Sheth is awesome, but I am already watching two other games (SC2/Dota2) non-stop...
I might watch less dota because of heroes, though.
Good luck TL`Heroes!
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leandroqm
Netherlands874 Posts
Sheth is awesome, but I am already watching two other games (SC2/Dota2) non-stop... I might watch less dota because of heroes, though. Good luck TL`Heroes! | ||
m0ck
4194 Posts
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iiGreetings
Canada563 Posts
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Rustug
1488 Posts
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Hider
Denmark9237 Posts
On October 15 2014 04:02 Tenks wrote: It has some cool concepts. To callback to Starcraft there isn't really a concept in Heroes of "When ahead get more ahead" like in DOTA/LoL. Since you can't farm. So you can get a few early hero kills, get some gold, get an item to help you farm and snowball from there while avoiding teamfights to let you get gold. The only way to get more ahead is really to just go and kill the other team again. Really the only advantage, outside of the obvious in terms of levels and talents, of being ahead is you generally have map control which lets you control the objectives and merc camps. But even those force the winning team out to engage the opponents. And if a team is down and suddenly takes a 5-for-2 trade it can quickly become an even game. I like this concept alot. While I really enjoy the laning phase of LOL, when watching games, I feel there is a problem with the dynamic later in the game. It feels a bit off when you have a team-battle with super high intensentity, and then you go back and farm for 5 minutes, and then another super high-intensity battle, and farm. It kinda creates a deju-vu feeling too some extent and often times just prolongs the game. I think my ideally game MOBA would be something like this: 15-20 minute laning fase followed by 5-15 minutes constant teambattles. | ||
LastDance
New Zealand510 Posts
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HeeroFX
United States2704 Posts
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DarkNetHunter
1224 Posts
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Talin
Montenegro10532 Posts
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klipik12
United States241 Posts
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DarthBotto
United States72 Posts
Grettin wrote: dota killer right here boys Umm... no. | ||
SoniC_eu
Denmark1008 Posts
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