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Hello TL,
http://iccup.com/en/replays/1166581.html
I have played this TvP where I have done I feel pretty much my best and still lost in the end. I'm about a C- / C Terran and improving has been rather slow on my own, so I'd figured I'd ask TL for help.
I feel as though I do mostly okay, although I can tell that the micro and macro both slip sometimes -- the second push, for example, was very ugly, but I still managed to get ahead with it nonetheless.
I think my 200/200 push also did okay, even though the vultures did not lay mines and the positioning left things to be desired. I never know how to handle these late game pushes properly: should I have clinged to the right side more, pushed slower while laying mines (giving enough time for toss to get up the infrastructure at the 1 o'clock)?
What lost me the game was the fact that I kept suiciding units, instead of establishing a defensive line at the 4th and macroing up a more substantial army (while putting up recall defenses).
Is my analysis correct? Is there some obvious, glaring mistake I'm not seeing? Any advice on getting to a level where I could play on Fish if the 300 players on Iccup stopped playing? Look forward to hearing from you!
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repdepot.net does not work anymore, all files have the size of 0byte. You have to upload it somewhere else, on ICCUP for example.
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I couldnt see ur rep You have to upload it somewhere else. I agree with cryoc
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Okay, I watched it. I think you focus too much on microing your early game pushes and neglect your macro. For example during your FD you don't continuously produce vultures, get unnecessary long supply blocked because of a delayed depot as and your SCV transfer got delayed as well. That is not worth one dragoon. Also he was cross position, so an FD wouldn't probably hurt him, even if he goes 1 Gate FE (which you didn't even scout btw. He could have gone for some tech build. So pushing across the map was a risky choice based on your scouting information).
After your failed 2Fac timing, you should have been dead, because he could have made a shuttle with a round of zealots and bust your 3rd or natural. It was 1 tank vs 12 goons+obs at that time with him having more production. He didn't, so it was pretty equal then because of your fast 3rd.
Your decision to take out his 4th and 5th after he suicided his army to your push was good. You were just to greedy afterwards. Protoss is on 3 bases after that so there is no need to take a 5th and then trying to defend it. A-moving as Terran versus an invisible army is never a good idea. So yeah, as you say you should have just send your reinforcements to your 4th and muster up another 200/200 push. One thing I noticed, you stopped building science vessels after the initial two, so arbiters got that much more powerful. Maybe build your starport near your factories so you don't forget to build them, if you don't hotkey it.
So I would advise you to trying to execute your early game build as good as possible without being aggressive for the time being, so you get it done consistently. Then your build will flow better if you are aggressive later on. For the lategame, maybe it is good for you to just take the time and think for a couple of seconds at how the state of the game is (during your macro cycle for example). If you had done that, you would have realized, that it was 3base protoss vs 4 base terran trying to get a 5th and it is enough to just secure the 4th base for a solid advantage.
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I cannot download his replay
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Thanks! Very valid points!
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