT. David kim is thinking that if more Terrans wins in TVZ / TVP we will see more TVT games. Therefore, more tanks will be used | ||
RyLai
United States477 Posts
On July 09 2014 02:27 Vindicare605 wrote: I'm not a huge fan of the Thor change. It's going to make the unit annoying to use in TvT where it can serve a pretty important role of a Tank buster unit, this also makes the unit a huge liability to use vs Bio forces since they'll attack the Medivacs now by default. It's simply replacing one kind of annoyance for another. Why would you ever build Thors vs Bio?!?! And you're supposed to focus fire Tanks anyway, so it's not even remotely an issue. Terran vs non-Terran micro requirements are already absurdly high. You can't expect a Terran to pull back and split his Marines, burrow his Widow Mines, and focus down Mutas with Thors when you're pushing a Zerg on creep (even off creep, it's asking a lot). I mean, if it was a standard dps vs dps battle, yeah, of course you easily could do it. But versus the burst AoE of Banelings... Noooooooooooooope. High priorities are burrowing Mines and splitting Marines, especially since having 0 Marines means push is over. Realistically, a general overhaul of mech would be the best way to go, but I don't see that happening, not even in LotV... On July 09 2014 14:32 BruMeister wrote: I would like to see a buff to tanks instead of mines. We see mines in all matchups as it already is. We (basically) only see tanks in TvT. Tanks would need a pretty drastic buff. It's pretty bad outside the early game in TvP, and it's wayyyyyyyyyy too slow in TvZ. Tanks require a solid count before they get really scary, whereas Widow Mines don't (they do well with it, but they don't NEED massive numbers). And that would be all well and good if getting a big Tank count didn't mean giving your opponent the opportunity to get a better army that simply shits on everything. | ||
Destructicon
4713 Posts
On July 09 2014 13:58 Nerski wrote: Thor change might hurt more then help, send in a few muta's with ovies plus mass ground forces = Useless thors hurray! Overlords have a lower target prio due to being non combat units, the only thing they would accomplish would be to absorb the initial volley if timed right. But you're taking a great risk in using overlords in each battle, and could lose them if things go sour and risk getting supply blocked. | ||
CakeSauc3
United States1437 Posts
On July 09 2014 13:04 Empirimancer wrote: As someone who plays both Protoss and Terran about equally, I would much prefer a nerf to Photon Overcharge than to Timewarp. It's true that it would affect PvP negatively, but of the two spells it's the one that most promotes a boring early-mid phase of the game in PvT. Holding against early game attacks in WoL was pretty hard, but it was also really fun. And also, the concept of defending against an attack for ONE MINUTE just by activating an automatic canon is kind of lame. Wow, is it really a full minute? I guess I never paid perfect attention to that. Isn't the average SC2 game length between 15 and 20 minutes? If you activate overcharge twice early on, you're getting a safety card for 1/10th the total game time. That's absurd, lol. | ||
pieroog
Poland146 Posts
Two-three of these negate a lot of compositions, 1s of no-focus and your mutas/phoenixes/... die - it's just too much for 75/25 per unit and auto-mode. | ||
BEARDiaguz
Australia2362 Posts
On July 09 2014 16:18 pieroog wrote: I just disagree with buffing antything that works as fire-and-forget-super-auto-mode like widow mines. Make it better - ok, but remove automation or add some additional actions around it. This single unit negates a lot of compositions, 1s of no-focus and your mutas/phoenixes/... die - it's just too much for 75/25 and auto-mode. There's plenty micro to widow mines. If you don't spread them out they get murdered by banes/storm plus the terran has to try and make sure he doesn't get too badly owned by lings dragging them across his units. There's micro to the unit, just not in how they do their attack, which is fine. | ||
AaronChance
29 Posts
On July 09 2014 16:18 pieroog wrote: I just disagree with buffing anything that works as fire-and-forget-super-auto-mode like widow mines. Make it better - ok, but remove automation or add some additional actions around it. Two-three of these negate a lot of compositions, 1s of no-focus and your mutas/phoenixes/... die - it's just too much for 75/25 per unit and auto-mode. If you plant and forget your widow mines, they'll just be spotted by an overseer, and do superficial damage at best before they're destroyed. | ||
bhfberserk
Canada390 Posts
But LOTV really is going to be my last stop on the SC2 scene. If epic dynamic games are not develop in LOTV, I think most people will also slowly lose interest in sc2 and fade away. | ||
p14c
Vatican City State431 Posts
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