Starcraft + Starcraft: Brood War, Co-op Campaign - Page 6
Forum Index > BW General |
Hesmyrr
Canada5776 Posts
| ||
True_Spike
Poland3396 Posts
| ||
kogeT
Poland2000 Posts
| ||
3FFA
United States3931 Posts
| ||
tyrz_939
Australia8 Posts
On July 16 2014 06:32 kogeT wrote: http://www.twitch.tv/kogetbw/b/547805591 - games from today! I didn't realize that I was talking to the muted mike for about 1,5h. ^_^ 2nd half is with commentary. Nice Stream! As for 6 being impossible by normal means, it's really meant to have close to no AI by default, I'm not surprised it needed to be rushed after r4z0r84 flicked the AI to insane. Remember our normal one is balanced right and the insane one isn't meant to be possible, so it's amazing to see how you make strats to win those games! all r4z0r84 did was put all the ai to "insane" and release it where as our proper release has had 50+% of the work load over 2 months as balancing the difficulty. If anyone has any feedback it would be greatly appreciated! It's great to see people playing it! | ||
BisuDagger
Bisutopia19042 Posts
| ||
r4z0r84
Australia39 Posts
On July 16 2014 10:18 BisuDagger wrote: Stardom and I are about to play. www.twitch.tv/stardomtv Watching your stream now! XD | ||
BisuDagger
Bisutopia19042 Posts
Edit: also we demand 4 player mode | ||
r4z0r84
Australia39 Posts
On July 16 2014 12:39 BisuDagger wrote: Only a little played. We will do more! Edit: also we demand 4 player mode 4 player mode will be worked on over the coming weeks, we will make it so that you can play 3 or 4 player. after watching some people play the insane coop i've noticed that when i created insane solo i fogot to block out broodwar units for the vanilla missions, i will update that over this week and release this weekend. also for those playing both solo insane and coop insane, coop insane has all our original balancing methods plus insane ai, this means it will be much harder than insane solo, removing broodwar units from the insane solo will make it a bit harder especially in the earlier missions as you will not have medics for example. | ||
Probemicro
3708 Posts
On July 16 2014 13:04 r4z0r84 wrote: 4 player mode will be worked on over the coming weeks, we will make it so that you can play 3 or 4 player. after watching some people play the insane coop i've noticed that when i created insane solo i fogot to block out broodwar units for the vanilla missions, i will update that over this week and release this weekend. also for those playing both solo insane and coop insane, coop insane has all our original balancing methods plus insane ai, this means it will be much harder than insane solo, removing broodwar units from the insane solo will make it a bit harder especially in the earlier missions as you will not have medics for example. i hope u change how the mission span out at least, i feel the ludicriousness of how fast and hard the ai hit u is balanced by the availability of bw units, for example zerg1 is almost impossible without using lurkers | ||
r4z0r84
Australia39 Posts
On July 16 2014 18:34 Probemicro wrote: i hope u change how the mission span out at least, i feel the ludicriousness of how fast and hard the ai hit u is balanced by the availability of bw units, for example zerg1 is almost impossible without using lurkers are you talking about Insane Solo or the 4 player coop? if you are talking about Insane solo it hasn't been balanced in any way at all and hasn't been tested. it was just for "fun" | ||
RHCPgergo
Hungary345 Posts
| ||
kogeT
Poland2000 Posts
twitch.tv/kogetbw | ||
BisuDagger
Bisutopia19042 Posts
| ||
Hesmyrr
Canada5776 Posts
If anything, I thought we had to actually protect the Zerg against Protoss attack this version, not them to conspire together | ||
kogeT
Poland2000 Posts
Anyhow, games from today! http://www.twitch.tv/kogetbw/b/548111614 http://www.twitch.tv/kogetbw/b/548131086 | ||
Hesmyrr
Canada5776 Posts
| ||
3FFA
United States3931 Posts
| ||
PureMetal
United States83 Posts
| ||
r4z0r84
Australia39 Posts
On July 17 2014 03:52 kogeT wrote: Yes, zerg and protoss were both attacking us. And you're right, Zerg should be WITH us not AGAINST. (with meaning he can still attack us, but also protoss..) Anyhow, games from today! http://www.twitch.tv/kogetbw/b/548111614 http://www.twitch.tv/kogetbw/b/548131086 I think the victory conditions didn't trigger on 8 due to unused building addon's counting as "non allied buildings" from memory that's what its set to, i'll get TyrZ to look into it, also by default zerg doesn't have protoss set as ally status enemy, we can update those as well, glad to see your enjoying the insane version! xd | ||
| ||