Path of Exile - Page 918
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game OR post your character name in the thread and ask for an invite Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends | ||
oneofthem
Cayman Islands24199 Posts
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Faeny
647 Posts
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Sn0_Man
Tebellong44238 Posts
On April 11 2015 03:55 oneofthem wrote: act 4?????? who da boss literally "the beast" rofl 10/10 lore writing GGG | ||
Uranium
United States1077 Posts
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oneofthem
Cayman Islands24199 Posts
On April 11 2015 03:56 Sn0_Man wrote: it looked to me like crimson gems get attack mods, cobalt gems get misc stuff (mana, life, es on hit (hype!)), i wonder what viridian gem mods are. Maybe ranged attack stuff? who knows! literally "the beast" rofl 10/10 lore writing GGG LOl | ||
Faeny
647 Posts
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Uranium
United States1077 Posts
edit: Maybe not Windripper, I think a phys Harbinger would be better since many of the nodes have phys damage. | ||
oneofthem
Cayman Islands24199 Posts
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Sn0_Man
Tebellong44238 Posts
and the dagger the converts fire to chaos and the summon chaos golem option | ||
HolydaKing
21227 Posts
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Invoker
Belgium686 Posts
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NotSorry
United States6722 Posts
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Probemicro
3708 Posts
On April 11 2015 06:02 Invoker wrote: Desync is gone best news i heard since starting PoE for the first time | ||
vndestiny
Singapore3437 Posts
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Sn0_Man
Tebellong44238 Posts
On April 11 2015 14:00 vndestiny wrote: Lock mechanics that lead to no more desync? Jebus GGG outdid everyone's expectation. i mean it's only like the most requested and obvious thing since forever BUUUUUUT still mega hyped about it | ||
mahrgell
Germany3855 Posts
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Probemicro
3708 Posts
and apparently there will be an option in the menu to choose which netcode you want to run under. (the old one or this new lockstep one) | ||
ticklishmusic
United States15977 Posts
On April 11 2015 14:24 Probemicro wrote: well thats what the beta is for. and apparently there will be an option in the menu to choose which netcode you want to run under. (the old one or this new lockstep one) If I understand correctly, you can set a threshold (for ping) for where it automatically switches from one system to another. Even better, they're adding more servers (I know we're getting an East Coat one) so hype! GGG statements: With the expansion we are adding a Deterministic Lockstep mode to Path of Exile that will have no desync. Bear in mind that this means that when you click you will have to wait for whatever your ping time is before you start to move or do a skill. This works the same way as you would see in strategy game like Starcraft or a MOBA like Dota. Because this requires a fairly low latency to feel good we are still supporting the old mode for high ping players, however, we have a lot of improvements there too. It's not quite finished yet and we are working out the bugs, but I'm optimisitic that we will be able to get it done before the beta starts, or otherwise a week or so into it. We are also adding a bunch more servers to new locations in order to reduce latency so expect to see East and West coast of America servers, as well as more locations in Europe like London. So we haven't actually nailed down the specifics on any of those questions since it's still in development. The threshold is probably going to be something like 150ms, but that is just a default so that the average player who starts the game doesn't have to know about it. You will be able to set the mode in the options if you like. | ||
Kickstart
United States1941 Posts
If desync is fixed though, the only way left to kill us HC players are more 1-shot mechanics ^^ . Can't wait to see what act4 has in that regard -_- | ||
ticklishmusic
United States15977 Posts
On April 11 2015 14:33 Kickstart wrote: Eh I think one is right to be suspicious, I am as well. But implying that they somehow tried to announce they have some amazing system is a bit of a stretch, they've been pretty open all along that to fix the desync issue is a really complex problem that they cant just do in some hotfix. Even the post everyone is talking about they say they are just 'quietly optimistic' . If it is a perfect fix or not at least we know they are working on the issue instead of just saying "it's too complicated and requires us to redo everything which is too much effort so we aren't going to do anything". If desync is fixed though, the only way left to kill us HC players are more 1-shot mechanics ^^ . Can't wait to see what act4 has in that regard -_- Given how much they added to the skill tree and the potential for ridiculous things there, I think GGG is happy to put out some mobs and mods that will be incredibly rippy. A lot of things are going to be overtuned-- it's going from guys lobbing water balloons at each other to guys launching nukes at each other I predict, until GGG tones it down through the beta. | ||
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