|
Since the TLMC and the immense amount of feedback I received on my map since, I feel it is a appropriate to make a new thread with a definitive name for my map, now that a huge amount has changed. (Some of it my ideas and from a few other mapmakers)
Map Image + Show Spoiler + Map Size: 156x152
Main to Main: 47 seconds Natural to Natural: 37ish (Time relative to Faster game speed)
Mineral Fields: 16 (2 gold)
Any feedback is appreciated.
Download link from my dropbox: www.dropbox.com
Battle.net link: battlenet://starcraft/map/1/273926
EDIT: Updated picture to latest version, forgot to do that earlier, silly me.
|
|
Bump, hoping to get some additional feedback :D
|
Okay, I am no expert myself but let me try: The layout of the first three bases looks nice to me. Enough room for buildings, defendable for all three races, but no given 4 base every game. The overall spacing is a little off, there is too much water and restrictions for ground units. The corners, especially top right are disconnected and won't see much play. This is always pretty difficult to manage in diagonal symmetric maps.
On the aesthetic side, there is also room for improvement. The blue lined ground doesn't really fit - try keeping the overall theme for all bases and don't let any area stand out that much. Also high ground could be clearer, you should have differnet mixes from 2-3 textures for each ground level. The messy rocky texture in the middle parts is not really in line with the straight cliffs, but maybe thats just my taste.
Beeing a fairly new mapmaker myself, one advise: Don't be cought up with any off your layouts too much. You improve best by making tons of concepts, talk about them with friends and testing the best. To improve your visuals, take only the most promesing layouts and try make them look perfect. Compare your desigs with ladder maps, be very very critic about yourself and adjust. It takes forever and for me it's not much fun, but it is a really important part in mapmaking.
|
+ Show Spoiler +On June 14 2016 22:27 Insidioussc2 wrote: Okay, I am no expert myself but let me try: The layout of the first three bases looks nice to me. Enough room for buildings, defendable for all three races, but no given 4 base every game. The overall spacing is a little off, there is too much water and restrictions for ground units. The corners, especially top right are disconnected and won't see much play. This is always pretty difficult to manage in diagonal symmetric maps.
On the aesthetic side, there is also room for improvement. The blue lined ground doesn't really fit - try keeping the overall theme for all bases and don't let any area stand out that much. Also high ground could be clearer, you should have differnet mixes from 2-3 textures for each ground level. The messy rocky texture in the middle parts is not really in line with the straight cliffs, but maybe thats just my taste.
Beeing a fairly new mapmaker myself, one advise: Don't be cought up with any off your layouts too much. You improve best by making tons of concepts, talk about them with friends and testing the best. To improve your visuals, take only the most promesing layouts and try make them look perfect. Compare your desigs with ladder maps, be very very critic about yourself and adjust. It takes forever and for me it's not much fun, but it is a really important part in mapmaking.
Thank you for the feedback. I went ahead and changed some of the texturing to reflect the feedback you gave me on that subject. No new picture in the OP, but you can see the changes in the map file (With a download link in the OP provided)
|
|
|
|