Corsair Cups with BaseTradeTV - Page 6
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redloser
Korea (South)1721 Posts
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Ej_
47656 Posts
On December 04 2015 23:03 redloser wrote: This Purified Forge map is kinda fresh, but it's bad i've just tuned in and it looks like secret spring remake...? | ||
Ej_
47656 Posts
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redloser
Korea (South)1721 Posts
On December 04 2015 23:07 Ej_ wrote: i've just tuned in and it looks like secret spring remake...? I guess they are similar... I think I can enjoy watching others play this map, but personally I would never play by myself | ||
Big J
Austria16289 Posts
On December 04 2015 23:10 Ej_ wrote: lol lmao Soulkey had twice the resources lost and then irradiate happened broken since 1998 But the game was pretty cool until then; the map looked quite fun, like a SupCom map | ||
Ej_
47656 Posts
I think they should move it to infestor as a hive upgrade and make fungal ground-only spell | ||
royalroadweed
United States8298 Posts
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royalroadweed
United States8298 Posts
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Big J
Austria16289 Posts
On December 04 2015 23:19 Ej_ wrote: I think they should move it to infestor as a hive upgrade and make fungal ground-only spell That's what I suggested!!! (and remove fungal ) | ||
royalroadweed
United States8298 Posts
On December 04 2015 23:10 Ej_ wrote: lol lmao Soulkey had twice the resources lost and then irradiate happened This is stronger than irradiate. Irradiate had to be researched and doesn't stack. SVs are also more expensive than vipers and can't consume to rapidly gain energy. It has smart casting. Its also easier to tell which unit was irradiated in brood war. | ||
Ej_
47656 Posts
On December 04 2015 23:27 Big J wrote: That's what I suggested!!! (and remove fungal ) infestor becomes dead weight vs ground without fungal which is straight up bad design ;o | ||
royalroadweed
United States8298 Posts
On December 04 2015 23:34 Ej_ wrote: infestor becomes dead weight vs ground without fungal which is straight up bad design ;o Fungal growth is straight up bad design. | ||
Ej_
47656 Posts
On December 04 2015 23:36 royalroadweed wrote: Fungal growth is straight up bad design. agreed, give me back DS and plague I think fungal atm is pretty alright vs ground since every army has a way to mitigate it (splits, blink, roach don't care) | ||
royalroadweed
United States8298 Posts
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royalroadweed
United States8298 Posts
On December 04 2015 23:38 Ej_ wrote: agreed, give me back DS and plague I think fungal atm is pretty alright vs ground since every army has a way to mitigate it (splits, blink, roach don't care) DS is not meant for sc2. We had a severely nerfed version of dark swarm in PDD. It was still too strong. I'd agree that FG is much better with the projectile. FG in WOL was maelstorm + dps + no mechanical immunity + smart casting... | ||
Ej_
47656 Posts
On December 04 2015 23:40 royalroadweed wrote: DS is not meant for sc2. We had a severely nerfed version of dark swarm in PDD. It was still too strong. I mean yeah, DS with mech would be broken af in BW too. I also was kidding. | ||
royalroadweed
United States8298 Posts
On December 04 2015 23:41 Ej_ wrote: I mean yeah, DS with mech would be broken af in BW too. I also was kidding. DS would be kind of irrelevant too seeing as Ultras barely take damage anyway :p | ||
Ej_
47656 Posts
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Topin
Peru9939 Posts
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CynicalDeath
Italy2575 Posts
...Maru and INoVation should start worrying... | ||
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