Excited though!
Mass Effect: Andromeda - Page 2
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Blisse
Canada3710 Posts
Excited though! | ||
ApocAlypsE007
Israel1007 Posts
On September 12 2016 07:02 Clonester wrote: I just wanted to finally talk with Harbinger, while being in Harbinger and trying to Nuke the shit... all I got was some matrix level contstruction dude I couldnt care less. But whatever, that happens, when you kick your lead writer inbetween ME:2 and ME:3...all the dark energy references in ME:2 for nothing. I've heard that Bioware changed the ending to the current one because of a plot leak that detailed the dark energy ending. Anyway in Andromeda they clearly trying to escape the whole fiasco, as the arks launch before ME3 endings, possibly before the entirety of ME3's events. (After the mission to Thessia the Asari councilor told Shepard: "Plans to put in motion, continuety of civilization to consider", maybe it will be used in Andromeda) | ||
FeyFey
Germany10114 Posts
But it was used to much and usually resulted in really bad endings. So people don't want the whole save the universe stuff atm and developers are right to avoid it. So guess we are back to bad guy doing their thing crossing pathes with you only a couple of times to keep you motivated, while you do lenghty sidequests with little outside impact until the main plot bad guy starts their master plan. Basically just like the Prophecy bit, just not everyone screaming Dragonborn ! at ya. | ||
ApocAlypsE007
Israel1007 Posts
On September 12 2016 22:22 FeyFey wrote: Everyone tries to escape the guided by prophecy plotline atm. Its nice if you want to make a game with multiple pathes, because the prophecy main plot will always pull them together into one ending again. But it was used to much and usually resulted in really bad endings. So people don't want the whole save the universe stuff atm and developers are right to avoid it. So guess we are back to bad guy doing their thing crossing pathes with you only a couple of times to keep you motivated, while you do lenghty sidequests with little outside impact until the main plot bad guy starts their master plan. Basically just like the Prophecy bit, just not everyone screaming Dragonborn ! at ya. Wrong thread? There is nothing in Shepard's trilogy or ME:Andromeda suggesting any kind of prophecy o_O | ||
Clonester
Germany2808 Posts
On September 13 2016 04:30 ApocAlypsE007 wrote: Wrong thread? There is nothing in Shepard's trilogy or ME:Andromeda suggesting any kind of prophecy o_O Welp, there is some kind in ME 1-3: every now and then an ancient evil comes up wipes out everything that got into space. And soon they will come back and wipe the floor with everyone. It might not be named a prophecy and its not like some old wise guy told Shepard that, but thats what he finds out in the end by the information stripes he gets. And the games are then bound to follow this general "prophecy" till the ancient evil finally gets taken out. The prothean arthefacts Shepard hits up on Eden Prime and Virmire and the talks with Souvereign (the best dialog in the entire series) finally make up some kind of bigger prophecy plot. If Andromeda follows some kind of Ubisoft formula, it can kill itself. You can make games that are strongly driven by a main story, still some kind open and non "MMO-like" side quests. | ||
Ansinjunger
United States2451 Posts
On September 12 2016 04:55 Plansix wrote: If they can tighten up the Dragon Age 3 gameplay and make fewer useless side quests, I'll enjoy this game. I liked DA:I when it was focusing on teh main quest and important side quests. Not when it made me harvest elfroot until I wanted to die. I was literally bored to tears picking up stuff off the ground in DAI, yet I logged over 300 hours of play. I won't say it's half the game Witcher 3 is, but I've gotten a lot more replay value from DAI. The astrariums were fun, the shards were not; I got to change gender/race/class every time and flirt with a much more diverse cast. The excessive focus on being funny/cute pays off sometimes, like with Cassandra's romance novels or back with Mordin Solus before 'scientist salarian' got milked in ME3. Bioware has hopefully learned from games where it's actually fun to explore, like, well, Mass Effect 1. Just slapping on the open world tag doesn't make it true. I can't walk from Redcliffe village to Redcliffe castle. The events at Redcliffe castle, if you chose mages instead of templars, were really cool, but I still felt boxed in--in one of Biowares playgrounds, not a world. Defying physics in the MAKO in ME1 was better than sliding backward trying to jump up a rocky face in DAI. Holy crap was every rock and fallen tree limb a stumbling block for the Inquisitor. Jumping may have been a bit overboard in Xenoblade but it didn't frustrate. Characters mostly looked horrible in DAI. They looked better in DA2 and DAO. Even ME3 didn't look as bad. Somehow Morrigan looked perfect though. I've never been certain what's to blame, but often the Frostbite engine comes up. If that same engine is in effect when seeing the new FemShep, Ryder, then it appears they made huge improvements. The biggest improvement is getting as far away from those ME3 endings as possible. I still haven't been able to replay any ME game, and at times I really want to. A whole galaxy away will hopefully be far enough. | ||
Plansix
United States60190 Posts
I would rather games try and fail in amazing fashion and just play it safe. Its more interesting that way and we get better stories/gameplay. | ||
PoulsenB
Poland7686 Posts
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WolfintheSheep
Canada14127 Posts
On September 21 2016 04:17 Plansix wrote: The ME3 ended landed with the impact of a wet fart, but I appreciate that they shot the moon. No one had ever tired to link three games worth of story together before that(for good reason) and they were meet with a lot of problems along the way. But I liked the effort and it is a road map for other narrative games(Banner Saga for example). I would rather games try and fail in amazing fashion and just play it safe. Its more interesting that way and we get better stories/gameplay. I think the saddest part with ME3's ending wasn't that it failed, it's that it lost all its narrative to force an ending. There was framework in place for a well laid-out conclusion, and then they tossed it for a Deus Ex Machina. So a road map for future series, and a cautionary tale not to let ego trip you at the finish line. | ||
PoulsenB
Poland7686 Posts
The hype is real, I personally can't wait for Andromeda | ||
IAmWithStupid
Russian Federation1016 Posts
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Clonester
Germany2808 Posts
All the ideas sound great, they lay down a track to a great game, but then again, alot is still "what if?" and "what do I have really to do?" and more. | ||
akatama
Romania982 Posts
On November 14 2016 00:59 IAmWithStupid wrote: Hyperion? Sounds familiar... I wonder if Matt Horner is the captain. No, it's John Sheridan. | ||
deth2munkies
United States4051 Posts
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FeyFey
Germany10114 Posts
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Erasme
Bahamas15893 Posts
On September 11 2016 19:28 PoulsenB wrote: ugh, Asari are so squishy. How are you supposed to get a decent grip? I kinda like the fact that they do not flood us with info about the game, but on the other hand a little more general info would be nice. I guess we'll get some of that on the N7 Day. sex with a krogan when On November 02 2016 03:37 WolfintheSheep wrote: I think the saddest part with ME3's ending wasn't that it failed, it's that it lost all its narrative to force an ending. There was framework in place for a well laid-out conclusion, and then they tossed it for a Deus Ex Machina. So a road map for future series, and a cautionary tale not to let ego trip you at the finish line. I would like to point out that an unknown entity controlling all the robots in the citadel was hinted at in the first one! | ||
ZenithM
France15952 Posts
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TheFish7
United States2824 Posts
+ Show Spoiler + The ending you pick at the end of 3 really has no bearing at all on this game? That must mean that the main character has left for Andromeda prior to the events of ME3? Because it seems like at least one of those choices + Show Spoiler + controlling the reapers On November 14 2016 00:59 IAmWithStupid wrote: Hyperion? Sounds familiar... I wonder if Matt Horner is the captain. Sure does. | ||
BLinD-RawR
ALLEYCAT BLUES49035 Posts
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TheFish7
United States2824 Posts
But conceivably since the reapers hibernate in dark space it stands to reason that they could be sent between different galaxies. I always kind of assumed that the reapers were reaping more galaxies than just the milky way, but I guess I could be wrong there since they were created in the milky way and I don't recall any actual evidence to support my theory. A shepherd that controls the reapers might send them out to scout out the other galaxies, though I would think. I guess that since there is such a large amount of space/time between ours and andromeda galaxies that even the end of ME3 might not affect events in andromeda. Maybe the reapers are incapable of making it to another galaxy (but somehow humans manage to pull it off) Maybe all that is part of what the player has to discover. | ||
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