hi ! I'm ATTx
size : 112 x 152
simple map
Forum Index > SC2 Maps & Custom Games |
ATTx
Korea (South)178 Posts
hi ! I'm ATTx size : 112 x 152 simple map | ||
ATTx
Korea (South)178 Posts
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InfCereal
Canada1740 Posts
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algue
France1436 Posts
You should post more often | ||
Big J
Austria16289 Posts
On July 15 2014 21:07 ATTx wrote: Two middle 2nd floors 'can't building zone' (my terrible English are you understand?) We understand! Very interesting layout. Could use a little more work on the aesthetics though, i think. | ||
Jazzman88
Canada2228 Posts
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subtlerevolution
France37 Posts
On July 15 2014 21:07 ATTx wrote: Two middle 2nd floors 'can't building zone' (my terrible English are you understand?) Never mind any mistake you might do, you type better English than we will ever type Korean :D if we don't understand, we will ask, keep at it you are doing fine + Show Spoiler + Two middle 2nd floors 'can't building zone' "the two middle 2nd floor zones are unbuildable" | ||
Kazahk
United States385 Posts
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SatedSC2
England3012 Posts
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-NegativeZero-
United States2136 Posts
On July 16 2014 17:24 SatedSC2 wrote: These are the types of map we need more of. Less of these 10+ bases each, bigger-than-a-continent style maps. Agreed completely. I'm just disappointed that a map with 6 bases per player could even be considered to have a low base count - that should be the standard, as it was for a couple years. | ||
lefix
Germany1082 Posts
On July 16 2014 17:24 SatedSC2 wrote: These are the types of map we need more of. Less of these 10+ bases each, bigger-than-a-continent style maps. TBF, Alterzim is the only map with 20 bases I can think of on the spot. And I don't think there has ever been one with more than that played competitively(?). Standard seems to be 12-14 (2 Player) and 14-16 (4player). Most maps with less than those were pretty bad. The bigger problem in my opinion is about how far spread out and how defendable these bases are. In that case I agree maps are getting too easy/more boring, but due to popular demand. | ||
Meavis
Netherlands1297 Posts
On July 16 2014 22:18 lefix wrote: Show nested quote + On July 16 2014 17:24 SatedSC2 wrote: These are the types of map we need more of. Less of these 10+ bases each, bigger-than-a-continent style maps. TBF, Alterzim is the only map with 20 bases I can think of on the spot. And I don't think there has ever been one with more than that played competitively(?). Standard seems to be 12-14 (2 Player) and 14-16 (4player). Most maps with less than those were pretty bad. The bigger problem in my opinion is about how far spread out and how defendable these bases are. In that case I agree maps are getting too easy/more boring, but due to popular demand. deadwing | ||
SatedSC2
England3012 Posts
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Plexa
Aotearoa39261 Posts
Anyway, I digress. Great map, enter it in MotM | ||
Quakecomm
United States344 Posts
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ChopTheHassan
35 Posts
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ZedraC
South Africa109 Posts
edit: It "looks" awesome. I am going to try it out tonight then i can probably judge better. | ||
Quidios
Sweden74 Posts
The inbase third combined with all the small chokes promotes very turtley and passive gameplay with unbeatable lategame scenarios for Zerg. Which in turn means alot of all ins, especially with the very short rush distance and blink potentials. So what you will see are the extremes and a lot of baseraces. Also because of the engagement areas it will be painful to watch. Just because you're korean and on team crux doesn't mean everything you do is gold. | ||
subtlerevolution
France37 Posts
On July 16 2014 22:18 lefix wrote: + Show Spoiler + On July 16 2014 17:24 SatedSC2 wrote: These are the types of map we need more of. Less of these 10+ bases each, bigger-than-a-continent style maps. TBF, Alterzim is the only map with 20 bases I can think of on the spot. And I don't think there has ever been one with more than that played competitively(?). Standard seems to be 12-14 (2 Player) and 14-16 (4player). Most maps with less than those were pretty bad. The bigger problem in my opinion is about how far spread out and how defendable these bases are. In that case I agree maps are getting too easy/more boring, but due to popular demand. "Too easy" is so sad, popular demand is so not a badge of quality or of longevity/interest I wish people went crazy / standard / crazy / standard etc.. it would be so fun.. to each his or her own I guess.. | ||
Pino
1032 Posts
On July 16 2014 00:01 Jazzman88 wrote: This reminds me somewhat of Brood War maps. I like the spare aesthetics of it. Definitely BWesque ! I like that map a lot actually | ||
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