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On October 26 2014 12:00 rorosama wrote:Hey could I get some feedback on this replay: http://www.sc2share.com/BLCI'm having some trouble with the constant hell bat play. I'm gold btw! just start more queens and bane nest if you see anything but fast 3CC build
EDIT: or a roach warren if you see blue flame, I guess
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On October 26 2014 12:00 rorosama wrote:Hey could I get some feedback on this replay: http://www.sc2share.com/BLCI'm having some trouble with the constant hell bat play. I'm gold btw!
A couple of comments:
1. Your overlord scout for tech is late, almost 8 minutes. You could have spotted the twin factories and starport much earlier. 2. In the last few minutes you bank a lot of gas but don't use it. If you had a spire on the way I could understand it if you were saving it up for mutas, but you only started a spire very late after it was clear you weren't going to hold at the front, almost at the very end of the game. You had a baneling nest and a lair, you could have researched baneling speed and made a bunch of banelings, even slow banelings can help you hold against hellbats.
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How do i deal with Marines at the main when i scout with my overlord?
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On October 27 2014 10:36 KtJ wrote: How do i deal with Marines at the main when i scout with my overlord?
Experiment with different overlord paths, try to fly them along edges where ambitious Terran cant set patrols. Its also important to have extra overlords forbpotential back up, particularly behind naturals.
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its worth noting that marines blocking the scout is a partial tell. it doesn't mean anything for sure but committing build time to marines does affect a terran build, most players want hellions and stim ASAP. if you're suspicious then play safe
if we're talking about the six minute scout, i mean. if we're talking about the initial overlord obviously it just means he opened without reaper.
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United States4883 Posts
On October 27 2014 11:27 Greenhit wrote:Show nested quote +On October 27 2014 10:36 KtJ wrote: How do i deal with Marines at the main when i scout with my overlord?
Experiment with different overlord paths, try to fly them along edges where ambitious Terran cant set patrols. Its also important to have extra overlords forbpotential back up, particularly behind naturals.
There's no particular way to "deal" with the marines, and there's no guarantee you can get a full scout, but you can poke with the overlord and a few lings at the bunker (after the first four hellions move out) to get a more complete scout off. If your opponent is going for more than 2-3 marines, it's usually in preparation for some kind of timing and you just need to get your baneling nest and a few lings before lair.
You can also try overlord speed. You basically poke in at ~6:00, and if there's a marine in position, you pull back, spend your next 100 gas on overlord speed, and then scout again ~7:15. This is the only guaranteed way to get a good scout of your opponent's base at that time, but it will put you behind economically if they are doing a super greedy 3CC build, so only do it if they look like they are actively trying to hide something.
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I'm trying to make ultra/queen/infestor/viper late-game ZvP work (even though I know it's an inferior style to swarmhosts) - can anyone who plays it give me some general advices? doesn't have to be very specific, just something to start off
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United States4883 Posts
On October 28 2014 03:15 Alchemik wrote: I'm trying to make ultra/queen/infestor/viper late-game ZvP work (even though I know it's an inferior style to swarmhosts) - can anyone who plays it give me some general advices? doesn't have to be very specific, just something to start off
Gotta keep up the pressure all game long. It's impossible to make that comp work versus late game Protoss, particularly once tempests are out (see: Life vs Zest G2? on Deadwing). The only way to get there is to tech up while forcing the Protoss player into a smaller and smaller box (or teching up so fast that the Protoss can't react Jaedong-style, which is really hard to pull off without dying in the process).
When I see Life do it, he usually does ling pressure -> roach/hydra -> potential viper timing -> queen/ultra + infestors or vipers. The most important thing seems to be the cascading pressure and forcing Protoss to constantly rebuild colossus/sentries.
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On October 28 2014 01:22 SC2John wrote:Show nested quote +On October 27 2014 11:27 Greenhit wrote:On October 27 2014 10:36 KtJ wrote: How do i deal with Marines at the main when i scout with my overlord?
Experiment with different overlord paths, try to fly them along edges where ambitious Terran cant set patrols. Its also important to have extra overlords forbpotential back up, particularly behind naturals. There's no particular way to "deal" with the marines, and there's no guarantee you can get a full scout, but you can poke with the overlord and a few lings at the bunker (after the first four hellions move out) to get a more complete scout off. If your opponent is going for more than 2-3 marines, it's usually in preparation for some kind of timing and you just need to get your baneling nest and a few lings before lair. You can also try overlord speed. You basically poke in at ~6:00, and if there's a marine in position, you pull back, spend your next 100 gas on overlord speed, and then scout again ~7:15. This is the only guaranteed way to get a good scout of your opponent's base at that time, but it will put you behind economically if they are doing a super greedy 3CC build, so only do it if they look like they are actively trying to hide something. You can reactively go overlord speed if you see the T build a reactor on rax after reaper (leave ovvie near rax). Reactor rax means they have 4 marines split to deny ovvies.
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On October 27 2014 10:36 KtJ wrote: How do i deal with Marines at the main when i scout with my overlord?
Simply by seeing no reapers within the first minutes. If no reapers are coming, you just put your overlord behind the natural to scout if he's going fast expand or not (even though they're probably doing it like 99% of the time, but you can see if they're doing it late or not so that you know they're teching up relatively quickly)
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http://sc2share.com/BLG
Ok this was some really crazy play. I think until my bling counter I did well. Still, I have no clue how to play against something like that. Please give me some advice.
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On October 29 2014 02:35 KaneMX wrote:http://sc2share.com/BLGOk this was some really crazy play. I think until my bling counter I did well. Still, I have no clue how to play against something like that. Please give me some advice. Your drone count is too low during the entire game because you make some decisions that cripple your economy. I think the timing at which you stopped droning was alright (1.5 base saturation, ~6:00), if slightly cautious, but the problem was: the next drone you made was at 16:03! At that point, you had nine drones against 30 SCVs.
When seeing a Terran on one base, I can think of three things he could be going for:- Barracks-centric play. He has three or more rax and will try to surprise and kill you with a bio ball. Against this, you cut drones quite early (1.5 base saturation at most), and defend with lings, spines, queens, drones and/or banes, depending on the timing.
- Factory-centric play. He will try to kill drones with hellions. Block either the entrance to your main or your natural with buildings and queens. You don't cut drones as much because usually the factory is followed up with a CC right away. You mainly want to minimise drone losses.
- Something with a starport. He will try to drop something on you (marines, hellions, hellbats, widow mines or anything really) or he will harass you with banshees. Spores are very good in the first case and mandatory in the second. You win by having the better economy and eventually out-producing Terran. Hence you want to saturate your bases as quickly as possible without dying. More generally, as Zerg, you rarely ever make static defence without at least replacing the used-up drones.
The shenanigans you faced there fall under the third category. You saw the ghosts pretty early. The reaction should immediately be a round of drones because you know there is no early marine ball coming at you that tries to kill a Zerg that made drones on autopilot. It isn't really much different from defending banshees, I think. The only difference would be more lings and fewer queens, plus possibly a baneling nest for safety.
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How do i deal with Marines at the main when i scout with my overlord?
I prefer to get 1st gas at 4:00 and grab overlord speed @ 5:30 which then gives you a nice 6:30 scout with max information. Defend with Queens (4-5 total) while starting a RW just before 6:00 (starting SimCity), followed by 3rd base and adjust your build accordingly.
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Okay, I've asked for help plenty of times in here and that kind of ties into my problem... I have terrible memory. How do I make build orders stick in my head? How do I remember to do all the shit I need to do? I know it's practice, practice, practice, but what's to practice when I can't remember even fairly simple builds? I must have some kind of serious problem because it just doesn't happen in my head...
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On October 30 2014 09:08 SetGuitarsToKill wrote: Okay, I've asked for help plenty of times in here and that kind of ties into my problem... I have terrible memory. How do I make build orders stick in my head? How do I remember to do all the shit I need to do? I know it's practice, practice, practice, but what's to practice when I can't remember even fairly simple builds? I must have some kind of serious problem because it just doesn't happen in my head...
I found this extremely helpful when I first started playing Zerg:
http://day9.tv/d/Day9/day9-daily-442-newbie-tuesday-zerg-builds-made-easy/
Having relative timings for stuff (e.g. 2-base saturation => double Gas, 100 Gas => Lair + Evo, and so on) makes it much easier to remember. Or at least I found it much easier to think about it like that.
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Canada11355 Posts
On October 30 2014 09:08 SetGuitarsToKill wrote: Okay, I've asked for help plenty of times in here and that kind of ties into my problem... I have terrible memory. How do I make build orders stick in my head? How do I remember to do all the shit I need to do? I know it's practice, practice, practice, but what's to practice when I can't remember even fairly simple builds? I must have some kind of serious problem because it just doesn't happen in my head...
I used sticky notes before I got a second monitor. Have them sitting in front of you while you play
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On October 30 2014 09:24 Asgorath wrote:Show nested quote +On October 30 2014 09:08 SetGuitarsToKill wrote: Okay, I've asked for help plenty of times in here and that kind of ties into my problem... I have terrible memory. How do I make build orders stick in my head? How do I remember to do all the shit I need to do? I know it's practice, practice, practice, but what's to practice when I can't remember even fairly simple builds? I must have some kind of serious problem because it just doesn't happen in my head...
I found this extremely helpful when I first started playing Zerg: http://day9.tv/d/Day9/day9-daily-442-newbie-tuesday-zerg-builds-made-easy/Having relative timings for stuff (e.g. 2-base saturation => double Gas, 100 Gas => Lair + Evo, and so on) makes it much easier to remember. Or at least I found it much easier to think about it like that.
Watching it now, we'll see if it helps.
On October 30 2014 09:24 Fecalfeast wrote:Show nested quote +On October 30 2014 09:08 SetGuitarsToKill wrote: Okay, I've asked for help plenty of times in here and that kind of ties into my problem... I have terrible memory. How do I make build orders stick in my head? How do I remember to do all the shit I need to do? I know it's practice, practice, practice, but what's to practice when I can't remember even fairly simple builds? I must have some kind of serious problem because it just doesn't happen in my head...
I used sticky notes before I got a second monitor. Have them sitting in front of you while you play
Tried that... not a fan. Doesn't help me remember anything, and it's distracting to look back and forth
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So I was gonna make a comment the day9 video after I watched it, but after part 1 my brain is just rejecting information... and he didn't even teach anything really. I don't even want to learn, it's a mental block at this point I think.
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On October 30 2014 10:09 SetGuitarsToKill wrote: So I was gonna make a comment the day9 video after I watched it, but after part 1 my brain is just rejecting information... and he didn't even teach anything really. I don't even want to learn, it's a mental block at this point I think.
i used to feel this way too i suck at remembering anything. I find it a lot better if i remember builds by timing rather than supply. Like hatch first is 2:10 rather than 15/18 supply, i've stuck to this way ever since
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United States4883 Posts
On October 30 2014 10:09 SetGuitarsToKill wrote: So I was gonna make a comment the day9 video after I watched it, but after part 1 my brain is just rejecting information... and he didn't even teach anything really. I don't even want to learn, it's a mental block at this point I think.
I think pretty much everyone in here gave solid advice. It would probably be best to take a step back from the game for a day or two and let your head rest. TBH, it's probably that there is too much other stuff going on in your brain (like trying to remember to macro correctly, scouting, etc., etc.) that is getting in the way. When I work on a build order, I write it down and literally pause in between each step to make sure I hit the benchmarks perfectly. I also don't hotkey any units or rally overlords to specific places...I focus ONLY on injects, timings, and just having the right amount of stuff at the right time. It might help you to do some sort of isolation practice like that.
If you practice a lot of builds over time, you find that many of them line up almost the same every time. For instance, if you go pool first or hatch first, you still take your third base around 6:00 in ZvT with perhaps a 15 second difference. The first ~four overlords are almost always on the same supply counts (9, 17, 26, 32, 40, etc.). Roach/bane busts almost always have two gases, roach warren first, then a baneling nest about the time that the roach warren finishes (so that banelings are morphing as roaches reach the other side of the map). Looking for these types of patterns will help you a lot in remembering build orders and identifying when stuff needs to go down (because it always goes down in that order).
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