On August 22 2016 09:13 joust85 wrote: Arg. Followed all of the steps closely, but I can't seem to open a second instance of broodwar using ChaosLauncher. It either points me to the instance of starcraft already running, or simply crashes. Is there something obvious I'm doing wrong?
It is mentioned in important point 2
2)Some A.I. dont run with Multi-ChaosLuncher so you can play them on UDP if you have another computer.
You could use a virtual machine or a sandbox program as well to make it work.
On August 22 2016 21:07 ionONE wrote: I have tested all bots with a winrate +80% winrate, only Marian Devecka works so far following the videotutorial.
Did you make sure to download the BWAPI.dll for each bot as well.
LetaBot for example runs on BWAPI 3.7.4 whereas Marian Devecka runs on BWAPI 4
On August 22 2016 09:13 joust85 wrote: Arg. Followed all of the steps closely, but I can't seem to open a second instance of broodwar using ChaosLauncher. It either points me to the instance of starcraft already running, or simply crashes. Is there something obvious I'm doing wrong?
Make sure that you run the program in admin mode. Some bots requiere an aditional computer and create the game on UDP in order to AI to join the game.
I've been watching the SC AI Tournament stream for the past several days, and I have to say it's fascinating. I love how everyone makes unique bots that operate in distinct and weird ways. There's the Lurker-abusing leapfrog bot. There's the 1-base Zealot bash-your-head-against-the-opponent bot. And there's the super impressive macro-intensive strategic bots that will micro its units in some uncanny-valley facsimile of a human opponent.
But I love how the best, most undefeated, highest-ELO bot is one that just builds 16 cannons in its natural and goes for 2-base Carrier. Bots just have NO ANSWER to the Carrier unit and freak out whenever they see static defenses.
When I saw this thread I decided to give it a go. I followed the instructions in the video and everything is working great. KillerBot is up and running. Thanks for making this thread! It made the process super easy.
As with any AI it's not hard to abuse. KillerBot completely collapses to cheese, including any kind of cannon rush. It doesn't even react. You can kill it completely just doing some unorthodox shit.
Things get much more interesting in normal games.
If you're good at SC/BW you will still crush the AI. They can't compete with timing attacks, counters, and good harassment. But if you're not that good at SC/BW, especially multitasking? Well, I went for a sub-par build to see how things would play out. I supply blocked myself once, and I didn't harass much. Ultimately I got my expansion up with some light defenses.
And then KillerBot wrecked my shit with superior macro and some surprisingly reasonable Muta micro. It actually circled its Mutas around my defenses to hit my mineral line, and it kept poking at my bases (including my main) until it found a weakness. The AI could even determine if it had enough Mutas to overrun my defenses, at which point it would attack my dragoons or cannons and take them out. Really impressive work for an AI. It didn't care much for storms though.
I know a lot of people have "ladder anxiety" when playing against real people, even when it's just a friendly. If you're a new player who want to improve your mechanics without judgment, or if you just want to practice your build orders, I would probably recommend this approach. It will give you a much more realistic challenge than the standard SC/BW AI, and KillerBot's 12 hatch opening is the perfect thing to macro against. And if you get bored with KillerBot, there's like 100 other bots for different races.
If you leave any breathing room for Killerbot, it will have 70 drones and 3/4th of the map just 12 minutes into the game. Good luck with that. :D
The competition is really heating up. I hope the next AI tournament results will look like this: 1. Letabot 2. Killerbot 3. tscmoo
Although if Letabot and Killerbot meet in their current state, I think it will go to Killerbot, since Letabot is pretty much guaranteed to die to a Lurker opening.
By the way, the AI ladder seems to be quite erratic. Letabot 2015 had a 90% winrate just a few days ago, now it's at 55%. Might wanna change the system.
LetaBot is impressive. Various openings and really good micro.
Wonder if the bots will ever be able to deal with Lurkers properly. There's a good Lurker push bot that some times shows up in http://www.hitbox.tv/sscaitournament and it just kills.
On August 25 2016 00:44 snowfruit wrote: If you leave any breathing room for Killerbot, it will have 70 drones and 3/4th of the map just 12 minutes into the game. Good luck with that. :D
The competition is really heating up. I hope the next AI tournament results will look like this: 1. Letabot 2. Killerbot 3. tscmoo
Although if Letabot and Killerbot meet in their current state, I think it will go to Killerbot, since Letabot is pretty much guaranteed to die to a Lurker opening.
By the way, the AI ladder seems to be quite erratic. Letabot 2015 had a 90% winrate just a few days ago, now it's at 55%. Might wanna change the system.
That is the LetaBot submitted to the SSCAI 2015. I keep it around to collect data for my thesis. The LetaBot version I send to the CIG 2016 should be more consistent. It is currently at 85% and can be fount in the top 5.
I doubt that killerbot will be in the Top 3 in the SSCAI 2016. The latest version of my bot (not submitted) should be able to defeat it, and other bots also caught on to its strategy.
It will most likely be between the following Terran bots: - Iron Bot - Tscmoo - LetaBot - Krasi0
On August 25 2016 03:20 Aylear wrote: LetaBot is impressive. Various openings and really good micro.
Wonder if the bots will ever be able to deal with Lurkers properly. There's a good Lurker push bot that some times shows up in http://www.hitbox.tv/sscaitournament and it just kills.
It will be able to deal with lurkers once the MCTS is fully implemented. Then it will also have the concept of tank lines.
I haven't fully added the text mined build orders yet. So the openings will be more varied soon.
On August 25 2016 03:20 Aylear wrote: LetaBot is impressive. Various openings and really good micro.
Wonder if the bots will ever be able to deal with Lurkers properly. There's a good Lurker push bot that some times shows up in http://www.hitbox.tv/sscaitournament and it just kills.
It will be able to deal with lurkers once the MCTS is fully implemented. Then it will also have the concept of tank lines.
I haven't fully added the text mined build orders yet. So the openings will be more varied soon.
That's awesome! LetaBot is my favorite bot to watch right now. I'm looking forward to seeing the updated version.
Question: How did you deal with XIMP? Did you have to do anything special for it or did LetaBot's normal behavior counter the cannon wall-in? Seems like most bots are programmed to be scared of static defenses so XIMP just rolled people for a while.
On August 25 2016 03:20 Aylear wrote: LetaBot is impressive. Various openings and really good micro.
Wonder if the bots will ever be able to deal with Lurkers properly. There's a good Lurker push bot that some times shows up in http://www.hitbox.tv/sscaitournament and it just kills.
It will be able to deal with lurkers once the MCTS is fully implemented. Then it will also have the concept of tank lines.
I haven't fully added the text mined build orders yet. So the openings will be more varied soon.
That's awesome! LetaBot is my favorite bot to watch right now. I'm looking forward to seeing the updated version.
Question: How did you deal with XIMP? Did you have to do anything special for it or did LetaBot's normal behavior counter the cannon wall-in? Seems like most bots are programmed to be scared of static defenses so XIMP just rolled people for a while.
edit: wording
Just perform an early push whenever you see an early photon cannon.
On August 24 2016 11:02 Aylear wrote: I've been watching the SC AI Tournament stream for the past several days, and I have to say it's fascinating. I love how everyone makes unique bots that operate in distinct and weird ways. There's the Lurker-abusing leapfrog bot. There's the 1-base Zealot bash-your-head-against-the-opponent bot. And there's the super impressive macro-intensive strategic bots that will micro its units in some uncanny-valley facsimile of a human opponent.
But I love how the best, most undefeated, highest-ELO bot is one that just builds 16 cannons in its natural and goes for 2-base Carrier. Bots just have NO ANSWER to the Carrier unit and freak out whenever they see static defenses.
When I saw this thread I decided to give it a go. I followed the instructions in the video and everything is working great. KillerBot is up and running. Thanks for making this thread! It made the process super easy.
As with any AI it's not hard to abuse. KillerBot completely collapses to cheese, including any kind of cannon rush. It doesn't even react. You can kill it completely just doing some unorthodox shit.
Things get much more interesting in normal games.
If you're good at SC/BW you will still crush the AI. They can't compete with timing attacks, counters, and good harassment. But if you're not that good at SC/BW, especially multitasking? Well, I went for a sub-par build to see how things would play out. I supply blocked myself once, and I didn't harass much. Ultimately I got my expansion up with some light defenses.
And then KillerBot wrecked my shit with superior macro and some surprisingly reasonable Muta micro. It actually circled its Mutas around my defenses to hit my mineral line, and it kept poking at my bases (including my main) until it found a weakness. The AI could even determine if it had enough Mutas to overrun my defenses, at which point it would attack my dragoons or cannons and take them out. Really impressive work for an AI. It didn't care much for storms though.
I know a lot of people have "ladder anxiety" when playing against real people, even when it's just a friendly. If you're a new player who want to improve your mechanics without judgment, or if you just want to practice your build orders, I would probably recommend this approach. It will give you a much more realistic challenge than the standard SC/BW AI, and KillerBot's 12 hatch opening is the perfect thing to macro against. And if you get bored with KillerBot, there's like 100 other bots for different races.
Im glad you liked the thread. Ladder Anxiety is real!
Yes, if you let KillerBot grow (By not attacking ) has a solid macro, if you play a lot vs this A.I. will be very useful for developing SC macro skills.
On August 25 2016 00:44 snowfruit wrote: If you leave any breathing room for Killerbot, it will have 70 drones and 3/4th of the map just 12 minutes into the game. Good luck with that. :D
The competition is really heating up. I hope the next AI tournament results will look like this: 1. Letabot 2. Killerbot 3. tscmoo
Although if Letabot and Killerbot meet in their current state, I think it will go to Killerbot, since Letabot is pretty much guaranteed to die to a Lurker opening.
By the way, the AI ladder seems to be quite erratic. Letabot 2015 had a 90% winrate just a few days ago, now it's at 55%. Might wanna change the system.
Yes, KillerBot has amazing macro. Did you lose some games to A.I.?
On August 26 2016 02:46 tumejoramigo wrote: What is the bot with the carrier build?
It's Tomas Vajda / Ximp
On August 25 2016 05:42 LetaBot wrote: I doubt that killerbot will be in the Top 3 in the SSCAI 2016. The latest version of my bot (not submitted) should be able to defeat it, and other bots also caught on to its strategy.
It will most likely be between the following Terran bots: - Iron Bot - Tscmoo - LetaBot - Krasi0
Interesting. But after seeing krasi0 vs Killerbot in nepetas recent cast, I have to agree. I'm thinking too much in terms of AI vs human.
On August 25 2016 00:44 snowfruit wrote: If you leave any breathing room for Killerbot, it will have 70 drones and 3/4th of the map just 12 minutes into the game. Good luck with that. :D
The competition is really heating up. I hope the next AI tournament results will look like this: 1. Letabot 2. Killerbot 3. tscmoo
Although if Letabot and Killerbot meet in their current state, I think it will go to Killerbot, since Letabot is pretty much guaranteed to die to a Lurker opening.
By the way, the AI ladder seems to be quite erratic. Letabot 2015 had a 90% winrate just a few days ago, now it's at 55%. Might wanna change the system.
Yes, KillerBot has amazing macro. Did you lose some games to A.I.?
I lost a ton against AI. Though I won my first ladder game after that. :D
On August 25 2016 05:42 LetaBot wrote: I doubt that killerbot will be in the Top 3 in the SSCAI 2016. The latest version of my bot (not submitted) should be able to defeat it, and other bots also caught on to its strategy.
It will most likely be between the following Terran bots: - Iron Bot - Tscmoo - LetaBot - Krasi0
Interesting. But after seeing krasi0 vs Killerbot in nepetas recent cast, I have to agree. I'm thinking too much in terms of AI vs human.
On August 25 2016 00:44 snowfruit wrote: If you leave any breathing room for Killerbot, it will have 70 drones and 3/4th of the map just 12 minutes into the game. Good luck with that. :D
The competition is really heating up. I hope the next AI tournament results will look like this: 1. Letabot 2. Killerbot 3. tscmoo
Although if Letabot and Killerbot meet in their current state, I think it will go to Killerbot, since Letabot is pretty much guaranteed to die to a Lurker opening.
By the way, the AI ladder seems to be quite erratic. Letabot 2015 had a 90% winrate just a few days ago, now it's at 55%. Might wanna change the system.
Yes, KillerBot has amazing macro. Did you lose some games to A.I.?
I lost a ton against AI. Though I won my first ladder game after that. :D
For those of you who want to practice build orders and macro, I found three solid bots (1 for each race) that work on the current version of BWAPI by just downloading their .dlls from this page:
Krasi0, LetaBot (any version), and tscmoo need other versions or extra stuff, but those three function fine when following the video tutorial in the OP.
Unorthodox stuff still breaks them (gas steal Flash and see what happens) but they all provide a challenge if you let them do their thing. It's been fun exploring the AI world, I'm curious to see what they all can do.
On August 27 2016 11:04 Aylear wrote: For those of you who want to practice build orders and macro, I found three solid bots (1 for each race) that work on the current version of BWAPI by just downloading their .dlls from this page:
Krasi0, LetaBot (any version), and tscmoo need other versions or extra stuff, but those three function fine when following the video tutorial in the OP.
Unorthodox stuff still breaks them (gas steal Flash and see what happens) but they all provide a challenge if you let them do their thing. It's been fun exploring the AI world, I'm curious to see what they all can do.
For my bot you need to download the BWAPI.dll from the site and replace the BWAPI.dll from the chaoslaucher folder with the BWAPI.dll you download.
Huh, I tried that. LetaBot (CIG 2016) didn't move the SCVs at all so I figured it was broken.
Edit: Will do some testing, will report back.
Edit 2: Alright, so while using BWAPI 4.1.2 Injector [RELEASE], replacing the BWAPI.dll in /StarCraft/bwapi-data/BWAPI.dll with the one provided for LetaBot, and pointing the bwapi.ini to LetaBot.dll, Chaoslauncher (running in administrator mode) does not ever open a second instance of SC/BW. It does the usual "Mainthread already running" message but then does not open a new window, whereas it works with every other AI setup. I think this is the problem I ran into earlier as well. The "didn't move SCVs" may have been another Terran bot.
Edit 3: Out of curiosity, I started a 1v1 vs computer game in the single instance of SC/BW running LetaBot. It froze the window for a good minute, then it suddenly activated and crushed the computer in 16x speed. Still cannot open a second instance of Brood War.
On August 27 2016 11:35 Aylear wrote: Huh, I tried that. LetaBot (CIG 2016) didn't move the SCVs at all so I figured it was broken.
Edit: Will do some testing, will report back.
Edit 2: Alright, so while using BWAPI 4.1.2 Injector [RELEASE], replacing the BWAPI.dll in /StarCraft/bwapi-data/BWAPI.dll with the one provided for LetaBot, and pointing the bwapi.ini to LetaBot.dll, Chaoslauncher (running in administrator mode) does not ever open a second instance of SC/BW. It does the usual "Mainthread already running" message but then does not open a new window, whereas it works with every other AI setup. I think this is the problem I ran into earlier as well. The "didn't move SCVs" may have been another Terran bot.
Edit 3: Out of curiosity, I started a 1v1 vs computer game in the single instance of SC/BW running LetaBot. It froze the window for a good minute, then it suddenly activated and crushed the computer in 16x speed. Still cannot open a second instance of Brood War.
You should download the BWAPI 3.7.4 . That one has the .bat file you need to generate a multi instance hack for BWAPI 3.7.4 , it also has a chaoslaucher which is set up correctly for BWAPI 3.7.4