On May 31 2016 12:57 porkRaven wrote:
He means to say it is never getting updated.
He means to say it is never getting updated.
Really? Any official statement from Valve or so? This is bad, its really ruining the game and the reputation
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XDEKSDEEXD
622 Posts
May 31 2016 05:04 GMT
#1281
On May 31 2016 12:57 porkRaven wrote: He means to say it is never getting updated. Really? Any official statement from Valve or so? This is bad, its really ruining the game and the reputation | ||
porkRaven
United States953 Posts
May 31 2016 05:33 GMT
#1282
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Excludos
Norway7692 Posts
May 31 2016 07:43 GMT
#1283
On May 31 2016 08:57 GrandAquila wrote: So when is Valve going to fix this issue of hit reg? I have seen more and more people posting on reddit that their aim is 100% on someones head, they are not moving, 100% accurate and still not hit a headshot. This is very frustrating. Does Valve have any plan on fixing this at all? This is ruining both the game and the game's reputation... Remember not all weapons have a 100% first shot accuracy, especially at longer ranges. Thats why Deagles tend to be more of a game of bingo right now | ||
Tschis
Brazil1511 Posts
June 01 2016 02:31 GMT
#1284
I've done the port forwarding thing but still no one can connect to my server. They used to be able to do it. I'm not sure what is going on and I can't find any help anywhere. | ||
Excludos
Norway7692 Posts
June 01 2016 15:59 GMT
#1285
On June 01 2016 11:31 Tschis wrote: Does anyone know if there's any problem ongoing where you can't connect "to offline with bots" friends servers? I've done the port forwarding thing but still no one can connect to my server. They used to be able to do it. I'm not sure what is going on and I can't find any help anywhere. I honestly didn't know other's could connect to you when you played offline with bots in the first place, but if it worked before then make sure your router haven't given your computer a new ip address. When it's not statically linked, it can change once in a while, and since ports are forwarded to a specific ip, if yours is changed then it won't work anymore. Have your friends check if your port is open with something like nmap. | ||
Tschis
Brazil1511 Posts
June 01 2016 23:38 GMT
#1286
On June 02 2016 00:59 Excludos wrote: Show nested quote + On June 01 2016 11:31 Tschis wrote: Does anyone know if there's any problem ongoing where you can't connect "to offline with bots" friends servers? I've done the port forwarding thing but still no one can connect to my server. They used to be able to do it. I'm not sure what is going on and I can't find any help anywhere. I honestly didn't know other's could connect to you when you played offline with bots in the first place, but if it worked before then make sure your router haven't given your computer a new ip address. When it's not statically linked, it can change once in a while, and since ports are forwarded to a specific ip, if yours is changed then it won't work anymore. Have your friends check if your port is open with something like nmap. Yeah I've checked and it's the correct IP they're trying, also the correct IP being forwarded. But still, there's not even a message on my server log. | ||
XDEKSDEEXD
622 Posts
June 02 2016 03:00 GMT
#1287
When people say source 2 what does it mean? Does it mean they will do it much much later, or they will never do it? | ||
Nagisama
Canada4481 Posts
June 02 2016 03:12 GMT
#1288
On June 02 2016 12:00 GrandAquila wrote: So, all jokes aside, what is the answer? I would like to know when Valve will update it to eliminate this hit reg problems? When people say source 2 what does it mean? Does it mean they will do it much much later, or they will never do it? Nothing. There is no answer because Valve doesn't acknowledge it as an issue. If you want better hit reg, you're gonna have to play on 3rd party server providers, ESEA/FACEIT/CEVO/etc. If you want even better, you're gonna have to play on LAN. | ||
Branch.AUT
Austria820 Posts
June 12 2016 16:57 GMT
#1289
I need to practice spraying them down with an AK when they exit b tunnels on dust2, and I don't think I will find 5 people to just run at me pistol no armor for an hour in a row. | ||
lestye
United States4106 Posts
August 21 2016 09:56 GMT
#1290
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Ragnarork
France9034 Posts
August 21 2016 17:03 GMT
#1291
On August 21 2016 18:56 lestye wrote: What rules does Valve have for owning spots? Idk about Counterstrike but there have been orgs with 2 teams at TI in Dota. For the majors, the spot is owned by the lineup (at least 3 players). That's the only tournament they decide about, even though some tournament organizers tend to follow their procedure. But some others go with the org (like ESL in its Proleague, who kept Fnatic in despite 3 of the players of the lineup that owned the spot left the team). | ||
Clonester
Germany2808 Posts
August 21 2016 23:10 GMT
#1292
On August 21 2016 18:56 lestye wrote: What rules does Valve have for owning spots? Idk about Counterstrike but there have been orgs with 2 teams at TI in Dota. Is this connected to the reddit post "an entity owns 3/8 major spots..."? (An investment company owns SK, VP and Na'Vi) Valve never said anything about a org/company/holding whatever having more then one team of the same strengh. Riot got mad at some point at Samsung and some other LCK teams and forced them to shut down their 2nd teams (that have been equally strong and thus much better then NA/EU) but Valve never cared in Dota II, they didnt care about MVP Phoenix/MVP Hot6 and other who have been owned by the same company in Dota. EHOME or LGD got up to 5 teams at some point in time. In CS:GO there is also nothing about an Org owning more then one team of equal strengh and I guess, they do not care again. | ||
Sbrubbles
Brazil5763 Posts
August 25 2016 14:38 GMT
#1293
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Rebs
Pakistan10726 Posts
August 25 2016 16:56 GMT
#1294
On August 25 2016 23:38 Sbrubbles wrote: Is there any site that lists map winrate for each side (by competitive rank, preferably)? I often see people claiming "oh this map is T/CT favored" but I'd like to see some actual numbers. Yeah there are, you can probably google them. But competitive MM winrates even at the higher ranks arent a strong reflection. Mostly for 2 reasons. 1) T sides are generally weaker because its MM (thats just an observation playing at high ranks but I doubt the conventional wisdom is incorrect. So if someone says a map is T sided during your MM game that is generally a meaningless statement because alot of it is predicated on some measure of teamwork (provided all other things such as individual skill etc are generally equal) Maybe dust 2 is an exception. 2) The meta at the pro level is alot more nuanced with some maps becoming T or CT sided based on how the pro level meta evolves. | ||
DinoMight
United States3725 Posts
I'm just getting into it (played a ton of CS and CS Source before) and playing at my native 2560x1440. | ||
Excludos
Norway7692 Posts
On September 09 2016 22:39 DinoMight wrote: Quick Q - why do pros play on super low resolution? I'm just getting into it (played a ton of CS and CS Source before) and playing at my native 2560x1440. Habit, mostly. A lot of the pros have played the game since early 1.6 days, and changing just a single setting can fuck up their gameplay for a very long time. Same reason why you still find pro's playing in 4:3 on a widescreen display. The other is fps. Lower resolution usually means higher fps. Input delay is noticeable up to several hundred fps. | ||
DinoMight
United States3725 Posts
I'm on a pair of GTX 980Ti's so frame rates are not an issue. | ||
Ragnarork
France9034 Posts
Also, pros do not necessarily play with a super low resolution (for a standard definition of that concept, your native 2560x1440 is quite high IMO). As you can see here, it ranges from 800x600 up to the standard 1920x1080. | ||
DinoMight
United States3725 Posts
On September 10 2016 01:05 Ragnarork wrote: Honestly just try to find settings that visually suit you (both in terms of pleasant and readable), while maintaining a good framerate. Also, pros do not necessarily play with a super low resolution (for a standard definition of that concept, your native 2560x1440 is quite high IMO). As you can see here, it ranges from 800x600 up to the standard 1920x1080. Ok, thanks. Takeaway from this sheet is play at whatever makes you comfortable, it seems. I've always played at highest / native resolution so I'll keep doing that. | ||
DinoMight
United States3725 Posts
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