It's usually not critical to beeline for an objective asap, especially not if they have someone skipping it. But if Azmodan does show up while someone waits in lane looking for him, you can usually stall out the objective long enough to regroup.
General Discussion October 6th Patch - Page 22
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Wuster
1974 Posts
It's usually not critical to beeline for an objective asap, especially not if they have someone skipping it. But if Azmodan does show up while someone waits in lane looking for him, you can usually stall out the objective long enough to regroup. | ||
MotherFox
United States1529 Posts
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Freezard
Sweden994 Posts
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Pwere
Canada1554 Posts
On November 05 2015 02:55 MotherFox wrote: Exactly. Rampant Growth is the number one pick, but that doesn't mean it's good. If you want that talent as Malf, you should have picked another healer. Which leads me to believe that Malf is mainly picked by people stuck with him because they don't buy supports. Then they pick all healing talents because that's what healers do, right?It's higher winrate is across all leagues except master, and that exception is only because it's taken so little in master league that there are no statistics on it. As for Vengeful Roots, its winrate has consistently been higher across most leagues for months. Since it isn't one of those situational pick (i.e. Shrink Ray), it usually indicates a talent being slept on, and the talent is likely not the best in competitive play, where Elune's Grace really shines. Also, I'd think even on this site most players are below 3k mmr, and this talent would likely be the best for them. Master league data for talent picks isn't reliable, and what's popular certainly isn't always the best pick. | ||
Garbels
Austria653 Posts
On November 05 2015 06:22 Pwere wrote: Exactly. Rampant Growth is the number one pick, but that doesn't mean it's good. If you want that talent as Malf, you should have picked another healer. Which leads me to believe that Malf is mainly picked by people stuck with him because they don't buy supports. Then they pick all healing talents because that's what healers do, right? As for Vengeful Roots, its winrate has consistently been higher across most leagues for months. Since it isn't one of those situational pick (i.e. Shrink Ray), it usually indicates a talent being slept on, and the talent is likely not the best in competitive play, where Elune's Grace really shines. Also, I'd think even on this site most players are below 3k mmr, and this talent would likely be the best for them. Master league data for talent picks isn't reliable, and what's popular certainly isn't always the best pick. Unless you have given up on advancing I think you should play like people are actually as good as the ones you really wanna play against. Like not going the hunt just because whatever noobs you just happen to play against are still solo pushing lanes 20 mins into the game. And if you play malf expect to be punished for being slightly out of position and then evaluate your talent choices. | ||
Wuster
1974 Posts
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MotherFox
United States1529 Posts
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Superbanana
2369 Posts
For other talent tiers/heroes just looking at statistics is fine, but here each talent provides something different and all 3 are good. But i really like Elune grace and imo rampant growth is meh (its probably because malf is a circunstatial pick for me, if i need burst heal i just play something else). While Vengeful roots tickles a bit and is annoying, i don't think its enough, but if i need wave clear i consider it. | ||
Pwere
Canada1554 Posts
Lots of skills were shown to be better on HotsLogs before they became popular. Tyrande's Shadowstalk had an absurd winrate in its first week, yet it was rarely picked. But now it's picked over 80% at diamond/Master. Stitches' Bile has been 5-10% above Gouge since his rework, yet it's not flashy so people keep taking Gouge. Knight Takes Pawn was quickly dismissed when Johanna came out, yet it had the best winrate by far from day 1, but it took weeks before it got popular. FWIW Garbels, I am Master/Rank 1, so you can assume I put a bit of thought behind my picks. Also, I must admit I spend way too long looking at HotsLogs. I have a pretty good grasp of what's significant and what isn't on that site! | ||
Larkin
United Kingdom7161 Posts
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Pwere
Canada1554 Posts
I don't play Malf that much anymore, but it's definitely viable and a fun talent when you get to pick it. Edit: FWIW, Treant deals 140dps for 10s at level 20. That's a bit more than his continuous AA for the entire duration. | ||
EsportsJohn
United States4883 Posts
On November 05 2015 12:44 Larkin wrote: I dunno, I'm level 9 with Malf and I think I would always rather have more healing output or greater range. Pretty much all of Malf's strength for me is in his CC and picking targets with moonfire. Both of those become a lot easier with Elune's Grace. Depends on the team. The treant talent is solid because it gives Malf some autonomy, but in terms of coordinated teamwork, the healing/range upgrades just outweigh the bits of damage that come from the treant, especially if the enemy team has lots of AoE damage. Like all talent choices, it's a tradeoff between certain strengths for others ^^. That said, I think if you soloQ QM, treant is probably a good way to go, especially with the prevalence of leavers/AFKers that seem to be common recently. It can be used in coordinated teams if your team lacks a bit of wave clear, but otherwise, I don't think the damage stacks up quite as high as people think. | ||
Hier
2390 Posts
User was warned for spreading lies | ||
EsportsJohn
United States4883 Posts
On November 05 2015 13:16 Hier wrote: I'm just happy there are talents that offer a legitimate choice, with benefits and drawbacks. On the other hand, did you guys know Zagara has a second ultimate ability? It turns out it isn't an urban legend. Heresy! Out with you! | ||
Valiver
Caldeum1976 Posts
On November 05 2015 13:16 Hier wrote: On the other hand, did you guys know Zagara has a second ultimate ability? It turns out it isn't an urban legend. Zagara can use Maw twice? | ||
Freezard
Sweden994 Posts
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Larkin
United Kingdom7161 Posts
On November 05 2015 13:04 SC2John wrote: Depends on the team. The treant talent is solid because it gives Malf some autonomy, but in terms of coordinated teamwork, the healing/range upgrades just outweigh the bits of damage that come from the treant, especially if the enemy team has lots of AoE damage. Like all talent choices, it's a tradeoff between certain strengths for others ^^. That said, I think if you soloQ QM, treant is probably a good way to go, especially with the prevalence of leavers/AFKers that seem to be common recently. It can be used in coordinated teams if your team lacks a bit of wave clear, but otherwise, I don't think the damage stacks up quite as high as people think. Sure, it gives a bit more autonomy/wave clear (though Malf's waveclear is pretty strong anyway with Moonburn) but I would say that as a healer you don't exactly want to be autonomous, you should be with your team. I've found much more success with Malf when I'm not sitting in lane because no one else is. That said, it's sick for a full damage Malf build with Twilight Dream. I also would point out that while it does damage, most people will just, yknow, move away from it, so it won't even do all that much. It's great if you land the root. But they're kinda hard to land consistently... unless you get Elune's Grace... :D | ||
Harris1st
Germany6164 Posts
On November 05 2015 14:37 Freezard wrote: I have honestly never seen anyone pick Vengeful Roots since I started playing many months ago, and I've never picked it myself. I'm going to try it next time but I really like Elune's Grace and it kinda also adds damage since it lets you use Moonfire more often. The thing is that Entangling Roots costs so much mana compared to its damage output that I rarely use it, and Moonfire is already more than enough against minions/mercs with the Moonburn talent. I'm curious how much damage the Treant does and how much HP it has compared to Stitches' Retchling from his level 13 talent. But if you're going for Vengeful Roots you might as well pick Hardened Focus at 16 for more trees. Pretty much this I never use Roots for damage, mana cost is just to high. Moonfire with Moonburn on minions and mercs has to be enough Also, beeing solo in a lane with malf is 99% wrong cause you are probably needed somewhere else For the heals For the Mana (Innervate), otherwise your trait is useless which is a huge waste of potential Only reason for beeing alone in a line is when the rest is dead i guess Hardened Focus is my goto lvl 16 talent. only if the team is lacking severly on CC will i pick sth else... is that wrong? what do the numbers say? | ||
Leolio
France633 Posts
As a level 8 the only piece of advice I'd dare to give is don't go solo. Never ever. Harris1st just pointed the reasons. A support with nothing to support is useless (Tassadar would be the only exception IMO). And Innervate is an awesome trait, don't let it go to waste, it should always be on CD. If the restored mana showed in the score screen I'm sure Malf would be much more popular. | ||
FeyFey
Germany10114 Posts
Upgrade it on 20 and just 4 heroes fo the enemy have to die so you can use it another time ! Also if you can't land any Maw, go for the urban legend. And take Battle Momentum. | ||
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