On July 23 2014 03:13 Lunareste wrote: buff tanks ;_;
just fucking buff tanks, blizzard.
this.
all this patch will do is make terrible terrans occasionally be able to beat better zergs with lucky skilless widowmine shots, and occasionally let worse zergs beat better terrans with widowmine selfkills...
Tanks require very good strategy positioning and target fire, widow mines require nothing? Possibly make an upgrade at the armory that gives tank whatever their original damage was (55-60?), and possibly an upgrade to reduce siege time. (buffing the tank without nerfing the raven and sh would create a ton of problems mech tvz though).
people like you claiming there is no micro/positionning with wm play are hilarious.
On July 23 2014 03:22 Faust852 wrote:
On July 23 2014 03:14 DinoMight wrote: I might start opening 2 Robos lol.
One for nonstop Observers and one for actual Robo units.
Why not 3 robos?
when you float 1k/1k it's definitely doable.
people like you who are not even korean gm, and commenting on micro/balance are hilarious.
In their defense, even korean gms have opposing opinions on balance, so it hardly has any meaning at all
If hots release widow mines were "balanced" once Zergs figured out how to play agaisnt them (last month of those mines was 50.3% winrate in favor of Zerg I think).
Then how the hell is Zerg supposed to win with buffed tanks AND hellbats in addition?
On July 23 2014 03:38 Tsubbi wrote: zergs are gonna get vaporized, unnerfed mines, free hellbats and buffed tanks, gl all
meanwhile protoss will continue to win everything
DreamHack winners so far: Zerg, Terran, Zerg IEM winner: Terran Red Bull Battlegrounds: Terran HomeStory Cup: Terran MLG Anaheim: Protoss
Protoss totally winning everything recently.
winning a lot recently, yes.
I noticed you didn't list WCS for this season?
Update pls?
He said Protoss was winning EVERYTHING, I proved him wrong, my list doesn't need updating. Try reading before mounting your high horse and parading it around.
I foresee a new zerg versus terran strategy. Make about 4 mutas. Once the thors come out, mass roaches and send the overlords in first.
I mean, prioritizing air over ground could create some interesting opportunities. Not that I imagine it would be common, or even that successful, but there are probably some things that could come about from the more creative pros.
On July 23 2014 03:38 Tsubbi wrote: zergs are gonna get vaporized, unnerfed mines, free hellbats and buffed tanks, gl all
meanwhile protoss will continue to win everything
DreamHack winners so far: Zerg, Terran, Zerg IEM winner: Terran Red Bull Battlegrounds: Terran HomeStory Cup: Terran MLG Anaheim: Protoss
Protoss totally winning everything recently.
winning a lot recently, yes.
I noticed you didn't list WCS for this season?
Update pls?
He said Protoss was winning EVERYTHING, I proved him wrong, my list doesn't need updating. Try reading before mounting your high horse and parading it around.
When you're not able to understand hyperbole, you really shouldn't make idiotic arguments.
He's exaggerating when he says that they're winning everything, but what he means is that Protoss is having an abnormally large amount of success for the past 6+ months, which is undeniable.
Btw, Protoss sweeping WCS might be relevant to your argument because it counters it.
On July 23 2014 03:56 DinoMight wrote: Hold on though.
If hots release widow mines were "balanced."
Then how the hell is Zerg supposed to win with buffed tanks AND hellbats in addition?
Only avilo and his fanbase thinks mines were balanced at hots release
Not at release, but once Zergs learned to fight it (and got OS speed buff).
We will see how things evolve. There probably will have a huge spike in terran's favor. There's no denying it. But it will eventually even out like it did before the WMs nerf.
On July 23 2014 04:03 felisconcolori wrote: I foresee a new zerg versus terran strategy. Make about 4 mutas. Once the thors come out, mass roaches and send the overlords in first.
I mean, prioritizing air over ground could create some interesting opportunities. Not that I imagine it would be common, or even that successful, but there are probably some things that could come about from the more creative pros.
Don't Thors prioritise actual threats first thus the overlords won't get targeted?
I like these changes. If blizzard keeps going in the right direction there may still be hope when lotv rolls around The mine changes seems a bit strong tho. Unless Im reading it wrong its basically reverting it back to what WM was on release + shield damage buff? Seems strong. WM in TvZ was strong but fun to watch, since zergs were running suicide bomber lings ala DT drops on spider mines in BW, but for TvP as long as it stops the stupid Blink strats properly again I think it should be fine already.
Still, the fact that this game used to rape my laptop up and down doesnt change the fact that I wont be playing for the fear of my poor laptop >_>
magic damage that high burst in that quantity really makes upgrades less impactful, it makes economy less impactful.. id like the widow mine a lot better if it wasn't spell damage, it would be a lot more interesting if you could actually upgrade out of 1-2 hit kill zone in aoe, much like every other aoe in the game that don't cost mana.
On July 23 2014 04:03 felisconcolori wrote: I foresee a new zerg versus terran strategy. Make about 4 mutas. Once the thors come out, mass roaches and send the overlords in first.
I mean, prioritizing air over ground could create some interesting opportunities. Not that I imagine it would be common, or even that successful, but there are probably some things that could come about from the more creative pros.
Don't Thors prioritise actual threats first thus the overlords won't get targeted?
Good point. I'm not sure, I was only Zerg for one season and I'm horrible to begin with. But we'll see - it would be interesting to see if something like that could be done.
Or maybe they could make the payload options worthwhile. Rarely ever see someone switch between AoE and Single Target on the air attack.
(Going full Goliath upgrade for "air and ground fire at the same time" would be a bit much, but it would be fun as a terran.)
On July 23 2014 04:10 darkscream wrote: oh man.. widow mines are a lot like wol fungal
magic damage that high burst in that quantity really makes upgrades less impactful, it makes economy less impactful.. id like the widow mine a lot better if it wasn't spell damage, it would be a lot more interesting if you could actually upgrade out of 1-2 hit kill zone in aoe, much like every other aoe in the game that don't cost mana.
The fact that it doesn't lock down units is still quite a huge difference :p