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After you attack together as a team on the point and you personally die in-game. What is the rule of thumb on when to move into the point or to stay back and wait for your teammates to rez to push together? Like how many people need to be still alive to not wait for others and try to push in hoping that you can help enough to not make it more worth to wait for the remaining allies to die, thereby giving up the point and doing a concentrated 2nd push?
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Does anyone know the speed payloads move with respect to the number of heroes nearby? Is it linear or diminishing returns? Is 1 hero 1/6 as slow as 6 heroes on the payload? Or will 4 heroes be the same speed as 5/6 heroes?
And when its being contested, does it require a 1:1 ratio to stop a payload from moving? Or can 1 hero stop it even if 3 opponents are near it? Of course those three will probably rip open that single hero, but I'm just curious.
I played a QM game where a single 76 pushed the payload nearly the entire length all by himself, while the 5 other members proceeded to massacre us before we could even see the payload.
That single 76 pushed it to the end very quickly, and that brought the question to mind.
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On December 03 2016 06:18 Jett.Jack.Alvir wrote: Does anyone know the speed payloads move with respect to the number of heroes nearby? Is it linear or diminishing returns? Is 1 hero 1/6 as slow as 6 heroes on the payload? Or will 4 heroes be the same speed as 5/6 heroes?
And when its being contested, does it require a 1:1 ratio to stop a payload from moving? Or can 1 hero stop it even if 3 opponents are near it? Of course those three will probably rip open that single hero, but I'm just curious.
I played a QM game where a single 76 pushed the payload nearly the entire length all by himself, while the 5 other members proceeded to massacre us before we could even see the payload.
That single 76 pushed it to the end very quickly, and that brought the question to mind.
Max payload speed is with 3 heroes, more does not effect it. 3 heroes is 25% faster than 1 hero, 2 heroes right in between that (I think, rough estimates).
If a payload or capture point is contested, no progress is made. Numbers from each team on point does not matter. Not to razz you or anything, but I'm shocked you don't know this one given the propensity for Lucio's to spend all game bouncing around the payload and block it.
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On December 03 2016 08:15 WolfintheSheep wrote:Show nested quote +On December 03 2016 06:18 Jett.Jack.Alvir wrote: Does anyone know the speed payloads move with respect to the number of heroes nearby? Is it linear or diminishing returns? Is 1 hero 1/6 as slow as 6 heroes on the payload? Or will 4 heroes be the same speed as 5/6 heroes?
And when its being contested, does it require a 1:1 ratio to stop a payload from moving? Or can 1 hero stop it even if 3 opponents are near it? Of course those three will probably rip open that single hero, but I'm just curious.
I played a QM game where a single 76 pushed the payload nearly the entire length all by himself, while the 5 other members proceeded to massacre us before we could even see the payload.
That single 76 pushed it to the end very quickly, and that brought the question to mind. Max payload speed is with 3 heroes, more does not effect it. 3 heroes is 25% faster than 1 hero, 2 heroes right in between that (I think, rough estimates). If a payload or capture point is contested, no progress is made. Numbers from each team on point does not matter. Not to razz you or anything, but I'm shocked you don't know this one given the propensity for Lucio's to spend all game bouncing around the payload and block it. LOL now that you mention it I remember a stupid Lucio stalling a payload all by himself. I wasn't paying attention to the cart though, I wanted to just kill that SOB
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Mexico2169 Posts
How does the ranking Works exactly? and whas a normal devation you can expect from your Rank up and down across seasons? Does Blizz resets MMR between seasons or just a soft reset or nothing?
I ask cause last season I was seeing changes of about 400 points. I would go down, then go back up to where I was, then go lower, stay there for a while, then back again. I though a range of 400 was kind of a lot, but I guess it's alright.
This ranked season however I got placed 700 points away from what I had last season, and I won 6 of the 10 placement matches, so it seems..weird. I also had more tan 50% winrate, not sure exactly what my % was, but it definitely was above 50.
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not a simple question. And it was talked about in the general thread. They just realigned the population, so nothing changed except that they use the whole spectrum of the 5k points now.
ranking is just a normal Elo so win and you get points, depends on several factors how much you get. MMR is not reset. But they play around after each season so far.
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On December 06 2016 21:32 FeyFey wrote: not a simple question. And it was talked about in the general thread. They just realigned the population, so nothing changed except that they use the whole spectrum of the 5k points now.
ranking is just a normal Elo so win and you get points, depends on several factors how much you get. MMR is not reset. But they play around after each season so far. It seems clumsy of them. People want to feel progress, if some guy with an arbitrary number of 2400 suddenly finds himself on 2100 and has trouble climbing up, they understandably feel bad. "Almost platinum" they'd feel... then, nope.
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it is easier to climb though, since you get more points now. And there is no unclumsy way of doing it, after a season where most people placed way to high. Unless you want them upping it to 7k and no one will ever place 0-2k. Either way every season was weird with placements so far and they still need to figure it out. Just like they have to adjust 2cp a lil, heh. So it feels shorter.
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Season 2 was rough because I had a long hard slide down the ladder despite becoming more accurate, better positioning, and general 'better' at the game. Perhaps it was also due to facing weaker opponents. Season 3 'feels' better because I'm slowly going up rather than continually sliding down.
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I hear OverWatch is a pretty good game(correct me if I'm wrong); I'm looking for something me and my girlfriend can whoop each other's asses in, and OverWatch seems like the perfect game. I have a ps4 but I need a game that we can both play, and it has to be competitive as fuck,
is this the right game ?
How much does it cost and what do I need to starT?
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Fonze, I don't know much about the PS4 version, but playing it on PC is fun and competitive. I'm sure you and your GF would have fun playing it.
I think you will both need the console and copy of the game to play together though. For PC its like that.
Maybe PS4 allows split screen multiplayer though. Like I said, don't know much about PS4 version.
Regardless, it is the right game to start. How much though I'm not sure.
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Our computers are HP pieces of shits, so yea, no-go on the computers.
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Overwatch is actually a bad game if your desire is playing against specific people. Unless you've got a full squad of 12 people for a custom game, or are willing to consign yourself to 1v1 (which is really not the game), then there's actually no way to force someone to be on the opposing side.
The game's more geared to teaming with people.
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fuuuuuuck.....bad news. nvm then
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how can I make myself play more competitive?
I always get home, eat, turn on overwatch, then tell myself that I'll play a few games of QP to warm up and then go competitive, but pretty much never do in the end, because anxiety or god knows what.
The best part is, that every time I play competitive, I love it. I have no problems with talking to people, or taking the lead in the game (however limited my knowledge may be) and the games are always a challenge and are great fun, so much in fact that I don't even want to play QP anymore after I do play comp. But next day the same thing happens again.
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Have a list detailing what you'll spend time on and write it down on a note next to your pc or something. Set an alarm on your phone. Little ways to nudge yourself towards competitive will help. If you know you like it, having a sort of anticipation for it might help. Or friend random people and plan a time to play competitive with them.
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Do what I do spend 5 minutes in practice range then play ranked.
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Agree few minutes training ground to warm up are more then enough. QP can be discouraging.
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why do people not charge up their arrow for split shot? I have seen streamers do this..... is it needed to charge for extra damage???
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