General Discussion Gul'dan patch - Page 7
Forum Index > Heroes of the Storm |
karazax
United States3737 Posts
| ||
Ej_
47656 Posts
Kerrigan is massively overpowered, holy shit | ||
karazax
United States3737 Posts
| ||
Superbanana
2369 Posts
On July 17 2016 00:51 karazax wrote: It's unexpected but the (admittedly very low sample size) highest win rate Kerrigan build on hotslogs.com is:
My only surprise is psionic pulse, otherwise its the first thing that came to me when i saw the patch. | ||
Ej_
47656 Posts
On July 17 2016 02:46 Superbanana wrote: My only surprise is psionic pulse, otherwise its the first thing that came to me when i saw the patch. this is for the mega aoe potential, this build has insane teamfighting, insane 1v1 and insane waveclear, Kerrigan is basically tier S melee assassin now any 2 man combo becomes a slaughterhouse, regardless of who you trap | ||
Cyanocyst
2222 Posts
On July 17 2016 04:07 Ej_ wrote: this is for the mega aoe potential, this build has insane teamfighting, insane 1v1 and insane waveclear, Kerrigan is basically tier S melee assassin now any 2 man combo becomes a slaughterhouse, regardless of who you trap Never tried this, i was going with Siphon, Aoe Attacks, at 1 and 4, and same from there on out. Idea being, Let me farm these minions before a big fight breaks out so i can hop in with 40 percent my heath in shielding. Feels quite weak early, but very strong late. Sharpened blades probably has a good argument for its use, able to secure kills better ganking early. Though Psionic pulse, 24 dmg? that doesn't seem great. Though feel like mutually exclusivity of Battle momentum, and Assimilation Mastery is a bit of a nerf in her talent tree. Moving AM to 13 would make her a monster. | ||
Ej_
47656 Posts
On July 17 2016 04:48 Cyanocyst wrote: Never tried this, i was going with Siphon, Aoe Attacks, at 1 and 4, and same from there on out. Idea being, Let me farm these minions before a big fight breaks out so i can hop in with 40 percent my heath in shielding. Feels quite weak early, but very strong late. Sharpened blades probably has a good argument for its use, able to secure kills better ganking early. Though Psionic pulse, 24 dmg? that doesn't seem great. Though feel like mutually exclusivity of Battle momentum, and Assimilation Mastery is a bit of a nerf in her talent tree. Moving AM to 13 would make her a monster. try it, I was doing 1v3 vs lili chen and chen clone with this build | ||
Ej_
47656 Posts
So I think that whenever you get to punch as monk, just take insight, gr8 talent I rate 8/8 infinite sustain and more healing | ||
Superbanana
2369 Posts
On July 17 2016 04:48 Cyanocyst wrote: Never tried this, i was going with Siphon, Aoe Attacks, at 1 and 4, and same from there on out. Idea being, Let me farm these minions before a big fight breaks out so i can hop in with 40 percent my heath in shielding. Feels quite weak early, but very strong late. Sharpened blades probably has a good argument for its use, able to secure kills better ganking early. Though Psionic pulse, 24 dmg? that doesn't seem great. Though feel like mutually exclusivity of Battle momentum, and Assimilation Mastery is a bit of a nerf in her talent tree. Moving AM to 13 would make her a monster. Sharpened blades gives extra burst, W actually does a lot of damage on top of the stun. I don't think it loses value late game. Psionic pulse is 48 per second, lasting 5 secs, so im guessing its 2 ticks per second? To put in perspective, immolation is 22/s lasting 4 seconds. Just checked values on shop, playing i figured it helps a lot with mercs so i believe its considerable damage. | ||
Ramiz1989
12124 Posts
Level 20 Kerrigan here. Basically, they gave her too much damage. Kerrigan is difficult to balance because her trait means that she gets shields proportional to the amount of damage she deals. So damage buffs for her are worth more than damage buffs to other characters. After a certain threshold of damage output, her trait creates a positive feedback loop where she inflicts enough damage to kill her opponents while keeping enough sustain to survive on shields. It was really hard and took a lot of skill to get to that threshold point in her last version; usually needed a maelstrom hitting 3 or more people and often aggressive defense as well. You had to know when you could do that without getting killed. A lot of people got distracted by the nerf to siphoning impact because it removed her health sustain on her Q, but she doesn't need it anymore. She deals enough damage to get sustain on shields now. They didn't need to buff psionic pulse. It's damage output is too much right now; especially since it is part of her combo so she'll be using it all the time. Expect a nerf to psionic pulse and perhaps also her basic stats. I don't know why they buffed so many things with her at once, instead of making more gradual changes. I'm actually disappointed in the changes. They lowered her skill floor and possibly her skill cap by making her tankier, and when the inevitable nerfs come, I'm concerned she will be less fun to play than she was before. | ||
ThomasjServo
15244 Posts
| ||
Ramiz1989
12124 Posts
On July 17 2016 14:34 ThomasjServo wrote: Has anyone noted an uptick in Jaina play besides me? Seems like there is always someone trying to make her work in Unranked She is working quite well against teams that don't have diving potential honestly. Ring of Frost + Blizzard on 2+ heroes has ended many games so far, and in my team pretty much all 5 of us played here before so I see her a lot on my team now. Her win rates improved quite a bit since the patch. | ||
Thezzy
Netherlands2117 Posts
On July 17 2016 07:26 Ramiz1989 wrote: There is a nice reddit post about Kerrigan: She still needs some support though. Stuns and interrupts still work well on her since they prevent her from generating shields. I still need to get into a game where I have a good Uther supporting me to really notice the new changes. Psionic Pulse does about 500 damage over 5 seconds at level 20. That's effectively a 125% Ravage worth of damage. With the drag and stun duration you can expect most of it to land on the target so the damage boost is significant. With the 30% damage boost the stun does about 750 damage at level 20. All put together with Double Strike you can do about 3000 damage in a fully landed combo with buffed AA's calculated in over the full duration. | ||
Larkin
United Kingdom7161 Posts
On July 17 2016 07:06 Ej_ wrote: Today's discovery: insight monk is amazing if you can complete the quest relatively fast. If you can't, the lack of healing early is too much of a liability. So I think that whenever you get to punch as monk, just take insight, gr8 talent I rate 8/8 infinite sustain and more healing Yea, I completed the quest around level 7-8 and the healing potential if you take Echo of Heaven at 7 aka don't need Cleanse is insane, you can pretty much hit W all the time as long as you're attacking and you'll be constantly healing, even better with Circle of Life at 16. | ||
Foxxan
Sweden3427 Posts
Tomb of the spider Queen. Leoric rushes one of our keeps and suicides regularly. Note, the ammo gets drained eventually so if no one is there to defend he will kill it quite "fast". In my game, our li ming was camping our keep doing extra damage and picking the 3 blue things that drops of off him. So we fought in lanes 4v4. What he did after which was a huge mistake imo, went for another keep suiciding. If he went back to team instead they might be in a lead. Might be viable? I dont know. Maybe. Was kinda hard to play 100% when you thought leroic was throwing at first. | ||
Larkin
United Kingdom7161 Posts
On July 17 2016 23:50 Foxxan wrote: Thought he was feeding at first. After a few min i finally realised that what he is doing might be viable. Tomb of the spider Queen. Leoric rushes one of our keeps and suicides regularly. Note, the ammo gets drained eventually so if no one is there to defend he will kill it quite "fast". In my game, our li ming was camping our keep doing extra damage and picking the 3 blue things that drops of off him. So we fought in lanes 4v4. What he did after which was a huge mistake imo, went for another keep suiciding. If he went back to team instead they might be in a lead. Might be viable? I dont know. Maybe. Was kinda hard to play 100% when you thought leroic was throwing at first. You mean fort, right? It's kinda viable but less so since the Reanimation nerf. Gotta have a team for it. | ||
FeyFey
Germany10114 Posts
| ||
Foxxan
Sweden3427 Posts
I said keep and i meant keep. | ||
Valiver
Caldeum1976 Posts
| ||
FeyFey
Germany10114 Posts
| ||
| ||