Heroes Large General Thread - Page 394
Forum Index > Heroes of the Storm |
Add yourself in the TL Player list if you want to play with TL people, and /join teamliquid channel ingame. Also check out the new Heroes Liquipedia. | ||
Chairman Ray
United States11903 Posts
| ||
FueledUpAndReadyToGo
Netherlands30538 Posts
| ||
Striker.superfreunde
Germany1117 Posts
| ||
JCoto
Spain574 Posts
The compilation of names is still too short IMAO and your Starcraft knowledge is needed!. http://us.battle.net/heroes/en/forum/topic/16780398614#3 I'm also a big Starcraft fan but we seem to be pretty much ignored, just having the very few "main" characters, even if the rich universe of Starcraft and its units and abilities is very worthy to be added on Heroes of the Storm. Following the actual fashion, it seems that we're going to be short on characters for a very big while. | ||
lestye
United States4104 Posts
| ||
Holdenintherye
Canada1441 Posts
On March 31 2015 06:47 Chairman Ray wrote: They need a StarCraft themed map where instead of a player taking control of a terror or dragon knight, they get an army. And instead of collecting seeds or skulls, you can collect minerals! Blizzard please get on this | ||
Wuster
1974 Posts
On March 31 2015 12:31 Holdenintherye wrote: And instead of collecting seeds or skulls, you can collect minerals! Blizzard please get on this So tomb of the spider queen reskinned as Steppes of War! | ||
Eliezar
United States481 Posts
at 100 minerals get 2 marines added to push each lane at 200 minerals get 2 zealots added to push each lane at 300 minerals get 4 roaches added to push each lane at 400 minerals get 1 siege tank and 2 marines added to push each lane at 500 minerals get 1 immortal and 2 zealots added to push each lane at 600 minerals get 4 roaches and 2 hydras to push each lane at 700 minerals get 1 battle cruiser, 1 tank, and 2 marines to push each lane at 800 minerals get 1 colossus, 1 immortal, and 2 zealots to push each lane at 900 minerals get 1 ultra, 2 hydras, and 4 roaches to push each lane at 1000 minerals and each 100 after keep cycling the races of the push but make the BC/Colossus/Ultra a boss unit that scales with levels 3 lanes, 3 mineral patches on the top and bottom lane in the middle of the lane and map and gold minerals in the middle with defenders that have to be defeated to mine from it. | ||
TheBloodyDwarf
Finland7519 Posts
| ||
Tenks
United States3104 Posts
On April 01 2015 01:46 Eliezar wrote: Actually the starcraft map with minerals in either 2 places (between top/middle and middle/bottom lanes) or 3 places that you can mine from all game long... at 100 minerals get 2 marines added to push each lane at 200 minerals get 2 zealots added to push each lane at 300 minerals get 4 roaches added to push each lane at 400 minerals get 1 siege tank and 2 marines added to push each lane at 500 minerals get 1 immortal and 2 zealots added to push each lane at 600 minerals get 4 roaches and 2 hydras to push each lane at 700 minerals get 1 battle cruiser, 1 tank, and 2 marines to push each lane at 800 minerals get 1 colossus, 1 immortal, and 2 zealots to push each lane at 900 minerals get 1 ultra, 2 hydras, and 4 roaches to push each lane at 1000 minerals and each 100 after keep cycling the races of the push but make the BC/Colossus/Ultra a boss unit that scales with levels 3 lanes, 3 mineral patches on the top and bottom lane in the middle of the lane and map and gold minerals in the middle with defenders that have to be defeated to mine from it. To maybe expand on this I'd like a map not dis-similar to Spider Queen but you get to choose the turn-in amount. Like you can turn in 20 gems and get an objective reward. But what if you pocket those gems and wait to get 50 and get a stronger reward? What if you did the max turn in of 100 and get a mega reward? Make it so the objective are a bit more gray instead of binary. Like with yours you can choose to turn in 1000 minerals at a time to get the ultras or you can do a bunch of smaller turn ins for marines. | ||
Holdenintherye
Canada1441 Posts
| ||
Tenks
United States3104 Posts
On April 01 2015 03:14 Holdenintherye wrote: Yeah the idea of holding on to resources for better minions sounds like a great mechanism not in the game yet The only issue could be snowball. But if you're trying to pocket for the highest reward it would make it dangerous to lose anyone so even a 2 for 1 trade would heavily favor the team not pocketing resources if the person dies and immediately loses all resources without the ability to be picked back up. | ||
NonY
8716 Posts
my one week evaluation of sylvanas: she's really strong. she's good in lane, good in skirmishes, can assassinate someone she gets the jump on, has a good team fight ult, obviously good at pushing towers. she's a good addition to almost any comp. i always build her for team fight damage. Q stack management, effectively using E's teleport, using ult at the right time on the right target, and picking the best lvl 13 and lvl 16 talents for the situation have probably been the biggest improvements i've made playing her. knowing the sweet spot for Q range is really important too. when you have a lane matchup that enables you to land every Q on a hero and not a minion, you are the biggest bully. standard build: Q range, envenom, follow through, wailing arrow, move speed, blood for blood, bolt. all lvl 13 talents can be good, even spell shield, and +25% dmg and will of the forsaken are good alternative lvl 16 talents. in fact i might say +25% dmg is really the default and blood for blood is the special case. getting CC'd after you cast your ult and being unable to activate it at the right time is the most annoying thing edit: and lol @ the people who suddenly see jaina as super strong now with respect to team fights. most of the kills she gets have enough overkill that the damage buffs dont even matter. she was that strong before, and now she does decent damage to bosses and structures. | ||
kingjames01
Canada1603 Posts
On April 01 2015 04:00 NonY wrote: a protip if you care about your hotslogs rating: upload your replays. it's the better players who tend to upload replays and it's the better players you'll tend to lose to more. when you match with newbs and carry, that isn't getting recorded unless you upload it yourself. my one week evaluation of sylvanas: she's really strong. she's good in lane, good in skirmishes, can assassinate someone she gets the jump on, has a good team fight ult, obviously good at pushing towers. she's a good addition to almost any comp. i always build her for team fight damage. Q stack management, effectively using E's teleport, using ult at the right time on the right target, and picking the best lvl 13 and lvl 16 talents for the situation have probably been the biggest improvements i've made playing her. knowing the sweet spot for Q range is really important too. when you have a lane matchup that enables you to land every Q on a hero and not a minion, you are the biggest bully. standard build: Q range, envenom, follow through, wailing arrow, move speed, blood for blood, bolt. all lvl 13 talents can be good, even spell shield, and +25% dmg and will of the forsaken are good alternative lvl 16 talents. in fact i might say +25% dmg is really the default and blood for blood is the special case. getting CC'd after you cast your ult and being unable to activate it at the right time is the most annoying thing edit: and lol @ the people who suddenly see jaina as super strong now with respect to team fights. most of the kills she gets have enough overkill that the damage buffs dont even matter. she was that strong before, and now she does decent damage to bosses and structures. Nony, your analysis is always very insightful and backed up with a lot of playtime. Can you tell us (your fans) if you have any hopes or plans to enter into competitive HotS? | ||
NonY
8716 Posts
| ||
KillerSOS
United States4207 Posts
On April 01 2015 04:45 NonY wrote: nope, don't like team competitions much Don't blame you. It's hard enough to maintain a schedule for a 1 person. Team dynamics are always a pain as well. | ||
TheBloodyDwarf
Finland7519 Posts
| ||
Blitzkrieg0
United States13132 Posts
On April 03 2015 00:28 TheBloodyDwarf wrote: Am I stupid or really I can't see my own winrate in hotslogs? :/ It is written on the match history page. Check the bottom line of the table. | ||
TheBloodyDwarf
Finland7519 Posts
On April 03 2015 00:50 Blitzkrieg0 wrote: It is written on the match history page. Check the bottom line of the table. Ty, that's really bad place | ||
Blitzkrieg0
United States13132 Posts
Winrate is pretty useless so it doesn't need a prominent position. | ||
| ||