Mass Effect: Andromeda - Page 4
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ZenithM
France15952 Posts
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deth2munkies
United States4051 Posts
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Zinnwaldite
Norway1567 Posts
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ApocAlypsE007
Israel1007 Posts
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ZenithM
France15952 Posts
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TheFish7
United States2824 Posts
I would rank those bioware series like this: ME2 > ME1 > ME3 DA:O > DA:O-A > DA:I > DA2 | ||
Yurie
11533 Posts
On December 10 2016 09:41 TheFish7 wrote: Yea, I agree with that assesment. The ME games made for good but not great first person shooters. The story was enveloping and interesting and suspenseful but it kind of fell flat at times. It also famously had a bland ending. But flying around the galaxy exploring and landing on new planets was what made it for me. The level design was also quite good especially in 2 and even 3. I would rank those bioware series like this: ME2 > ME1 > ME3 DA:O > DA:O-A > DA:I > DA2 Personally I would rate it something like this: ME2 = ME3 > ME1 DA:O > DA2 > DA:O A > DA:I ME 2 and 3 had interesting story and well developed game play that worked if not being spectacular. They were fun games that didn't really let one down. ME1 had a lot of bland exploration content as filler. Something we are likely to get in the next one again. Origin is without doubt the best RPG in the Dragon Age universe. DA2 was a fun action RPG that reused its areas a bit too much, no real story or depth but still entertaining. DA:O A just cashed in on the main title and did more of it, was not really interesting to me. DA:I I never finished. Its combat was mind-numbingly boring and a lot of the places one visited made the game uninteresting. I just quit 2/3 into the game since I had learnt enough about my companions and nothing else held my interest. Was probably a bigger chance of me replaying for a different romance than actually finishing the game. Was the only part of the game that engaged me after 10h. (Was years since I played them so could recall wrong.) | ||
Vaelone
Finland4400 Posts
ME: 1 > 2 > 3 DA: O > I > 2 Origins being my favorite post KotoR era Bioware game. | ||
Yurie
11533 Posts
Seems to be focused on the one man army with one person being able to unlock everything or close to it by grinding out points. Based on a cursory glance of that trailer. | ||
ApocAlypsE007
Israel1007 Posts
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blade55555
United States17423 Posts
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eviltomahawk
United States11132 Posts
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PoulsenB
Poland7686 Posts
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Bacillus
Finland1825 Posts
I actually haven't played through ME3, so not sure if there's some interesting villainy going on. | ||
Andre
Slovenia3515 Posts
That said the option at the end felt cheap because he just gets rezzed...gotta have a final boss in video games!! | ||
Zinnwaldite
Norway1567 Posts
On December 10 2016 11:57 Vaelone wrote: Mass Effect 1 is actually my favorite in the series, it felt fresh at the time and is more RPG like than the sequels. Sure the copy pasted planets for exploration weren't great, but I'd take them over scanning anytime and I actually kind of liked exploring them. ME: 1 > 2 > 3 DA: O > I > 2 Origins being my favorite post KotoR era Bioware game. Mass effect 1 had a certain feel and mood that i would say is superior to the other games. | ||
TheEmulator
28057 Posts
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BreakfastBurrito
United States893 Posts
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PoulsenB
Poland7686 Posts
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Bacillus
Finland1825 Posts
On January 27 2017 07:45 Andre wrote: ^It's not really a sudden change of heart. You can try to convince Saren that what he's doing is wrong throughout the whole game, I can't recall the exact moments--but one example where you talk to him more in depth is on the planet where ash/caiden die. In depth is a pretty strong word for that discussion. Basically you can yell "You're being brainwashed!" and "I'll never surrender to the Reapers!" at Virmire (the Ash/Kaidan planet). In the end he then goes "Hmh. What you said back there makes sense. I'm convinced now!" and that's it. As far as I can tell, those are the only two interactions you get to have with Saren. It's probably less than 30 seconds of pretty straightforward popcorn flick hero dialogue to undo the domination spell that's strong enough to control an asari matriarch. These are also pretty much the two times you actually get to learn anything about Saren, the rest of the plot is spent figuring out what his plan is and how to stop it. There's one short cutscene after the first mission where Saren rages about the failure, but after that the actual character pretty much disappears and everybody just keeps talking about how to stop the plan. The way they used the one early cutscene makes me wonder if there was some kind of plan for more Saren narrative, but it never ended up in the final game. That being said, I think it was totally fine in ME context. The narrative worked well just as it was because the world and it's history were strong enough to carry the storyline. I just feel like Pathfinder could explore different narrative stuff now that the Reaper storyline is finished, most players are familiar with the Mass Effect universe and there's suddenly more room for new characters and story elements. | ||
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