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On July 17 2016 07:24 Superbanana wrote:Show nested quote +On July 17 2016 04:48 Cyanocyst wrote:On July 17 2016 04:07 Ej_ wrote:On July 17 2016 02:46 Superbanana wrote:On July 17 2016 00:51 karazax wrote:It's unexpected but the (admittedly very low sample size) highest win rate Kerrigan build on hotslogs.com is: - Sharpened Blades
- Psionic Pulse
- Assimilation Mastery
- Maelstrom
- Double Strike
- Aggressive Defense
- Omegastorm
My only surprise is psionic pulse, otherwise its the first thing that came to me when i saw the patch. this is for the mega aoe potential, this build has insane teamfighting, insane 1v1 and insane waveclear, Kerrigan is basically tier S melee assassin now any 2 man combo becomes a slaughterhouse, regardless of who you trap Never tried this, i was going with Siphon, Aoe Attacks, at 1 and 4, and same from there on out. Idea being, Let me farm these minions before a big fight breaks out so i can hop in with 40 percent my heath in shielding. Feels quite weak early, but very strong late. Sharpened blades probably has a good argument for its use, able to secure kills better ganking early. Though Psionic pulse, 24 dmg? that doesn't seem great. Though feel like mutually exclusivity of Battle momentum, and Assimilation Mastery is a bit of a nerf in her talent tree. Moving AM to 13 would make her a monster. Sharpened blades gives extra burst, W actually does a lot of damage on top of the stun. I don't think it loses value late game. Psionic pulse is 48 per second, lasting 5 secs, so im guessing its 2 ticks per second? To put in perspective, immolation is 22/s lasting 4 seconds. Just checked values on shop, playing i figured it helps a lot with mercs so i believe its considerable damage.
I honestly had no idea that it clicked dmg in to targets grasped over the duration they were affected by the grasp. Almost like a burning rage in a way.
Thats far better. I thought it was a flat one time 24 dmg applied to anyone caught in the grasp. which seems entirely not worth while.
Will try it once home.
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On July 18 2016 02:33 Valiver wrote: Well that exactly how Leoric was played when he first came out. Suicide and revive a few seconds later, deal a bunch of damage (with his Q doing double damage against buildings, and maybe minions, can't remember) and force the other team to deal with it. Ok didnt know. Did tomb of the spider queens exist back then? That was the map i saw this on and it looked to have potential actually. Get one keep, then stop suicide.
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On July 18 2016 05:40 Foxxan wrote:Show nested quote +On July 18 2016 02:33 Valiver wrote: Well that exactly how Leoric was played when he first came out. Suicide and revive a few seconds later, deal a bunch of damage (with his Q doing double damage against buildings, and maybe minions, can't remember) and force the other team to deal with it. Ok didnt know. Did tomb of the spider queens exist back then? That was the map i saw this on and it looked to have potential actually. Get one keep, then stop suicide.
Yeah, it existed. Diablo maps and towers of doom came later.
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On July 18 2016 05:46 MotherFox wrote:Show nested quote +On July 18 2016 05:40 Foxxan wrote:On July 18 2016 02:33 Valiver wrote: Well that exactly how Leoric was played when he first came out. Suicide and revive a few seconds later, deal a bunch of damage (with his Q doing double damage against buildings, and maybe minions, can't remember) and force the other team to deal with it. Ok didnt know. Did tomb of the spider queens exist back then? That was the map i saw this on and it looked to have potential actually. Get one keep, then stop suicide. Yeah, it existed. Diablo maps and towers of doom came later. Battlefield of Eternity existed back then as well, since it was released together with Butcher, and Leoric was released after the Butcher.
Played against Leoric like that like a week ago as well, except it was BoE and he needed less buildings to take down. We won every single Immortal but Catapults started applying pressure and if we didn't kill the Core with that last Immortal(and it was quite close) we would have lost because Leoric took down both of our lanes.
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Ye seems after the catapult changes, the strat might be strong again. Not that i know anything of why it stopped work before.
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they nerfed Leorics damage vs buildings. So you could just rush down a keep with any hero comp before he got anything done. Seems to me like nothing changed there except the damage increase of buildings, so it should be worse even. But I am playing Sylvie a ton right now, changes to minions just made her too good. And doubt a Leoric could win a race vs a Sylvanas. Muradin is awesome too though, no more Mana issues !
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Kerrigan feels like the new KT this patch, 58.3% win rate overall so far, and the top 6 most successful builds have win rates from 71.6%-81.7%
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On July 19 2016 08:10 karazax wrote: Kerrigan feels like the new KT this patch, 58.3% win rate overall so far, and the top 6 most successful builds have win rates from 71.6%-81.7% it's just the ravage build idiots keeping her from being the brokenest thing in the game
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Yes, that and not everyone can do Kerrigan's combo with any sort of consistency while KT is significantly easier to play, so Kerrigan still has a fairly low popularity at only 29% so far.
For supports, Brightwing sitting at 55.6% win rate over all. Current top win rate Brightwing build with 70.6% win rate:
1) Unfurling Spray 4) Manic Pixie 7) Mistified 10) Emerald Wind 13) Shield Dust 16) Bouncy Dust 20) Continuous Winds
2nd highest win rate 66.9% 1) Hyper Shift 4) Peekaboo! 7) Phase Shield 10) Blink Heal 13) Shield Dust 16) Critterize 20) Storm Shield
Looks like good talent diversity and some people's fears that she would no longer be playable were unfounded.
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I've yet to lose to a Kael'thas since the last patch in Master level HL, he gets through drafts fairly regularly now with Kerrigan bans becoming more common.
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On July 20 2016 01:18 Larkin wrote: I've yet to lose to a Kael'thas since the last patch in Master level HL, he gets through drafts fairly regularly now with Kerrigan bans becoming more common.
I kind of suspect that all the good KT's stopped playing KT. I haven't seen a KT land a stun since the patch.
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On July 20 2016 01:19 MotherFox wrote:Show nested quote +On July 20 2016 01:18 Larkin wrote: I've yet to lose to a Kael'thas since the last patch in Master level HL, he gets through drafts fairly regularly now with Kerrigan bans becoming more common. I kind of suspect that all the good KT's stopped playing KT. I haven't seen a KT land a stun since the patch.
Mm, and also that a lot of people don't have much practice with KT but pick him when they can because they feel they are supposed to - then make mistakes etc they perhaps wouldn't make with other heroes.
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I just got told no vikings without Abathur in Silver 3. I fucked around a lot drunk in my early HL days with HOTS. Is this a thingnow? Or was this just a bit of spesh.
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On July 20 2016 11:07 ThomasjServo wrote: I just got told no vikings without Abathur in Silver 3. I fucked around a lot drunk in my early HL days with HOTS. Is this a thingnow? Or was this just a bit of spesh. Actually I've heard "let's go vikings+abathur" story from my friend who was around silver MMR long time ago. It was strongly influenced by the old Liquid cheese with vikings/abathur/illidan You probably ran into someone who watched the new Liquid cheese of vikings/abathur/greymane
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Hotfix released today:
Bug Fixes
General
- Fixed an issue that could cause the game client to crash on startup for players using DirectX9-class video cards on Vista or later versions of Windows.
- DirectX11: Fixed an issue in which incorrect refresh rates could be applied when using monitors that support multiple refresh rates.
- Note: Monitor refresh rates that are set too low can cause poor perceived framerates.
Heroes and Talents
- Heroes who have unique Mounts, such as Zagara and Anub’arak, will no longer occasionally receive Horse Mounts in-game.
- Fixed an issue in which players who choose the Auto-Select Hero could receive an unowned or incorrect Mount in-game.
- Note: Players may still receive Mount Variations that they have not yet unlocked after choosing Auto-Select.
- Abathur: The Sustained Carapace Talent’s simple tooltip now properly indicates that the Talent increases the Shield amount.
- Azmodan: Bonus Globe of Annihilation damage earned via Taste for Blood can now properly stack up to a maximum of 500 damage, rather than 250.
- Greymane: Fixed an issue that could cause Go for the Throat’s cooldown to be permanently reduced to 60 seconds.
- Leoric: The Healing and damage done by a Drain Hope effect that is applied by the Death March Talent is now consistent with a standard Drain Hope cast.
- Lt. Morales: The Inoculation Talent now properly increases Safeguard’s Damage Reduction to 50% for the first 1.5 seconds of the Ability’s duration.
- Raynor: Heroic Ability cooldowns will now be properly reduced when a Hero is killed after learning the A Card to Play Talent.
- Rehgar: Learning the Blood and Thunder and Hunger of the Wolf Talents will no longer cause Basic Ability cooldowns to be reduced by 4 seconds, rather than 2 seconds, when attacking in Ghost Wolf form.
- Zagara: Enemies caught within Devouring Maw’s area of effect will now be properly pulled inside of the Maw.
- Zagara: Nydus Network’s detailed tooltip now properly lists the maximum number of Nydus Worms that can be active at any given time.
User Interface
- Abilities with global range can now be properly cast using the minimap when Quick Cast is set to “On”.
- Heroes who are banned during Draft Mode will now properly display their models on the draft screen.
- An “Unmet Requirements” notification will no longer display after finding a match while queued as a party for Unranked or Ranked matchmaking.
- The Healing Fountain Cooldown tooltip will now display its intended description text in non-English game clients.
- Fixed a rare issue that could prevent the player from clicking any buttons on the post-game Summary screen.
If you find a bug while playing Heroes of the Storm, be sure to check out our Known Issues List on the forums to see if we're already aware. If you don't find your bug listed there, please create a new thread on the Bug Report Forums, or add your experience to an existing conversation
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Blizzard did a balance team Q&A session on reddit today. Lots of changes planned for different heroes (Kerrigan, Greymane, Falstad, Butcher, Johanna, Valla, Kael'thas, Artanis, Chen are ones I saw mentioned for sure) but not much in the way of specifics on what those changes might be.
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On July 21 2016 08:59 karazax wrote:Blizzard did a balance team Q&A session on reddit today. Lots of changes planned for different heroes ( Kerrigan, Greymane, Falstad, Butcher, Johanna, Valla, Kael'thas, Artanis, Chen are ones I saw mentioned for sure) but not much in the way of specifics on what those changes might be. Here's hoping they nerf the first two and buff the last one marked. All sorely needed.
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just hope they don't specialize all the allround heroes like they did with Zagara. Who was already special because she only had summon spells. Oh and hopefully not to many more freaking quest talents.
Sigh I was so hoping for Arena, but its time to give up on it.
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On July 22 2016 04:13 FeyFey wrote: just hope they don't specialize all the allround heroes like they did with Zagara. Who was already special because she only had summon spells. Oh and hopefully not to many more freaking quest talents.
Sigh I was so hoping for Arena, but its time to give up on it. My guess is they are holding onto arena to announce and give a date with at Blizzcon. Something to pep up the player base at year end and pad out the money makers that are Overwatch, and HS.
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I mean, it would kind of suck if BlizCon came around and they didn't have much content to release at that time. They definitely have set it up now to where BlizCon is the point at which "wild and crazy enter the nexus", so that would be a good time to release arena (and maybe reveal the two starcraft maps in development.)
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