The Map Art Thread - Page 27
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moskonia
Israel1448 Posts
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IeZaeL
Italy989 Posts
You even gave me a good idea for future maps :D | ||
TheFish7
United States2824 Posts
I keep hoping that someone will make a completely custom tileset that is something totally weird! It would remind me of an old game, Transport Tycoon, which also had different maps and tilesets. They had one 'silly' tileset. Here is a regular tileset in TTDLX: + Show Spoiler + And here is a silly tileset, called "Toyland", where you have lollipops for trees, and shoes for houses, and instead of transporting lumber, you transport ice cream. We need more like this in Starcraft: + Show Spoiler + | ||
SiskosGoatee
Albania1482 Posts
also: I have updated the DeStijl look with random plants. | ||
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NewSunshine
United States5651 Posts
On December 06 2013 05:06 TheFish7 wrote: And here is a silly tileset, called "Toyland", where you have lollipops for trees, and shoes for houses, and instead of transporting lumber, you transport ice cream. We need more like this in Starcraft: + Show Spoiler + Dude, that looks like that one level in Jumping Flash. So cool | ||
Coppermantis
United States845 Posts
Kind of a weird theme I'm working on: | ||
And G
Germany491 Posts
Yeah, it's kind of weird. | ||
eTcetRa
Australia822 Posts
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Semmo
Korea (South)627 Posts
Also, I guess it's like Matrix-Glitch kind of thing. | ||
Coppermantis
United States845 Posts
On March 29 2014 20:01 Semmo wrote: Pretty sure units will fall through if you do it like that. I tried that kind of thing already. So you can't do holes in ground like that. Also, I guess it's like Matrix-Glitch kind of thing. I tried, they don't. Well, not entirely, there's a little stutter that *sometimes* happens as they cross onto the void. So if I can't fix that I might end up scrapping it, but it's worth a shot I think. --- Yeah, so I've been doing a more in-depth analysis of what's going on, and it appears that only specific cells cause the units to fall through at their borders. While there does not appear to be any indicator of which ones will do this, the specific ones that actually do is at least constant with all symmetries and does not change each time the map is loaded, so I can hunt down the problems with clusters of probes and eliminate them. If I do end up submitting it to TLMC, I'll likely get rid of it anyway since it's pretty odd. | ||
NewSunshine
United States5651 Posts
Not sure why I'm still using Kaldir to be honest, but hey a picture. | ||
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ScorpSCII
Denmark499 Posts
Texture work from my map Verge. | ||
wargirl
Azerbaijan109 Posts
As i see that here my pics dont look as good as they should. | ||
Homonuncnunc
United States41 Posts
On August 03 2014 09:55 wargirl wrote: This my first time uploading here for art, I do need some advice on how to take the best quality of pics. and lighting. As i see that here my pics dont look as good as they should. I'm not very good at screenshots either, but like everything in the editor I've gained a small amount of proficiency just by messing with things. It doesn't look like you Generated Static Shadows. Not every map strictly needs it to look good, but it generally makes things look better. You can find it under the data tab, or with the hotkey Ctrl+Shift+L. You can hide the UI panel with I to take wider angle shots. I think you've done that in your pictures already. Play with the color, height, and density of fog. When taking angled shots you might want the fog to be thinner than it is from the in-game view because it gets extra dense at an angle. Make sure fog and shadows aren't toggled off. Make sure your video settings are cranked up, of course. File -> Preferences to access those. Ctrl+Shift+F10 opens up the lighting menu. Some people like to make their own custom lighting, personally I just stick to the defaults, and maybe change the colors a bit. Lighting has a huge impact on the overall ambience of your map. Just look at the difference between Bel'shir and Ice World Night, for example. | ||
wargirl
Azerbaijan109 Posts
Now how do i town down the the Fog a little or increase it? | ||
ScorpSCII
Denmark499 Posts
On August 04 2014 01:06 wargirl wrote: Thanks, I will post better pics soon. Let me keep playing with the editor a little bit more. Now how do i town down the the Fog a little or increase it? Data Editor > Terrain Types > Fog Density/Falloff | ||
bunnyroller
10 Posts
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