Ladder Revamp - Page 5
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TronJovolta
United States323 Posts
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JamazVu
Peru77 Posts
Whats the point of showing our MMR? IMo its just like in dota2 it will probably add more pressure and frustration(when losing, specially losing streaks) | ||
seemsgood
5527 Posts
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IArako
Germany194 Posts
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Cricketer12
United States13866 Posts
Either way, great to see it now as opposed to never. | ||
JacobShock
Denmark2485 Posts
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Frawz
United States9 Posts
Ladder Points? so what do they actually count for ? well you get ladder points and based on other players in your division you are placed in 25th 10th 2nd etc etc , but after its all said and done you have milestones that you can look back and see how you done in the past. pretty simple i think to get people to possible play more they should allow once a season is over say i finished with 1250 ladder points. they go to our "B.net Bank" where we can use those ladder points to buy things like "portraits , skins , animations , custom profiles t-shirts, blizzard key chains for example , chat room banners , etc etc . of course these points won't carry on to our next season as ladder points , we will as usual just revert back to zero as normal. but they will be added to our "b.net bank"account. Imagine grinding out the ladder not just for promotions but also get credits for some blizzard loot! I just feel that this will give an incentive for people to ladder more!! what do you all think? | ||
Excalibur_Z
United States12184 Posts
On June 23 2016 08:59 Frawz wrote: I saw a video for what blizzard has plans for the ladder revamp and i thought i might as well throw this is to see what everyone thinks about it. Ladder Points? so what do they actually count for ? well you get ladder points and based on other players in your division you are placed in 25th 10th 2nd etc etc , but after its all said and done you have milestones that you can look back and see how you done in the past. pretty simple i think to get people to possible play more they should allow once a season is over say i finished with 1250 ladder points. they go to our "B.net Bank" where we can use those ladder points to buy things like "portraits , skins , animations , custom profiles t-shirts, blizzard key chains for example , chat room banners , etc etc . of course these points won't carry on to our next season as ladder points , we will as usual just revert back to zero as normal. but they will be added to our "b.net bank"account. Imagine grinding out the ladder not just for promotions but also get credits for some blizzard loot! I just feel that this will give an incentive for people to ladder more!! what do you all think? So this is going to sound kind of lame, but points are there primarily to drive activity. I made some suggestions for improvement to the ladder system which were mostly centered around ranking directly by MMR. The problem with that is that once you reach your skill potential, your MMR kind of stagnates (it might hover +/-100 of your potential, or however wide your personal uncertainty is), and when things stagnate, they become boring. I didn't really have a good answer for how to drive activity and keep people interested in coming back. That's why the bonus pool still exists, and that's why points still exist. They're not really connected to anything useful like promotion (except for the bonus pool in determining GM eligibility) but they still give you a more immediate-term goal of "if I get 10 more points I can be rank 4 in my division instead of rank 5", and those little "mini-goals" can push some players into playing one more game, which is honestly fine. | ||
ilikeredheads
Canada1995 Posts
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Drmooose
United States390 Posts
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aDyingApril
13 Posts
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lichter
1001 YEARS KESPAJAIL22271 Posts
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paralleluniverse
4065 Posts
This isn't even a revamp. Looking at 1:09 of the video, we see that there are only 3 minimal changes. 1. Leagues are split into 3. 2. Your MMR is displayed. 3. GM updates daily. In particular, 1:09 confirms the following problems remains completely unaddressed: 1. Divisions of 100 arbitrary and meaningless players stays. 2. Points, which is mostly progression based, not skill based stays. 3. Bonus pool, which is what makes points progression based, also stays. 4. You can see your MMR, but you CANNOT see the MMR of other players in the ranking, so that you CANNOT compare your skill with other players in the ranking. 5. Players can't be ranked by MMR, that is they can't be ranked by skill. So how can it be about accuracy and transparency when you can't even compare the MMR (skill) of players in the ranking? Overwatch completely flip-flop from a pure progression-based Hearthstone-style ladder to a pure skill-based Dota2-style ladder in the span of 3 months while this "revamp" has become more and more disappointing over the 8 months we've known about it. Take the hint from Overwatch. These changes are needed: 1. Remove divisions and rank everyone from the same league tier together. 2. Display the MMR of all players in the ranking. 3. Allow the ranking to be sortable by MMR and filterable by active players. 4. Remove bonus pool or at least reduce it my an extremely significant amount. 5. Increase the number of league tiers, to 5 or 10. 6. Display percentile of MMR. | ||
jedi1982
United States172 Posts
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Charoisaur
Germany15681 Posts
On June 23 2016 10:46 paralleluniverse wrote: D 2. Points, which is mostly progression based, not skill based stays. 3. Bonus pool, which is what makes points progression based, also stays. if the bonus pool is spend the ladder points are a quite accurate reflection of skill. On June 23 2016 10:46 paralleluniverse wrote: These changes are needed: 1. Remove divisions and rank everyone from the same league tier together. 2. Display the MMR of all players in the ranking. 3. Allow the ranking to be sortable by MMR and filterable by active players. 4. Remove bonus pool or at least reduce it my an extremely significant amount. 5. Increase the number of league tiers, to 5 or 10. 6. Display percentile of MMR. those changes would be terrible and would make laddering extremely unmotivating. what encourages you more to ladder actively? Seeing you're 2nd in your division or seeing you're 2000th from all players in the league. | ||
frznpogo
1 Post
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necrosexy
451 Posts
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ZixseN
Thailand10 Posts
On June 23 2016 10:09 Excalibur_Z wrote: So this is going to sound kind of lame, but points are there primarily to drive activity. I made some suggestions for improvement to the ladder system which were mostly centered around ranking directly by MMR. The problem with that is that once you reach your skill potential, your MMR kind of stagnates (it might hover +/-100 of your potential, or however wide your personal uncertainty is), and when things stagnate, they become boring. I didn't really have a good answer for how to drive activity and keep people interested in coming back. That's why the bonus pool still exists, and that's why points still exist. They're not really connected to anything useful like promotion (except for the bonus pool in determining GM eligibility) but they still give you a more immediate-term goal of "if I get 10 more points I can be rank 4 in my division instead of rank 5", and those little "mini-goals" can push some players into playing one more game, which is honestly fine. But as you said on the ladder threads "Once your MMR reaches a certain threshold you may be eligible for promotion." How about the ladder point matter on "if I get 10 more points I can be rank 4 in my division instead of rank 5" ? | ||
iamkaokao
108 Posts
1. Leagues are split into 3. 2. Your MMR is displayed. 3. GM updates daily. Having your MMR displayed isnt minimal , who cares about leagues and splits if you can see their MMR? , it goes up and down accordingly to your opponent MMR meaning bad diamonds will have terrible MMRs even if they are in the top 10 basically divisions are irrelevant if you can see their real level (MMR) , the higher the MMR your opponent has the more points you will get , and viceversa | ||
SpaceJam
United States116 Posts
PRAISE HIM | ||
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