The PS4 Pro does not include a 4K UHD player because Sony believes that the market is moving away from physical media.
That’s according to SIE boss Andrew House, who told The Guardian that 4K streaming was a more important feature.
“Our feeling is that while physical media continues to be a big part of the games business, we see a trend on video towards streaming,” he said. “Certainly with our user base, it’s the second biggest use case for people’s time on the system so we place more emphasis on that area.”
House also added that it will not be possible to add 4K UHD to PS4 Pro via a firmware update, either.
At last night’s PlayStation Meeting Sony highlighted its ongoing relationship with Netflix, specifically mentioning its support for the service’s 4K content – which will include the second series of Narcos and the new Luke Cage show.
House said during the presentation that 6,000 hours’ worth of 4K content will be available on Netflix for PS4 Pro this year. It’s not yet known whether other 4K streaming services, such as Amazon Prime Video, will also be supported.
Sony launched its own 4K streaming service earlier this year.
There is no 4k console not for at least another 10 years or maybe less. A true 4k console would cost around $800 to 1200 bucks. Right now the battle is for the tech to streamline 60fps and 1080p.
Sony probably learned their lesson from the PS3. They almost lost the last gen because the system was overpriced at release. I don't think anybody but hardware enthusiasts would watch anything on blu-ray.
Despite its original plans, developer Bethesda will no longer be bringing support for mods to the PS4 version of Fallout 4 or the upcoming remastered version of Skyrim. "After months of discussion with Sony, we regret to say that while we have long been ready to offer mod support on PlayStation 4, Sony has informed us they will not approve user mods the way they should work: where users can do anything they want for either Fallout 4 or Skyrim Special Edition," Bethesda says.
Official modding tools first launched for the PC version of Fallout 4 back in April and came to the Xbox One in May. Mods for console games aren't typical, but Bethesda felt they were an integral part of the Fallout experience, helping to extend the life of the post-apocalyptic game with user-created content. "Our goal was to make mods easier and more accessible than ever before, for both the creators and the players," the developer said at the time. PS4 support was originally planned for June.
While for the time being the PS4 won't be getting mod support for Bethesda games, the developer says it's open to doing so in the future should Sony change its mind. "We consider this an important initiative and we hope to find other ways user mods can be available for our PlayStation audience," says Bethesda. "However, until Sony will allow us to offer proper mod support for PS4, that content for Fallout 4 and Skyrim on PlayStation 4 will not be available."
Can someone quickly explain to me what are the differences between a regular PS4 and the PS4 Pro? Is this the 4K console announced or it's something else?
Like: "oh for now you can VIEW 4k videos, but not play in 4k" and you gonna have to buy the 4k console in a few years... Seems like a bad deal if you already got a regular PS4/Xbox One.
On November 10 2016 22:21 Poopi wrote: Can someone quickly explain to me what are the differences between a regular PS4 and the PS4 Pro? Is this the 4K console announced or it's something else?
Like: "oh for now you can VIEW 4k videos, but not play in 4k" and you gonna have to buy the 4k console in a few years... Seems like a bad deal if you already got a regular PS4/Xbox One.
I HIGHLY recommend watching this review . In short, it CAN do 4k gaming, but only some games can support it, and only some games can even do it at all. Some of the games they tested were running @1440p, not 4k, hell, Skyrim was running at 4k but 30fps, Titanfall 2 was running @ 1440p, not 4k. Digital Foundry has some great videos when it comes to comparing the PS4 and the Pro, and if 4k is even possible on some games.
IMO if you already have a PS4, and don't have a 4k display, its not worth it. But, if your looking into getting a PS4, the Pro is probably the way to go, as its more future proof.
Im not sure how the PS4 Pro is more future proof, besides the extra resolution, all games more or less run at the same frame rate (multiplayer games are locked to the same frame rate for both consoles), and AFAIKthere will be no PS4Pro exclusives. So the PS4Pro will die once the PS4 die... and this is not like PC where you can get a new gpu to push higher frame rates, because the frames are decided by the developer and not the player
So, in all honestly, i dont see how the Ps4 Pro is a good idea in any possible way, the bump in resolution is nice, yes, but you need a 4k tv and it doesnt even have a 4K Blu ray player, so whats the deal ?
I dont know, but even with the Ps4 Pro, i still think the normal PS4 is the way to go, you save a ton of money and the difference is not that noticeable (IF sony keeps its word about games having to function in the same way), especially when you can find ps4s for $300-$350 with 3-4 games, while the PS4Pro is $399
sigh.... Will say this as Sony is leaps and bounds, it seems, are ahead of the VR game.
Just like any other VR headset, Sony’s PlayStation VR (PSVR) leaves plenty of room for improvement, and the company’s R&D division has a few ideas on where to take it on both a software and hardware level.
Dominic Mallinson, Senior Vice President of R&D at Sony Interactive Entertainment, spoke a little about the current areas of VR that the group is looking into in a video that ran before the company’s E3 press conference yesterday. You can see it below, the clip starts at around 43:20.
As we’ve heard before, Sony seems very interested in artificial intelligence, and using it to create believable virtual characters.
Mallinson spoke about ‘natural language understanding’, which he compared to voice operated platforms like Apple’s Siri, Amazon Echo. “Imagine you could use that to actually talk to game characters, to actually have a dialogue,” he said.
Building on that, the company’s also interested in affecting the virtual world around you with gaze tracking. Mallinson spoke about using the direction the player was looking to change the virtual world around them. You might stare at a character, for example, who might become uncomfortable after continued surveillance. Note his wording doesn’t specifically say eye-tracking, which would give games more accurate info about where a user is looking, but would require an upgrade on the hardware front.
Mallinson isn’t ruling out hardware upgrades though. He also spoke about VR displays, and the importance of integrating focus variation to simulate our real world vision.
“Now the eye does this all the time, and you don’t really think about it,” Mallinson said. “But in VR that doesn’t happen today.”
Indeed, when you put on a VR headset, everything in sight is perfectly in focus. It may not distract you — you may not even realise it — but this isn’t natural.
“What we want to do is we also want to bring that in so we have re-focusing in virtual reality,” Mallinson added. He said that, in the future, he believes headsets will be able to deliver both focus variation and 3D images. “That will give us the ultimate visual experience,” he said.
Finally, Mallinson looked far into the future with a concept he said was “almost in the realm of science fiction”: brain wave interfaces. With tech that could read the most basic impulses in your brain there’s a world of possibilites for VR.
“This is all ideas, this is all the future, looking just over the horizon,” Mallinard concluded. “And maybe we’ll see it, maybe we won’t.”
Just played a few of the demo games that came with the PSVR and I have to say I'm really impressed but understand that if VR is a child it has barely learned to crawl yet. That and the Playstation Camera needs to be vastly improved in the future.
VR is a tough sell for most people. Unlike current games, there are no "best practices" for VR games. They don't even know how to make a good UI or what gameplay should look like. The new resident evil was a good release, but there needs to be a ton of work done before VR can be a real thing.
There is also the problem that VR requires you to completely disconnect from the world. Giant Bomb interviewed some developers and they did not realize how big of a problem that would be until they started making software. Even with a pretty modest set up and headphones, someone would need to come up and touch you to get your attention.