EDIT: The above seems kinda QQ'ish, but what I tried to convey is that in reality the HL ladder is still far from sunshine and rainbows. I'll climb back up soon enough
General Discussion Chromie Patch - Page 16
Forum Index > Heroes of the Storm |
Ghostcom
Denmark4776 Posts
EDIT: The above seems kinda QQ'ish, but what I tried to convey is that in reality the HL ladder is still far from sunshine and rainbows. I'll climb back up soon enough | ||
karazax
United States3737 Posts
Kael'thas Basic Abilities
Developer Comments: Kael’thas’ damage is a bit too high, so we’re nerfing his single-target Living Bomb damage by 10%. While we were successful at giving him some weaknesses by reducing his survivability and removing Bolt of the Storm, he is still able to put out more single-target damage than we’re comfortable with. We want to point him towards being more of an AoE mage, and this is the beginning of that process. Expect to see some tweaks in the future to continue pointing him in that direction. Chromie Basic Abilities
Developer Comments: We want to play up the strategic positioning that Chromie uses to stay alive. As such, we are making Time Traps less of a Mana drain and increasing their range so Chromie players are encouraged to reposition the traps where it will offer the best benefit.We are also increasing the Health of the traps so that they don’t die as frequently to incidental damage. These buffs will make it easier for Chromie to protect herself from the enemies that she knows are coming…or will know were coming… time dragons are confusing. Support Rehgar Stats
Basic Abilities
Talents
Developer Comments: Rehgar is still performing too well in competitive play. We agree with the majority of the community that we’d rather see him being a more aggressive support, so we’re offsetting some of the healing nerfs by increasing his damage potential. This should be an overall nerf to Rehgar, but he is almost universally regarded as one of the best supports at all levels of play and with all team compositions. These should bring him in line while also rewarding those behind-biting plays that everyone loves. Bug Fixes
| ||
ThomasjServo
15244 Posts
Only way to really fix support is to deepen the pool. There are just too few supports. | ||
Foxxan
Sweden3427 Posts
| ||
Ej_
47656 Posts
| ||
karazax
United States3737 Posts
Also Blzz Spyrian said: We're actually not going to move forward with removing Tracer from draft/competitive game modes for now, as we're working to hotfix this bug as soon as we can. We're currently targeting a fix to roll out as early as tomorrow morning, and we'll keep you updated as we have more info. | ||
Foxxan
Sweden3427 Posts
Master division doesnt even exist right now. | ||
Foxxan
Sweden3427 Posts
If so, how can you get Minus after a win? :o | ||
Ej_
47656 Posts
On June 21 2016 19:54 Foxxan wrote: What does personal rank adjustment mean? Is that your mmr? If so, how can you get Minus after a win? :o if you were losing a lot before your wins, system assumes you aren't good and takes away points from you if you were winning a lot before your losses, it does the opposite and takes away less points from you | ||
karazax
United States3737 Posts
On June 21 2016 19:37 Foxxan wrote: This ladder kinda proofs that there are so few people playing this game(?) Master division doesnt even exist right now. It proves that there aren't a lot of people at Grand Master MMR, which has to fill up before there will be a Masters division. Most players will never be at that level. The top of the Grand Masters isn't the highest MMR players with this system. It's a system that values massive amounts of games over MMR as you see lower "ranked" grandmasters picking bans over those in the top 10. So lots of people just haven't played enough games to grind to where they "belong". | ||
Foxxan
Sweden3427 Posts
What does opponent favored adjustment mean then? If its +, it means they are favored? And minus, it means My team was is favored? | ||
Foxxan
Sweden3427 Posts
On June 21 2016 20:25 karazax wrote: It proves that there aren't a lot of people at Grand Master MMR, which has to fill up before there will be a Masters division. Most players will never be at that level. The top of the Grand Masters isn't the highest MMR players with this system. It's a system that values massive amounts of games over MMR as you see lower "ranked" grandmasters picking bans over those in the top 10. So lots of people just haven't played enough games to grind to where they "belong". But it says TOp500 Gets into Grandmaster while outside of that its masters. Right now only top 200 exists and if u start to lose while at #200 you will get demoted to diamond. | ||
Leolio
France633 Posts
Nice to see Chromie buffed but she didn't have mana issues except very early. I keep playing her in unranked and it's huge fun, but I don't think I'll ever play her in ranked. You need to pick her in the bottom of the draft (since Illidan, Tracer, Zera, Nova, Fals and Dehaka hard counter her so much), and there needs to be an assassin spot available in your team. Then I have no reason to not go Nova. Tanky team ? Nova's slightly better vs them late game. Squishy opponents ? Nova's better. Nova's taken by the opponent ? She'll kill Chromie all game. Nova's on your team ? Too squishy, positioned too far from the team, they'll only have 3 bodies in fights. Nova's banned by the opponent ? Sure, but that won't happen very often. In the end, Chromie is a cheese pick, Nova is a cheese pick, I'm a fucking cheeser. | ||
Ej_
47656 Posts
On June 21 2016 21:46 Leolio wrote: About Rehgar's nerf: He's been the best support since february. We kept whining how dominant he was, even recently. It's really a late nerf. rehgar is so dominant because the only other support that has both burst and sustain is monk and people can't play monk, he's not actually as powerful as the statistics make him out to be | ||
ThomasjServo
15244 Posts
On June 21 2016 21:59 Ej_ wrote: rehgar is so dominant because the only other support that has both burst and sustain is monk and people can't play monk, he's not actually as powerful as the statistics make him out to be Well they did turn him up to 11 completely out of the blue as well. | ||
karazax
United States3737 Posts
On June 21 2016 20:28 Foxxan wrote: But it says TOp500 Gets into Grandmaster while outside of that its masters. Right now only top 200 exists and if u start to lose while at #200 you will get demoted to diamond. It's not just top 500 players over all, it's top 500 who have played and won enough games to make it to masters. Since Diamond 3 is the highest you can start off with, that is why there aren't 500 in Grandmasters yet. | ||
Ej_
47656 Posts
On June 21 2016 22:06 ThomasjServo wrote: Well they did turn him up to 11 completely out of the blue as well. and then kept nerfing him every matchup without actually addressing the issue of other supports underperforming with stun nerfs (uther, tyrande) and rehgar being by far the easiest to play at casual level (besides medic who blizzard ignored because of her irrelevance in high mmr games) | ||
Leolio
France633 Posts
| ||
SC2Toastie
Netherlands5725 Posts
Which is exactly the same case as it is now, and his single target damage is 10% lower (bad for his blowup), and any situation in which the enemy gets 5 man gusted usually ends in a wipe. this site man. | ||
ThomasjServo
15244 Posts
On June 22 2016 01:57 SC2Toastie wrote: All of Reddit seems to think that reducing Kael Thas' single target damage on Living Bomb is actually "A HUGE NERF TO THE MOST OP FUCKING HERO IN THE GAME" because if you hit Mighty Gust and the bomb spreads with Master of Flames Kaelthas can 100-0 the entire enemy team! Which is exactly the same case as it is now, and his single target damage is 10% lower (bad for his blowup), and any situation in which the enemy gets 5 man gusted usually ends in a wipe. this site man. You clearly haven't heard that every change to meta heroes is either objectively the most OP change ever, or makes them literally unplayable. | ||
| ||