We asked several questions about the new Commander Mode, eSport, the Campaign and the Story:
Interview w/ David Kim & Tim Morten
Forum Index > SC2 General |
HorstSchlemmer
Germany114 Posts
We asked several questions about the new Commander Mode, eSport, the Campaign and the Story: | ||
Jenia6109
Russian Federation1607 Posts
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mau5mat
Northern Ireland461 Posts
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TelecoM
United States10583 Posts
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bosshdt
Afghanistan98 Posts
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HorstSchlemmer
Germany114 Posts
On August 31 2015 01:37 GGzerG wrote: What was the day this interview took place on? Just curious because he spoke about getting automated tournaments out within a month. Great interview, thanks for sharing! August 6th | ||
deacon.frost
Czech Republic12116 Posts
On August 31 2015 01:37 GGzerG wrote: What was the day this interview took place on? Just curious because he spoke about getting automated tournaments out within a month. Great interview, thanks for sharing! Gamescom 2015 - August 5-8. Ninjaed :-) Thanks for interview! | ||
bypLy
757 Posts
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Maniak_
France305 Posts
On August 31 2015 04:00 bypLy wrote: it feels like DK is taking a huge dump on the community How so? Because they're working so that the game is better for the 99% of people who never play 1v1 ladder? | ||
bypLy
757 Posts
On August 31 2015 04:45 Maniak_ wrote: How so? Because they're working so that the game is better for the 99% of people who never play 1v1 ladder? by disregarding the most important issue to the game at all: the problem with hacking ... | ||
CyDe
United States1010 Posts
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xtorn
4060 Posts
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SC2Towelie
United States561 Posts
On August 31 2015 06:35 bypLy wrote: by disregarding the most important issue to the game at all: the problem with hacking ... You seriously think hacking is the MOST IMPORTANT issue with the game? | ||
Ovid
United Kingdom948 Posts
On September 07 2015 17:03 SC2Towelie wrote: You seriously think hacking is the MOST IMPORTANT issue with the game? It's because all his gold league opponents hack and that's why he can't rank up. Hacking is a problem though, when the price start to drop on the game in a few years time I can imagine it will be a huge issue I prefer them to focus on the actual game before release but then they do need to implement somethings to stop hackers or at least just rotate the directories for the information so they have to update the hacks weekly. | ||
BreAKerTV
Taiwan1656 Posts
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deacon.frost
Czech Republic12116 Posts
On September 07 2015 17:37 Ovid wrote: It's because all his gold league opponents hack and that's why he can't rank up. Hacking is a problem though, when the price start to drop on the game in a few years time I can imagine it will be a huge issue I prefer them to focus on the actual game before release but then they do need to implement somethings to stop hackers or at least just rotate the directories for the information so they have to update the hacks weekly. Ironically I can remember watching Incontrol's stream few months ago and it was "this is a hacker, again another hacker, oh, someone not hacking, a hacker we met yesterday, this guy we meet regularly last 2 weeks.... aw, screw this, let's go to EU". From that I get the feeling that hacking is actually a huge problem the higher you are(and mostly in NA). In my lulz league I have, maybe, thousands of opponents, if 10 % of them is cheating, who care, what are the odds I will meet them?(rhetorical question ) In GM you can have 10 opponents that have your MMR and the match could be good(meaning both of you have equal skill rating). If 3 of them are cheaters and 3 are not online, you have almost 50 % chance that you will meet a cheater. Obviously you will not play only those 7 persons, but then you are playing players better than you or worse than you :-) And even if we are talking about 30 persons and 3 cheaters, the odds are pretty high you will end up with the same cheating scum again and again, because you hit the search game button at the same time and both of you have similar MMR, so the system matches you together :-) | ||
JimmyJRaynor
Canada15565 Posts
no RTS has solved this problem. Victory Games claimed they had solved it, but the input lag was unacceptable for Starcraft level micromanagement. I was in the beta.. and it sucked Jeremy's pure pwnage balls. E was sucking one ball and A was sucking the other ball. As long as you want low latency micro potential with hundreds of units on screen and thousands of bullets flying then encrypting all this is not viable and hacking is viable. hacking is never going away | ||
bosshdt
Afghanistan98 Posts
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deacon.frost
Czech Republic12116 Posts
On September 07 2015 18:26 JimmyJRaynor wrote: hacking is an unsolvable problem because of the # of fighting units and projectiles on the map combined with the low latency requirements of unit micromanagement in an RTS game. every player must have every unit located in the RAM of their computer for the game to be viable. the more you encrypt this data the more performance issues you have. no RTS has solved this problem. Victory Games claimed they had solved it, but the input lag was unacceptable for Starcraft level micromanagement. I was in the beta.. and it sucked Jeremy's pure pwnage balls. E was sucking one ball and A was sucking the other ball. As long as you want low latency micro potential with hundreds of units on screen and thousands of bullets flying then encrypting all this is not viable and hacking is viable. hacking is never going away Yes, and the main complain about Blizzard is that their banning waves are too slow and too rare :-) | ||
CptMarvel
France236 Posts
Thanks for the itw though :-) | ||
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