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Analysis
Hi I'm RexTerran. This map is Desert Ruins.
This map's Features are that The 2nd base is too hard to have. cuz the entrance is far from 2nd base, easy to have 3rd base, and separated center texture.
The 2nd and 3rd bases are covered with one cliff that can't drop any units
the sufficient mirerals is located on center cliff. so you can be difficult to defend.
you can search "Yeoul_Desert Ruins"
1.2Ver
The Main base is extended a little bit. The Starting Points is changed more closer to 2nd base.
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thats some heavy orange you got there, not a bit uneasy on the eyes maybe?
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I dont see why the main has to be totally blink prof, but thats just my opinion.
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The area surrounding the hole in the middle of the map looks a bit too narrow. However I quite like the size and the shape of this hole, it doesn't increase the rush distance too much but it's still large enough to affect the way a player will maneuver in the area.
I think that there's too many ramps on the map, you could use some bridges with LoS blockers for the two blue bases in the middle of the map and the bases in the top left and bottom right part of the map. A good 2 player map is a map with 14 or less ramps
@SwedenTheKid : Due to the position of the main's ramp, if the main wasn't blink proof a protoss player going for an attack with blink stalker would have an easier time bouncing between the main and the natural than the terran trying to defend. There are ways to increase or decrease the time needed for both player to go from the main to the natural or vice versa but in this case it would require a complete redesigning of the main and the natural.
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