On December 01 2015 02:15 klup wrote: Hey guys Im looking for a build to do a little bit of aggression on protoss early on I was thinking on liberators or banshees Can you link a replay or twitch of a pro doing early aggression with decent success against P?
TY pulled off a sick 1-1-1 with Liberators included. He did not win but it was an insanely close game. Link below:
Start around 1:03:00
Personally, I don't think Banshees are viable in the matchup. However, Siege Tanks are really strong now with Medivac pickup and weaker Immortal. And Liberators are strong in every phase of the matchup.
On November 30 2015 20:01 KOtical wrote: how to deal with 2 gate adept opening from protoss? whne they arrive i usually just have a handful of marines... and on maps with a big ramp my walloff isnt completed. any tips?
All current maps have a ramp or entrace that you can wall off with 2 depots and a barracks. I've been walling every single game for this reason; I don't want any adepts running by.
On November 30 2015 20:01 KOtical wrote: how to deal with 2 gate adept opening from protoss? whne they arrive i usually just have a handful of marines... and on maps with a big ramp my walloff isnt completed. any tips?
All current maps have a ramp or entrace that you can wall off with 2 depots and a barracks. I've been walling every single game for this reason; I don't want any adepts running by.
He probably meant the natural. Because I don't see why you would have a handful of marines but no wall at your main.
On November 30 2015 20:01 KOtical wrote: how to deal with 2 gate adept opening from protoss? whne they arrive i usually just have a handful of marines... and on maps with a big ramp my walloff isnt completed. any tips?
All current maps have a ramp or entrace that you can wall off with 2 depots and a barracks. I've been walling every single game for this reason; I don't want any adepts running by.
He probably meant the natural. Because I don't see why you would have a handful of marines but no wall at your main.
ya i meant my natural. succesfully tried the bunker near my expansion on the main base entrance side. wich left me vurnerable to a pylon rush... =/ wll try the full walloff with 2nd rax + 2 depots today... see how it works out...
On November 28 2015 07:17 rauk wrote: correct way to drop tankivacs? i've been individually d-clicking on each medivac but it feels pretty slow and its lost me many fights in tvt. is there a way to drop all your tankivacs at once?
I often wondered why dropships don't have an one-click "unload" hotkey. Currently, the unload function requires either a command issued on the ground, or a command issued on the dropship. The former will stop the dropship at the target location, then drop off each unit one-by-one. The latter will maintain the dropships move command(s) and drop units one-by-one but while in motion. This is the functionality that I want, but currently I have to SELECT+D+CLICK on each dropship. Maybe this limitation is intentional, to keep it artificially difficult to get this behavior. I don't know. In many situations, but specifically Meditanks, it would be nice to be able to select my dropships hot-key and issue an unload command, and then move on.
On November 28 2015 07:17 rauk wrote: correct way to drop tankivacs? i've been individually d-clicking on each medivac but it feels pretty slow and its lost me many fights in tvt. is there a way to drop all your tankivacs at once?
I often wondered why dropships don't have an one-click "unload" hotkey. Currently, the unload function requires either a command issued on the ground, or a command issued on the dropship. The former will stop the dropship at the target location, then drop off each unit one-by-one. The latter will maintain the dropships move command(s) and drop units one-by-one but while in motion. This is the functionality that I want, but currently I have to SELECT+D+CLICK on each dropship. Maybe this limitation is intentional, to keep it artificially difficult to get this behavior. I don't know. In many situations, but specifically Meditanks, it would be nice to be able to select my dropships hot-key and issue an unload command, and then move on.
The only other option is clicking the unit portait that is in the dropship you cant unload all units with one like you would switch your hellbat army to hellion mode for example.
On November 28 2015 07:17 rauk wrote: correct way to drop tankivacs? i've been individually d-clicking on each medivac but it feels pretty slow and its lost me many fights in tvt. is there a way to drop all your tankivacs at once?
I often wondered why dropships don't have an one-click "unload" hotkey. Currently, the unload function requires either a command issued on the ground, or a command issued on the dropship. The former will stop the dropship at the target location, then drop off each unit one-by-one. The latter will maintain the dropships move command(s) and drop units one-by-one but while in motion. This is the functionality that I want, but currently I have to SELECT+D+CLICK on each dropship. Maybe this limitation is intentional, to keep it artificially difficult to get this behavior. I don't know. In many situations, but specifically Meditanks, it would be nice to be able to select my dropships hot-key and issue an unload command, and then move on.
The only other option is clicking the unit portait that is in the dropship you cant unload all units with one like you would switch your hellbat army to hellion mode for example.
Ahh. Yep. Forgot about that one (the most useless one, lol)! Either way. I still want a hot-key for unload. Seems like a no-brainer.
Is there an easy way to pick up tanks in medivacs? I have some issues where I'm harassing with 2 medivacs and I drop the 2 tanks next to one another and sometimes have problems clicking each tank to be picked up. Like the one medivac picking up the tank hovers over the tank on the ground and I'm just spamming r-click on the medivac since the grounded tank is now obstructed. I haven't experiemented to see if I could just press the Load hotkey and click the unit portraits or something.
That's okay if you're army isn't doing anything but in the middle of an engagement and moving your army around, that won't signal an immediate pick up if the medivacs are busy healing or moving, etc. While it's awkward and not very smooth (especially compared to picking up units in a warp prism), you should just dedicate a hotkey to the medivacs, right click one tank, press and hold shift, right-click the other tanks and send them to the area where you want to move your tanks/or move command them onto a main army unit like a marauder or marine.
On December 03 2015 01:40 htpkAzrael wrote: Does anyone have any tips on holding pylon rushes in TVP?
Both if you are going one base and again if you expand on low ground.
Sometimes we (Archon) favor a bunker at the main's ramp in TvP. If you sniff out a PO rush (perhaps with a scouting reaper, or you see the pylons going up), take the fight out on the map to kill the MSC before it's in range of the pylons, just remember to bring a few SCVs to help with the fight. It's one of those situations where if you find yourself with 2-3 pylons shooting you, you've already made a potentially game-ending mistake.
This is one of the reasons we favor the multiple rax opener (even when fast-expanding), as opposed to a greedy reactor. The reactor is great, but it is super greedy, imho. We will 2-rax expand, or CC-first into fast 3-rax (cut scvs).
Src: Diamond Archon Team. We are bad at this game.
The worst pylons rushes are on Ulrena (is that short rush 2p map? I'm terrible with names). An MSC, pylons and trickled out adepts from even just one gateway (although 2 gateways isn't unheard of, but that makes it way more obvious) can be very difficult. I'm not sure of the best response.
I hate most of the maps T_T Prion and the map with all the golds were pretty quick vetoes, and then I hem and haw between Lerilak or the pylon rush map.
I see a common response to Roach/Ravager is to go Marine+Tank. But I've been having much, much better luck going just pure bio. Is one composition vs R/R superior and I just suck with Marine+Tank? It feels like once I actually figured out Ravagers shed the Armored tag tanks became less attractive since Marauders can get rid of the front line of roaches just as effectively but aren't super vulnerable to Ravager skillshot.