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my 2nd Map release: Solar
1v1 Map, 5 bases + 1gold for each player.
Pathways are quite wider than they seem, still forcefields gonna be not too bad on this map. But blinks is gonna be bad on this map. And colosses, because air units can zone them out pretty good, since they always have some "only air space" the can retreat on. So, to weaken the Air a bit again, i made very little air space behind the bases. They range of the watchtower ist just not large enough to cover the whole mid, so u can sneak a probe just around the corner, without killing the rocks. Zergs have lots of good places for overlords to place..
angled view + Show Spoiler +
analyser + Show Spoiler +
aestethics + Show Spoiler +
Some feedback would be nice, Have a good day!
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I feel it's too narrow overall, and the golds look a bit easy to me. Aesthetics are fine but mixing Protoss and Terran decals feel weird. Cliffing style could use some work, especially in the natural textures areas. It also looks like there is quite some wasted space in these TR/BL corners. Apart from that I like the idea behind the map, it's pretty cool tbh.
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the gold is easy to take, but u can attack some workers from the highground. Do u think i should make the highground even closer to the gold min patches? to make the gold harder to hold? Well the natural cliffs, yeah they are actually pretty straight and boring, now that u say it... damn. Maybe i change that a little Thx for comment!
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I really like this! Maybe some areas could be widened, but the general flow of the map is really cool IMO. I think you need to change the golds however. Right Now the high cliffs actually obscure vision is some of the minerals/gas, which Is a problem for top spawn. As for the Protoss decals, doesn't bother me, but the cliffs kinda do, so agree with OtherWorld there. Edit- I think the natural May be problematic in certain matchups due to creep not covering the entrance/ over change not being in range of the choke? These are pretty essential IMO.
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People want really easy thirds these days and your third isn`t easy enough to take to balance out the 2nd entrance into the natural IMO.
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I would recommend cutting or somehow visually suppressing the huge areas of unpathable terrain in bottom left/top right corners. It's really confusing.
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Needs a better overall shape , but i like it. Please keep doing maps!
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United States9655 Posts
On March 05 2015 02:14 NobleNyne wrote: People want really easy thirds these days and your third isn`t easy enough to take to balance out the 2nd entrance into the natural IMO. ehhhh its ok... definitely what i would like as a third though. i would warrant getting rid of the rocks at the natuiral, and moving the third away from the main a bit more. so you get rid of one potential attack path, while compensating by moving the third away a touch. only then would this map get my 3rd seal of approval.
i think the map is too chokey. you have a ton of unpathable terrain that looks as if it is droppable or cliff-hopable. you should really fix those or make them pathable. if you were to make lets say the middle high ground completely flat without this pillar like structures, it would make the map much more open. if you did that, golds would be more easily harassed, and it would give some body and purpose for taking the middle. right now with like 10 different ways to enter the middle, its more about who can run around the outside longer harassing.
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The third is not really a problem, and you don't want to get rid of attack paths... As for the golds, the best fix I can think of right now is to put them on the high ground with mineral lines exposed from the low-ground, but I'm unsure if this is inspired or not.
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Thanks alot guys, since im doing major changes in the moment, im moving the map back to the WIP Thread for now! I think theres gonna be a 2.0 Version soon
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OK here is the Updated Version!!
Analyser Image + Show Spoiler +
Angled View + Show Spoiler +
Btw: Close Up shots are outdated a little at some Places, like the Corners are darker, the Natural changed, and the mid of course and such...
Published on EU and NA
I can publish on different servers as well if somebody likes
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On March 05 2015 02:14 NobleNyne wrote: People want really easy thirds these days and your third isn`t easy enough to take to balance out the 2nd entrance into the natural IMO. Good. Overly easy 3rds lead to boring games, maybe some actual map awareness will be needed here in order to watch all 3 entrances.
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That's really nice Zweck, though perhaps the main bases could be less squared? You could still maintain the man-made feel but also add a bit of variation to the shape of the mains.
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