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United States2451 Posts
On October 31 2015 05:36 Fanatic-Templar wrote:Show nested quote +On October 31 2015 04:45 KrytosSR wrote: I'm hoping for some starcraft themed maps. The siege mercs could be a squad of marines and the bruiser could be a bunch of zealots with charge and the boss could be a giant ultralisk. There are lots of options for them really, but I really liked the themed merc camps from the diablo maps and hope to see more The problem with StarCraft maps is that there are three races and only two sides, so you can't as easily go Heaven/Hell and Alliance/Horde. Unless Legacy of the Void goes the direction I don't want it to, of course.
It could be lanes with different themes--or like line tower wars. ZvP PvT TvZ
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or if your team is one sc race heavy, you get the assets of that race on your side otherwise random race. Sc2 races build on every terrain without shaping the terrain itself.
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On November 04 2015 03:09 Wuster wrote: I think Zagara is harder to play than Nazeebo, you don't get that big hp pool to buffer you late game, you have to watch your mana more since you don't have passive regen like Nazeebo's trait.
Then like you said Maw is very binary compared to Nazeebo's ults (especially when Gargantuan was the pick).
Also, I think once you get used to it, it's a lot easier to avoid Nazeebo's damage (his toads especially), which really hurts his effectiveness against players who don't just stand there (don't high level Zagara's avoid Banelings too? easy to miss and roots you in place = dangerous choice).
Yeah Banelings are not used most of the time because of the reasons you mentioned and that they actually barely result in any more damage than you would get by just auto-attacking. They're just very situational. The toads are kind of similar (except late game you have enough mana to just spam them), I guess that's why people have started picking up Toads of Hugeness to make them easier to hit.
Zagara is pretty hard to play because of her creep tumors as well, I've seen a ton of Zagaras who barely puts down any tumors at all. I guess for people who haven't played SC2 much it might be hard to remember to constantly keep laying down tumors, or maybe people don't just want to bother since they don't think the vision means a lot and they want to focus on their combat abilities.
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Zagara is overall better than Nazeebo, but it is also important to note that Zagara is one of the best laners in the game, has great early power and scales poorly later in the game, while Nazeebo has big power spikes at level 13(Thing of the Deep, Toads of Hugeness) and 16(Leaping Spiders).
Later in the game Zagara's Hydralisks/Mutalisks deal a lot less damage and can be easily killed in few hits or with a spell, on the other hand Nazeebo's leaping Spiders can solo squishy heroes easily and Toads of Hugeness can deal enormous damage on the last hop. Had a game where I took like 3/4 of Kael'Thas' HP with 3 Toads hitting him at the last hop. With that talent Nazeebo turns from a sustain-poke kind of a hero to a big AoE-burst kind.
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Isn't specialized toxin more vogue now on Naz over leaping spiders?
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On November 04 2015 03:50 Ramiz1989 wrote: Zagara is overall better than Nazeebo, but it is also important to note that Zagara is one of the best laners in the game, has great early power and scales poorly later in the game[...] How I feel as well, Zagara's biggest power spike is at level 4. She can set up big experience leads by bullying literally everyone(?) out of her lane, but in lategame she just kinda fumbles around, trying not to lag too much behind her team and landing a good maw. Still, her early game makes her more than good IMHO.
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On November 04 2015 03:59 Ej_ wrote:Show nested quote +On November 04 2015 03:50 Ramiz1989 wrote: Zagara is overall better than Nazeebo, but it is also important to note that Zagara is one of the best laners in the game, has great early power and scales poorly later in the game[...] How I feel as well, Zagara's biggest power spike is at level 4. She can set up big experience leads by bullying literally everyone(?) out of her lane, but in lategame she just kinda fumbles around, trying not to lag too much behind her team and landing a good maw. Still, her early game makes her more than good IMHO.
I also feel vision is more important early game as well and Zags can give vision over a large area. Towards the latter part of the game you mostly know where everyone is and a roaming Kerrigan isn't really a thing anymore.
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On another topic, I love Elune's Grace on Malf so much lol. Many keks are had when all the enemy Jainas and Vallas think they are safe running away and fucking healer kills them with Moonfire.
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On November 04 2015 03:59 Tenks wrote: Isn't specialized toxin more vogue now on Naz over leaping spiders?
I think leaping spiders is still better even if you are going toads.
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On November 04 2015 04:18 Ej_ wrote: On another topic, I love Elune's Grace on Malf so much lol. Many keks are had when all the enemy Jainas and Vallas think they are safe running away and fucking healer kills them with Moonfire.
I do love malf, though it seems I am rarely in a position to draft him when I get forced into support. I agree 100% with elune's grace, I almost never forsake it.
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has anyone else noticed that if you are looking at the fog of war sometimes you can see spell effects and/or sounds from that area? I've noticed it with falstad's hammer throw(sounds) and murky's slime ability(visual) in the last week or so.
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Every now and then in patch notes you can see bug fixes related to seeing stuff through fog. I guess they keep fixing the most obvious ones because there's no easy way to fix them all.
On November 04 2015 04:51 MotherFox wrote:Show nested quote +On November 04 2015 04:18 Ej_ wrote: On another topic, I love Elune's Grace on Malf so much lol. Many keks are had when all the enemy Jainas and Vallas think they are safe running away and fucking healer kills them with Moonfire. I do love malf, though it seems I am rarely in a position to draft him when I get forced into support. I agree 100% with elune's grace, I almost never forsake it. As good as Elune's Grace is, I usually prefer the little Treant guy from Vengeful Roots. Underrated, and highest winrate on HotsLogs by far (and has been for months). At level 20, he deals ~1400 dmg over 10s. He's really good for tanking mercs, pushing lanes, giving vision, 1v1 and damaging structures.
Too bad Malf seems so weak since his Tranquility nerf. I don't see a reason to pick him over Li Li, Monk or Uther.
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Malf is still really good but mostly for roots. Lili can outperform most supports in raw healing numbers but any good team will shut her down and she doesn't have the same CC.
That said, I 1v1d a Butcher as Lili. So she is still pretty badass.
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I 1v1ed a zeratul tonight as malf on dragon shire in QM around a shrine. He eventually won but only because nova came to help.
The rest of the game he played scared of me, trying to snipe me during team fights and vping me at seemingly weird times. I always love it when I notice a change in how people are playing because of me.
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On November 04 2015 09:02 Pwere wrote: As good as Elune's Grace is, I usually prefer the little Treant guy from Vengeful Roots. Underrated, and highest winrate on HotsLogs by far (and has been for months). At level 20, he deals ~1400 dmg over 10s. He's really good for tanking mercs, pushing lanes, giving vision, 1v1 and damaging structures.
Too bad Malf seems so weak since his Tranquility nerf. I don't see a reason to pick him over Li Li, Monk or Uther.
Never even considered the Treant talent... ^^ Thought it was just a choice of Elunes Grace and Rampant Growth
I feel Lili is more rewarding than Malf cause you can do stuff that matters yourself If I land the perfect root with malf and my team is to stupid to capitalize on it.... grrraaaar
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I've been having a lot of problems against split pushing azmodan comps with one other specialist on them. How do you guys effectively combat this strategy when you have a team of cats willing to teamfight an objective while azmodan is obviously just pushing down yet another fort or keep?
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On November 04 2015 09:02 Pwere wrote: Underrated, and highest winrate on HotsLogs by far (and has been for months).
Better to look by league rather than in total - you'll see at master league, it isn't picked that much. Its higher win rate coming from bronze league doesn't mean all that much.
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On November 05 2015 02:48 Larkin wrote:Show nested quote +On November 04 2015 09:02 Pwere wrote: Underrated, and highest winrate on HotsLogs by far (and has been for months).
Better to look by league rather than in total - you'll see at master league, it isn't picked that much. Its higher win rate coming from bronze league doesn't mean all that much.
It's higher winrate is across all leagues except master, and that exception is only because it's taken so little in master league that there are no statistics on it.
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On November 05 2015 02:35 MotherFox wrote: I've been having a lot of problems against split pushing azmodan comps with one other specialist on them. How do you guys effectively combat this strategy when you have a team of cats willing to teamfight an objective while azmodan is obviously just pushing down yet another fort or keep?
I would say Azmodan is a pretty bad dueler, so it's not hard to send someone after him and push him out of lane. It really depends on the map though, but if Azmodan is missing there shouldn't be a reason you can't 4v4 the objective.
Anyways, pre-March of Sin Azmodan can't really do anything in a duel, even high globe stacks don't help in a duel. They're good for a team fight when you can finish off people or bring them low for your team to clear, but on it's one on one it's pretty easy to avoid and the long cooldown prevents him from really following up on that damage.
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I think the issue isn't so much dueling him as the long distances required to cover him. If I'm Jaina and leave my team to 4v4 the curse to take out azmodan, even though I secure the hill he still got half the fort in the time it took me to get to him.
If I spend most of my time trying to push out lanes so we have more warning, well...that doesn't go great either. Maybe we're getting comp-losses because of tyrande/kerrigan/uther comps with no waveclear, but it just always leaves me feeling so helpless.
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