[M] (2) Nazca
(click to enlarge)
Size: 132x140
Base Count: 14
Spawns: Top Right, Bottom Left
Published to: EU, KR, NA, SEA
+ Show Spoiler [Angled Overview] +
(click to enlarge)
Size: 132x140
Base Count: 14
Spawns: Top Right, Bottom Left
Published to: EU, KR, NA, SEA
+ Show Spoiler [Angled Overview] +
Description:
+ Show Spoiler +
I got the idea for this map from a map I made previously, which had an interesting castle layout around the natural, but was apart from that a complete failure. So starting from that castle layout around the natural I tried to make a "ramp" focused map.
As for map features, the natural has that castle layout with a backdoor that leads to an expansion. It's also easily wallable. The base vertically aligned with the main is also easily wallable, and also has "ramparts" similarly to the natural. On one of those ramparts is a watchtower which helps spot for side-attacks. The centre of the map features a long ridge with three roads through it, one simply through the middle, and the two others leading to high ground centre bases.
Overall, this map plays out mostly like a normal macro map, with all the above mentioned quirks thrown in. I'm slightly worried about how distant the potential thirds are, but hopefully the terrain is defensible enough for the distance not to matter as much.
As for map features, the natural has that castle layout with a backdoor that leads to an expansion. It's also easily wallable. The base vertically aligned with the main is also easily wallable, and also has "ramparts" similarly to the natural. On one of those ramparts is a watchtower which helps spot for side-attacks. The centre of the map features a long ridge with three roads through it, one simply through the middle, and the two others leading to high ground centre bases.
Overall, this map plays out mostly like a normal macro map, with all the above mentioned quirks thrown in. I'm slightly worried about how distant the potential thirds are, but hopefully the terrain is defensible enough for the distance not to matter as much.
Changelog
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- Originally published looking like this: + Show Spoiler +
- May 11th: New version completed based on feedback. Map size drastically reduced from 156x156 to 132x140. Third and fourth bases brought a lot closer in, main moved closer to natural. Removed holes that impeded movement behind high ground bases, and changed connection between fourth and fifth. Some changes to middle of the map to accommodate new size. Doodad-wise removed orange crystals for more subdued doodads