"Human Error"
lol
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Dangermousecatdog
United Kingdom7084 Posts
"Human Error" lol | ||
Charoisaur
Germany15637 Posts
On June 04 2016 05:51 Mightygear wrote: I imagine the Worker Count is an indirect nerf to runby and mine drops -since you immidently recognize what's going on by a quick look at the UI the "your workers are under attack" voice has the same effect without requiring you to check something. | ||
ssg
United States1768 Posts
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Cyro
United Kingdom20170 Posts
On June 04 2016 06:10 Charoisaur wrote: Show nested quote + On June 04 2016 05:51 Mightygear wrote: I imagine the Worker Count is an indirect nerf to runby and mine drops -since you immidently recognize what's going on by a quick look at the UI the "your workers are under attack" voice has the same effect without requiring you to check something. Now that you mention it, that voice line is still semi-broken and gets overwritten inconsistently by other sound effects | ||
ejozl
Denmark3175 Posts
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Zulu23
Germany132 Posts
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Ej_
47656 Posts
On June 04 2016 05:40 Scarlett` wrote: Show nested quote + On June 04 2016 05:37 Charoisaur wrote: On June 04 2016 05:34 atrox_ wrote: I'm not one to spout "it's making the game easier", but, when they added workers on patches? why? it's not hard to quick drag box and count. Adding an overall worker count? Why? What purpose does it add other than taking away an action that requires you to invest some human resource into checking I'm normally one who doesn't want the game to be easier but I really don't think it will make a huge difference. Lower level players may be able to hit worker benchmarks easier but for high level players it really doesn't matter. In unusual situations it will really make it easier for pros even and it will be easier for not top level pros to have exactly what they want in terms of workers all the time (in WoL almost every pro made mistakes with saturation b4 the counter was added above bases; and i was against that change as well) agreed, this is another step in the wrong direction | ||
opisska
Poland8852 Posts
On another topic: do you have time to talk about our lord and savior Dusk Towers? That map is AWESOME. It is the single-handed source of a large portion of great games of LoTV. It's almost exclusively only Dusk Towers where games go over 20 minutes. I don not demand all maps to be like Dusk Towers, but in the absence of a suitable replacement (which is the state right now), I would be really be sad if it was gone. | ||
Ej_
47656 Posts
On June 04 2016 17:30 opisska wrote: To me pros/GMs speaking against any UI improvements is just inconsiderate. Yeah, we get it, you are GOOD. We aren't. The game is difficult as fuck. Every small accessibility change makes it more fun to me. Why can't I have it just because you think it makes you less special? I really hate this kind of thinking. it doesn't make the game easier to learn, it makes it (much) easier to perfect and honestly at every level, you play vs opponents of similar skills to yours so yeah idk | ||
opisska
Poland8852 Posts
On June 04 2016 17:39 Ej_ wrote: Show nested quote + On June 04 2016 17:30 opisska wrote: To me pros/GMs speaking against any UI improvements is just inconsiderate. Yeah, we get it, you are GOOD. We aren't. The game is difficult as fuck. Every small accessibility change makes it more fun to me. Why can't I have it just because you think it makes you less special? I really hate this kind of thinking. it doesn't make the game easier to learn, it makes it (much) easier to perfect And what? I never said anything about learning. I am not a "newbie", I played >5000 games of SC2. Yet I would still appreciate this change - and also many others that will never happen, because people like you would feel threatened in their superiority. I don't even understand what merit you think the ever-repeated argument about the game needing to be hard has. The game is clearly hard to master well enough. The evidence is presented in plain sight every time a foreigner plays a Korean. | ||
Ej_
47656 Posts
On June 04 2016 17:45 opisska wrote: Show nested quote + On June 04 2016 17:39 Ej_ wrote: On June 04 2016 17:30 opisska wrote: To me pros/GMs speaking against any UI improvements is just inconsiderate. Yeah, we get it, you are GOOD. We aren't. The game is difficult as fuck. Every small accessibility change makes it more fun to me. Why can't I have it just because you think it makes you less special? I really hate this kind of thinking. it doesn't make the game easier to learn, it makes it (much) easier to perfect And what? I never said anything about learning. I am not a "newbie", I played >5000 games of SC2. Yet I would still appreciate this change - and also many others that will never happen, because people like you would feel threatened in their superiority. clearly you haven't learned enough yet then | ||
opisska
Poland8852 Posts
On June 04 2016 18:13 Ej_ wrote: Show nested quote + On June 04 2016 17:45 opisska wrote: On June 04 2016 17:39 Ej_ wrote: On June 04 2016 17:30 opisska wrote: To me pros/GMs speaking against any UI improvements is just inconsiderate. Yeah, we get it, you are GOOD. We aren't. The game is difficult as fuck. Every small accessibility change makes it more fun to me. Why can't I have it just because you think it makes you less special? I really hate this kind of thinking. it doesn't make the game easier to learn, it makes it (much) easier to perfect And what? I never said anything about learning. I am not a "newbie", I played >5000 games of SC2. Yet I would still appreciate this change - and also many others that will never happen, because people like you would feel threatened in their superiority. clearly you haven't learned enough yet then And you haven't shown a will to consider any other viewpoints than yours. May I try again? The "competitivness" (whatever it's supposed to be spelled) of the game is clearly not threatened. There is still a hell of a space to show your skill in the game. The evidence for that is the Korean domination - the game doesn't "hold the hands of lesser players" - if if did, there won't be a clear distinction between tiers of players at the pro level, but there is. So what does it hurt when the game is made "easier"? It makes my games more fun, it doesn't make the pro scene less interesting. It's a win-neutral scenario, what are the reasons to oppose it? So far I see only "but I am so good on the foreigner ladder, some noskill noobs could threaten me if the game wasn't hard enough", which is not a very good reason. | ||
Elentos
55454 Posts
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404AlphaSquad
838 Posts
On June 04 2016 18:34 opisska wrote: Show nested quote + On June 04 2016 18:13 Ej_ wrote: On June 04 2016 17:45 opisska wrote: On June 04 2016 17:39 Ej_ wrote: On June 04 2016 17:30 opisska wrote: To me pros/GMs speaking against any UI improvements is just inconsiderate. Yeah, we get it, you are GOOD. We aren't. The game is difficult as fuck. Every small accessibility change makes it more fun to me. Why can't I have it just because you think it makes you less special? I really hate this kind of thinking. it doesn't make the game easier to learn, it makes it (much) easier to perfect And what? I never said anything about learning. I am not a "newbie", I played >5000 games of SC2. Yet I would still appreciate this change - and also many others that will never happen, because people like you would feel threatened in their superiority. clearly you haven't learned enough yet then And you haven't shown a will to consider any other viewpoints than yours. May I try again? The "competitivness" (whatever it's supposed to be spelled) of the game is clearly not threatened. There is still a hell of a space to show your skill in the game. The evidence for that is the Korean domination - the game doesn't "hold the hands of lesser players" - if if did, there won't be a clear distinction between tiers of players at the pro level, but there is. So what does it hurt when the game is made "easier"? It makes my games more fun, it doesn't make the pro scene less interesting. It's a win-neutral scenario, what are the reasons to oppose it? So far I see only "but I am so good on the foreigner ladder, some noskill noobs could threaten me if the game wasn't hard enough", which is not a very good reason. Worker count UI wont change how good you are at the game. I am neutral to it. However the game already is so retarded, might as well go all the way. (auto-production etc.) User was warned for this post | ||
Meavis
Netherlands1297 Posts
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Elentos
55454 Posts
On June 04 2016 19:13 Meavis wrote: Blizzards decision to keep in frost and KSS for another season simply has me stunned, I have no idea what makes them think overplayed maps need another half year of playtime when theres so many new maps trying to squeze their way in. There were a lot of complaints last season because the map pools for SSL, GSL and Proleague were completely different from the ladder/WCS pool, so people couldn't turn to Koreans to learn stuff because they play entirely diffferent maps anyway. To fix that, they're now aligning the KR tournament pool closer to the regular ladder pool. But the leagues have already started up using Sejong and Frost. The GSL map pool this season: Sejong Frost Dusk Frozen Lerilak Rak'Shir Orbital SSL: Sejong Frost Dusk Frozen Invader Ruins of Endion Ulrena As you can see, only 4 of those overlap. Meaning to achieve their goal of aligning tournament and ladder pools, they have little choice but to use Frost and Sejong. With Frost especially since there were almost no 4-spawn maps in the TLMC finals. | ||
Liquid`Snute
Norway839 Posts
On June 04 2016 05:58 Shellshock wrote: Show nested quote + On June 04 2016 02:57 Nerchio wrote: Meh New Gettysburg wasn't that good of a map, island bases are boring and the rest of the map is too straightforward thought for sure they would add Dasan Station after singling out Snute to talk to him about how great his game was on the map haha xd i hope you read my post about it because there were greater Human Errors made during that series than my choice of strategy on that map, i don't mind being called out for losing one map with a dumb strat, the rest of the story was just a shitty experience so it's not very pleasant to be reminded of :D on topic i think gettysburg is not that great, dusk towers and ulrena fill its role much better. it's just too stale like newkirk precinct version 1 and the islands don't contribute much to the map with 6 1/2 bases easily available on the ground. the bridge is a bit silly compared to ulrena's as well. maybe there's something to it, but overall i wouldn't rate it too highly compared to other maps. don't care much about the potential ui change. it might help players to see worker supply but sooner or later we'll end up with full observer interface and it will be a bit weird if MPM, GPM, army supply, army values, etc begin to show too. | ||
Incognoto
France10234 Posts
age of empires has had this feature since 1950 | ||
FuFighter
Germany60 Posts
On June 04 2016 17:30 opisska wrote: To me pros/GMs speaking against any UI improvements is just inconsiderate. Yeah, we get it, you are GOOD. We aren't. The game is difficult as fuck. Every small accessibility change makes it more fun to me. Why can't I have it just because you think it makes you less special? I really hate this kind of thinking. Finally someone said it! Thank you so much for this. It really is annoying to hear this argument with every QOL change. And it's not much more than that tbh. And clearly worker count above bases, worker auto-split at the beginnig or rally points to minerals haven't made the game too easy. Neither will this, should it go through. I have stopped playing SC II a long time ago and nearly stopped watching although it has been a huge part of my life for quite some time. Of course this change won't bring me back but it is changes like this that make the game much more enjoyable and accessable for people that don't have the time to play all that much. As if it hasn't been pointed out enough that you need an active player base in order for a game to be successful and to support a pro scene. It's this elitst bullsh*t that drove me away from SC II | ||
[PkF] Wire
France24187 Posts
On June 04 2016 17:29 Ej_ wrote: Show nested quote + On June 04 2016 05:40 Scarlett` wrote: On June 04 2016 05:37 Charoisaur wrote: On June 04 2016 05:34 atrox_ wrote: I'm not one to spout "it's making the game easier", but, when they added workers on patches? why? it's not hard to quick drag box and count. Adding an overall worker count? Why? What purpose does it add other than taking away an action that requires you to invest some human resource into checking I'm normally one who doesn't want the game to be easier but I really don't think it will make a huge difference. Lower level players may be able to hit worker benchmarks easier but for high level players it really doesn't matter. In unusual situations it will really make it easier for pros even and it will be easier for not top level pros to have exactly what they want in terms of workers all the time (in WoL almost every pro made mistakes with saturation b4 the counter was added above bases; and i was against that change as well) agreed, this is another step in the wrong direction agree as well. On June 04 2016 19:47 Liquid`Snute wrote: don't care much about the potential ui change. it might help players to see worker supply but sooner or later we'll end up with full observer interface and it will be a bit weird if MPM, GPM, army supply, army values, etc begin to show too. If this is the direction we're heading to, I'd rather they do nothing at all. EDIT : maybe we could have a poll about worker UI in the OP ? | ||
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