(2)Desolace 1.2
Map Size : 128 x 136
Center 3rd place is not move to unit.
More Image.
+ Show Spoiler +
Thanks for reading.
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IRoha
Korea (South)81 Posts
(2)Desolace 1.2 Map Size : 128 x 136 Center 3rd place is not move to unit. More Image. + Show Spoiler + Thanks for reading. | ||
Phaenoman
568 Posts
"Thanks for reading." would be correct. Concerning ur map: I kinda feel there should be another base at 9 and 3 o'clock. It looks like there is enough space to make it work. Or maybe move the gold bases a little towards northeast and southwest? Just my thoughts. | ||
IRoha
Korea (South)81 Posts
On December 29 2014 22:32 Phaenoman wrote: Since you post very frequently, I'll try to help you improve your English a little : ) "Thanks for reading." would be correct. Concerning ur map: I kinda feel there should be another base at 9 and 3 o'clock. It looks like there is enough space to make it work. Or maybe move the gold bases a little towards northeast and southwest? Just my thoughts. + Show Spoiler + this image is 1.1v move to 9 and 3 o'clock -> center. and... English is to hard. ... | ||
Phaenoman
568 Posts
What about trying my 2nd suggestion? Like this: + Show Spoiler + | ||
IRoha
Korea (South)81 Posts
my friend help to english lol | ||
Phaenoman
568 Posts
Of course moving the gold bases would mean to adjust the terrain of ur map accordingly. But let's wait until other ppl share their opinions. Maybe I am totally wrong :D | ||
HaRuHi
1220 Posts
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IRoha
Korea (South)81 Posts
On December 29 2014 23:51 Phaenoman wrote: Haha, that's ok :D Of course moving the gold bases would mean to adjust the terrain of ur map accordingly. But let's wait until other ppl share their opinions. Maybe I am totally wrong :D I agree with you. | ||
Xenotolerance
United States464 Posts
The base layout is very cool. I like how there is always a path to attack an expansion from the outside. It will be challenging to hold 3rds and 4ths in every matchup, and it's a small map, so I would expect it to play fast and aggressive - this is handled on the defensive with an easily defended natural, limited airspace, and blink-resistant main, but it does reward aggression by allowing an attacking player to expand safely. Even the gold bases are vaguely possible to take without being impossibly far ahead, but you shouldn't expect to hold them for long. Pretty classic dynamic and I think it looks really good here. | ||
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