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Hello I'm RexTerran. Long time no see, My New Map is created. The map name has been named that it consists of two Line Cliffs.
Its feature is 4 ways where is Twins Line . so you should operate your units very well. The 3rd base is too easy to have. but other bases is hard to owe cuz it is far away to move your units.
cuz the bug that doesn't signify the rage of Pylon' power. Its Tile set has been changed to UMOZA
1.4 VER MODIFICATION
main base, between second base and center cliff has been extended. also, The entrance of center cliff to second base has been enlarged. Golden base and center cliff base has been deleted. The third base's entrance has been enlarged. Entrance of the center cliff has been put straight
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Cool map 5 bases look pretty easy to secure, however, with only having to defend 2 ramps. Other paths are pretty out of the way for the enemy and all have defenders advantage. That's the only obvious problem IMO, with twin cliffs it makes it really easy to split the map. Maybe not as bad as how I see it. Could we have map size? Its hard to tell the size of the high grounds and how they would effect army movement.
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On November 21 2014 03:59 SwedenTheKid wrote:Cool map 5 bases look pretty easy to secure, however, with only having to defend 2 ramps. Other paths are pretty out of the way for the enemy and all have defenders advantage. That's the only obvious problem IMO, with twin cliffs it makes it really easy to split the map. Maybe not as bad as how I see it. Could we have map size? Its hard to tell the size of the high grounds and how they would effect army movement.
The Size is 136x160
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On November 21 2014 04:16 whrqh123 wrote:Show nested quote +On November 21 2014 03:59 SwedenTheKid wrote:Cool map 5 bases look pretty easy to secure, however, with only having to defend 2 ramps. Other paths are pretty out of the way for the enemy and all have defenders advantage. That's the only obvious problem IMO, with twin cliffs it makes it really easy to split the map. Maybe not as bad as how I see it. Could we have map size? Its hard to tell the size of the high grounds and how they would effect army movement. The Size is 136x160
Yeah, its a bit small for such a high resource count (available to the player). Personally I like small maps and lots of bases though. So not a huge problem for me. You'll have to get feedback from more experienced map makers about that.
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On November 21 2014 04:29 SwedenTheKid wrote:Show nested quote +On November 21 2014 04:16 whrqh123 wrote:On November 21 2014 03:59 SwedenTheKid wrote:Cool map 5 bases look pretty easy to secure, however, with only having to defend 2 ramps. Other paths are pretty out of the way for the enemy and all have defenders advantage. That's the only obvious problem IMO, with twin cliffs it makes it really easy to split the map. Maybe not as bad as how I see it. Could we have map size? Its hard to tell the size of the high grounds and how they would effect army movement. The Size is 136x160 Yeah, its a bit small for such a high resource count (available to the player). Personally I like small maps and lots of bases though. So not a huge problem for me. You'll have to get feedback from more experienced map makers about that.
I think The size of 136x160 is standardized for 2players map.
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On November 21 2014 05:51 whrqh123 wrote:Show nested quote +On November 21 2014 04:29 SwedenTheKid wrote:On November 21 2014 04:16 whrqh123 wrote:On November 21 2014 03:59 SwedenTheKid wrote:Cool map 5 bases look pretty easy to secure, however, with only having to defend 2 ramps. Other paths are pretty out of the way for the enemy and all have defenders advantage. That's the only obvious problem IMO, with twin cliffs it makes it really easy to split the map. Maybe not as bad as how I see it. Could we have map size? Its hard to tell the size of the high grounds and how they would effect army movement. The Size is 136x160 Yeah, its a bit small for such a high resource count (available to the player). Personally I like small maps and lots of bases though. So not a huge problem for me. You'll have to get feedback from more experienced map makers about that. I think The size of 136x160 is standardized for 2players map.
It is, but 16 bases is generally not, especially when 4-5 are close to a players starting position. But then again, this could be a great LotV map. More bases will be a huge change in maps if the new econ stays.
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