LotV Balance Update Now Live (April 15) - Page 7
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Tentative
United States17 Posts
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Necro)Phagist(
Canada6509 Posts
Or just flat out get rid of warp gate so Toss gateway units can all be buffed and actually be decent? Almost all Protoss balance problems stem from warp gate being there. I mean it's a cool concept but it just makes it insane to balance properly around. Units become way to strong early game or way to weak late game. Make it way to easy to defend and too easy to attack with reinforcement points. You drop warp gates, maybe make the warp prism be able to warp in like 4 units at a time from gateways but not more. This would give the warp prism still good use, keep the idea of warping in and make it so Protoss gateway units can be buffed and be not trash in the later stages, while not destroying everything with warp gate all ins early game. | ||
sagefreke
United States241 Posts
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AxiomBlurr
786 Posts
That said, this list of potential changes reveals 'Their' feelings and intentions massively. Given the limited scope of these changes 'They' actually believe the shamozzle they released as a closed beta is actually somewhat close to a working version of LotV. This makes me really really really sad. Yet I hold hope, no faith as such, but great hope that LotV will be the Starcraft we all desire. | ||
jojos11
Korea (North)314 Posts
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Loccstana
United States833 Posts
1) Have 8 interceptors attacking any where on the map while the carrier is simultaneously building more interceptors. When the interceptors on the map dies, the carrier is ready to launch 8 more. It essentially is a Protoss Swarmhost unit for LoTV 2) Right before a carrier dies, all the protoss player needs to do is to launch the interceptors to avoid them dying with the carrier. Now even when the carrier is dead, you have a swarm of zombie interceptors attacking you. The ability needs to be changed so that the carrier can only have a maximum of 8 interceptors, including launched ones. Also, when carrier dies, all the interceptors launched from that carrier must self destruct as well. | ||
ROOTFayth
Canada3351 Posts
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Loccstana
United States833 Posts
On April 15 2015 11:52 Tentative wrote: Please let viking get +1 armor and 8x2 damage while landed instead!!! I wish it could swoop land so bad I'm not even joking guys it would maybe let the see a harass in a pro game for once Yes, Terran really needs some sort of viking buff. The corruptor, voidray, pheonix, muta all have been buffed and the viking is falling further and further behind in uselessness. Here are my suggestions: 1) Remove armored tag, increase hp to 150. 2) Increase ground weapon damage to 14. 3) Allow vikigns to be produced in ground mode out of factories (with ability to transform unlocked with starport tech). | ||
KrazyTrumpet
United States2520 Posts
On April 15 2015 12:21 Loccstana wrote: Carriers need to be seriously looked at. The launch interceptor ability is so broken right now. It allows protoss to 1) Have 8 interceptors attacking any where on the map while the carrier is simultaneously building more interceptors. When the interceptors on the map dies, the carrier is ready to launch 8 more. It essentially is a Protoss Swarmhost unit for LoTV 2) Right before a carrier dies, all the protoss player needs to do is to launch the interceptors to avoid them dying with the carrier. Now even when the carrier is dead, you have a swarm of zombie interceptors attacking you. The ability needs to be changed so that the carrier can only have a maximum of 8 interceptors, including launched ones. Also, when carrier dies, all the interceptors launched from that carrier must self destruct as well. I mean, except for the fact that it's Tier 3. Interceptors cost minerals. They take much longer to build. And cost way more. But yeah, other than that, they are essentially the same! It's a T3 unit. Blizzard wants people to be ending up at T3 in the late game, so they're trying to make everyone's T3 actually, you know, powerful. On April 15 2015 12:33 Loccstana wrote: Yes, Terran really needs some sort of viking buff. The corruptor, voidray, pheonix, muta all have been buffed and the viking is falling further and further behind in uselessness. Here are my suggestions: 1) Remove armored tag, increase hp to 150. 2) Increase ground weapon damage to 14. 3) Allow vikigns to be produced in ground mode out of factories (with ability to transform unlocked with starport tech). Definitely don't agree with the bolded point, but I would possibly be in favor of Vikings getting some kind of change. ONLY if Cyclone is drastically changed or...something, though. | ||
jojos11
Korea (North)314 Posts
On April 15 2015 06:21 THERIDDLER wrote: Remove disruptor, give reaver. Protoss fixed and free win every game.disruptors are basically reavers but with more micro interaction + the risk. | ||
Captain Peabody
United States3012 Posts
Patience, my brethren. We shall see how things develop. | ||
Tentative
United States17 Posts
IT take 5 vikings to kill an ovie in 2 shotsnow picture now picture attacking with those 5 vikings at 125 life the zerglings can swarm over and kill vikings rather quickly at just 25 hits and at +1 armor it is 31.5 making them wayyyy tougher | ||
Captain Peabody
United States3012 Posts
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Survivor61316
United States470 Posts
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KrazyTrumpet
United States2520 Posts
On April 15 2015 12:50 Captain Peabody wrote: There was no possible way that economy changes would happen a week into the Beta and a few days after the economy article. The way implementation works, these changes were probably decided on a while ago. There are probably a lot changes in devs' minds, under discussion, and in internal dev testing, but they're not just going to push them all out at once as soon as they think of them. You have little patches that lead into big patches after more time and discussion. This is a little patch. Patience, my brethren. We shall see how things develop. Yeah, people seem to forget that a company as big as Blizzard can't generally shift gears too fast. It's likely this post from them was written up before the TL Strat Economy article hit the forums. It also came out over the weekend, when most of the important Blizz people with regards to the SC2 community/dev team were out of the office. We just have to keep making ourselves heard that we want them to address it, and I truly think they will at least respond. I'm already of the opinion they are doing better with transparency and outreach than in the past. On April 15 2015 12:59 Survivor61316 wrote: So no econ changes, or plans for them in the future? Great job Blizzard...What is the point of even having a beta if you're not going to listen to the one thing that a major portion of the community is actually in agreement on? So sad Yeah...see above. | ||
Survivor61316
United States470 Posts
On April 15 2015 11:52 Necro)Phagist( wrote: Or just flat out get rid of warp gate so Toss gateway units can all be buffed and actually be decent? Almost all Protoss balance problems stem from warp gate being there. I mean it's a cool concept but it just makes it insane to balance properly around. Units become way to strong early game or way to weak late game. Make it way to easy to defend and too easy to attack with reinforcement points. You drop warp gates, maybe make the warp prism be able to warp in like 4 units at a time from gateways but not more. This would give the warp prism still good use, keep the idea of warping in and make it so Protoss gateway units can be buffed and be not trash in the later stages, while not destroying everything with warp gate all ins early game. What I don't understand, is why they don't just change WG so that units can only be warped in on a Nexus. That would still keep the "cool, unique, race specific mechanic" (Blizzard's words and reasons for keeping it around at all), while also nerfing it enough to allow a buff to gateway units. It would still keep it viable as a drop, and overall defensive tool, while significantly nerfing its offensive potential. | ||
BronzeKnee
United States5208 Posts
Whoa whoa whoa... slow down. We should expect the majority of large changes to come at the start of beta, where Blizzard should figure out everything they did that was wrong prior to release and work quickly to correct it, so they can spend the rest of beta fine tuning and polishing. Think of it like creating a stone statue from a block of granite. Big chunks of rocks come off first; then smaller chunks, and the the final steps are polishing. If big chunks aren't coming off at the start, then Blizzard is doing it wrong. You don't want to be carefully polishing the area above the head, because that is something you're going to have to remove. Thus, the calls for patience are questionable, and so is people excusing Blizzard because it is a "big company." None of that matters. We know what is broken. Blizzard knows (or should know) what is broken. But none of the broken stuff is getting changed. Take that piece of rock off already Blizzard, or we're going to be end up with a stone statue a finely polished tumor on its head that is going to have to be eventually removed (read Warhound, which we knew was broken for how long before it got removed?). The community pretty obviously feels the new economy has some major problems and has suggested improvements, but Blizzard can't even be bothered to respond to that because it is busy adjusting the range on the Lurker. Again, big chunks need to come off but Blizzard is trying to polish... Did they really only learn after a weeks worth of games (thousands of games) that Lurker range needs to be adjusted? Seriously? I'd like to be positive, but I prefer to be right: Frankly, Blizzard is on track to mishandle this because they want beta testing to be a coronation of their greatness, nothing more. | ||
Plexa
Aotearoa39261 Posts
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SetGuitarsToKill
Canada28396 Posts
On April 15 2015 13:06 BronzeKnee wrote: + Show Spoiler + Whoa whoa whoa... slow down. We should expect the majority of large changes to come at the start of beta, where Blizzard should figure out everything they did that was wrong prior to release and work quickly to correct it, so they can spend the rest of beta fine tuning and polishing. Think of it like creating a stone statue from a block of granite. Big chunks of rocks come off first; then smaller chunks, and the the final steps are polishing. If big chunks aren't coming off at the start, then Blizzard is doing it wrong. You don't want to be carefully polishing the area above the head, because that is something you're going to have to remove. Thus, the calls for patience are questionable, and so is people excusing Blizzard because it is a "big company." None of that matters. We know what is broken. Blizzard (should) knows what is broken. But none of broken stuff is getting changed here. Take that piece of rock off already Blizzard, or we're going to be end up with a stone statue a finely polished tumor on it's head that is going to have to be eventually removed (read Warhound, which we knew was broken for how long before it got removed?). The community pretty obviously feels the new economy has some major problems and has suggested improvements, but Blizzard can't even be bothered to respond to that because it is busy adjusting the range on the Lurker. Again, big chunks need to come off but Blizzard is trying to polish... Did they really only learn after a weeks worth of games (thousands of games) that Lurker range needs to be adjusted? Seriously? I'd like to be positive, but I prefer to be right: Frankly, Blizzard is on track to mishandle this because they want beta testing to be a coronation of their greatness, nothing more. My motto Also Amen on everything you said | ||
Sapphire.lux
Romania2620 Posts
Also, Immortal, Tempest and Lurker buff plus Cyclone nerf but no Tank buff? Is Browder back in control? | ||
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