LotV Balance Update Now Live (April 15) - Page 12
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Empirimancer
Canada1024 Posts
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PinoKotsBeer
Netherlands1385 Posts
Wut!? just why?! so every unit that gets hit with the spell is more less RIP. I know its a beta but its just another weird thing, suddenly stuff cant be repaired or heal. | ||
pure.Wasted
Canada4701 Posts
On April 15 2015 07:19 Aveng3r wrote: The thing about these updates that always get me is when they say stuff like: "we want to see more lurkers used against roach play" or "we want protoss to be able to use this unit for early game harass" like why not just design each unit with core abilities and let the players decide when and where they should be used? On April 15 2015 07:21 [PkF] Wire wrote: This so much. Good design is often accidental, nearly by definition. I think that was phrased quite nicely in TheDwf's manifesto. How does one "accidentally" fix the complete shitfest that is ZvZ? | ||
Vindicare605
United States15751 Posts
On April 15 2015 05:40 Daralii wrote: They're opting to buff toss instead of nerfing the ravager or completely destroying the cyclone, which I like. I'd rather they do this than outright remove them because people don't know how to deal with them in the first public build. Considering Cyclones are about as retarded in TvT as they are in TvP I am not happy they are opting to buff Protoss. Ravagers are way too powerful for Hatch tech, and Cyclones are way too powerful in general. These two points are obvious, I don't understand why Blizzard needs to take their time with changing these units, I can understand that they want people to actually USE the units but as is, they totally break certain match ups to the point where its impossible to test anything else. | ||
Isarios
United States153 Posts
Now in LOTV we seem to be keeping all units and ever adding more, at the risk of obsolescence of older units. That has largely happened with the corrupter, the infestor, and the carrier. Heck, even the ghost. I think it might be time to remove some units. Honestly, I think the corrupter, tempest can go without too many people being mad. I dislike removing the collosus. Sorry, I do like playing with it. If only for the sheer pleasure of watching dumb Terran marines burn like ants. | ||
Hider
Denmark9242 Posts
On April 16 2015 05:23 Isarios wrote: Well. In Hots they were thinking of removing units. The argument was that lower number of units made things much more understandable and created more chances for players to learn to use existing things in new ways. Now in LOTV we seem to be keeping all units and ever adding more, at the risk of obsolescence of older units. That has largely happened with the corrupter, the infestor, and the carrier. Heck, even the ghost. I think it might be time to remove some units. Honestly, I think the corrupter, tempest can go without too many people being mad. I dislike removing the collosus. Sorry, I do like playing with it. If only for the sheer pleasure of watching dumb Terran marines burn like ants. I think the Tempest could have a role as an 8-range, semi-mobile air unit. It could outrange static defense and thus synergize with Oracle and Phoenix (Carriers are too slow for that role). | ||
Vindicare605
United States15751 Posts
On April 16 2015 05:23 Isarios wrote: Well. In Hots they were thinking of removing units. The argument was that lower number of units made things much more understandable and created more chances for players to learn to use existing things in new ways. Now in LOTV we seem to be keeping all units and ever adding more, at the risk of obsolescence of older units. That has largely happened with the corrupter, the infestor, and the carrier. Heck, even the ghost. I think it might be time to remove some units. Honestly, I think the corrupter, tempest can go without too many people being mad. I dislike removing the collosus. Sorry, I do like playing with it. If only for the sheer pleasure of watching dumb Terran marines burn like ants. If we're removing units, the Collosus should be at the absolute top of the list, especially considering that Blizz is already phasing it out with the Disruptor anyway. It is the main reason that Protoss has the "1A deathball" stigma attached to it. It's a unit that ONLY functions in Deathballs and whose design has bred units like the Corruptor and Tempest which seemingly serve no other purpose in the game than to balance out Collosus play. It's not fun. It's a cool piece of art, but it's a terrible unit design. | ||
TheDwf
France19747 Posts
On April 16 2015 05:01 pure.Wasted wrote: How does one "accidentally" fix the complete shitfest that is ZvZ? We can start with an overhaul of Zerg's biggest failure. | ||
TT1
Canada9932 Posts
On April 16 2015 01:12 ROOTFayth wrote: I remember Zeromus(I think) had the idea of being able to warpin in a fairly large area around your Nexus with no extra damage or extra warping time, felt like it was a great idea, and the offensive warpin with pylons/warp prism could be weakened i love this idea | ||
pure.Wasted
Canada4701 Posts
Let's keep our expectations realistic, here. It took five years for Blizzard to admit the Colossus is a trash unit. No way they touch the Roach earlier than 2020. | ||
The_Red_Viper
19533 Posts
Beautiful | ||
Endymion
United States3701 Posts
On April 16 2015 06:10 The_Red_Viper wrote: They fixed the roach though, it now has an ulti from league of legends and attacks as fast as a hydralisk. Beautiful this is going to be clipped up on the whiteboard during the blizzsters' next development meeting a month from now reinforcing how great their balance decisions thus far have been. "great job johnny, at least red viper likes your suggestion!" | ||
Big J
Austria16289 Posts
Please do not give them ideas. I do not want the roach to have a +50health upgrade on Hive tech that after two weeks just gets implemented and a stupid button that makes roaches send out a miniroach that if it dies becomes a Swarm Host or any other random shit on that unit. I'm happy it is not a complete fucked up gimmick at this point and they are busy trying to fuck up Protoss more than ruin my basic shoot-and-run units. | ||
SetGuitarsToKill
Canada28396 Posts
http://us.battle.net/sc2/en/blog/18777308/legacy-of-the-void-beta-balance-update-april-15-2015-4-15-2015 Some changes from what was announced before, notably a damage point reduction for adept | ||
Big J
Austria16289 Posts
On April 16 2015 06:32 SetGuitarsToKill wrote: The update is live http://us.battle.net/sc2/en/blog/18777308/legacy-of-the-void-beta-balance-update-april-15-2015-4-15-2015 Some changes from what was announced before, notably a damage point reduction for adept It doesn't have splash anymore, so they reduced it to the standard value (I guess 0.167 is the standard value now, right?). It's not to make it more microable, it's just that they don't see the need to fuck it up anymore. | ||
Hider
Denmark9242 Posts
Damage point reduced from 0.4 to 0.167 First time Blizzard changes a damage point value since WOL alpha? Though I still have no clue why they not just put it at 0. Its not like you are gonna see infinitive sick kiting with its 2.25 movement speed. | ||
usopsama
6502 Posts
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parkufarku
882 Posts
Zerg needs a useful air unit that is a tier above Mutas that can be used to verse skytoss or skyterran | ||
rpgalon
Brazil1069 Posts
On April 16 2015 07:38 parkufarku wrote: Hope Lurkers are removed from the game...Banelings do what they do already Zerg needs a useful air unit that is a tier above Mutas that can be used to verse skytoss or skyterran corruptor/viper will probably rule the sky against any full air composition. | ||
JCoto
Spain574 Posts
On April 16 2015 07:38 parkufarku wrote: Hope Lurkers are removed from the game...Banelings do what they do already Zerg needs a useful air unit that is a tier above Mutas that can be used to verse skytoss or skyterran Sorry but not, banelings are only useful vs light units. Lurkers can do damage to all types of units, and can semisiege and secure positions in small groups. They are really different. Maybe terran player?= | ||
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