Eternal (digital card game) - Page 4
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ahswtini
Northern Ireland22201 Posts
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Trozz
Canada3439 Posts
On January 26 2017 20:47 Salteador Neo wrote: For the new players, some info you could consider useful: When you get the quest to obtain the dual faction premade decks, if I remember correctly you immediately get those cards to your cardpool, so you can use them on other decks even before clearing the quest :D (no idea if this was a bug or not, but it happened to me). You also don't need to use that exact deck to clear the quest, just a deck that has those 2 factions (can use 3 or 4 factions if you want). A deck needs a minimum of cards of any faction to be considered "of that faction", can't cheat the system by just throwing in one single card. When a deck considers a faction only a splash, not a main, the faction symbol will be transparent, and it won't activate the quests for that faction. Kinda struggling with words atm, but hopefully you can get what I mean here Thats why it fades out...! If the power icon's faint, it's not real to quests. This helps achievements. There are color challenges like 5 color win. | ||
ahswtini
Northern Ireland22201 Posts
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Deleted User 3420
24492 Posts
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nojok
France15837 Posts
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ahswtini
Northern Ireland22201 Posts
On January 27 2017 23:39 nojok wrote: I think there are better legendaries to have as one or two of, but it sure is not a lost craft if you have any interest in playing a time deck. I started by the full set of titan myself but I took my decision after reaching master in gauntlet and forge, which is the F2P boost they give you when you start. Afterwards you don't get the free stuff as fast so I was glad I waited a bit before crafting and took my decision based on the rares and legendaries I got in the process and which deck I wanted to play. hmm fair enough, i guess i'll keep grinding away at gauntlet and forge. i dont have an idea of what deck i want to build yet | ||
Deleted User 3420
24492 Posts
On January 27 2017 23:44 ahswtini wrote: hmm fair enough, i guess i'll keep grinding away at gauntlet and forge. i dont have an idea of what deck i want to build yet when forge opponents stop being super easy, it's in your best interest to switch to draft exclusively with your gold. like, it's way better value only do forge while you can consistently crush it, which shouldn't be that long same deal with gauntlet. once it stops being super easy to crush, you may as well just play ranked | ||
WaveofShadow
Canada31494 Posts
Loving this game as an alternative to the $$$ of mtg and the horrid cesspool that is HS Playing less than a month and I'm swimming in gold/dust---can't decide what I want to build though so I'll just hoard it all till the end of time lol | ||
Trozz
Canada3439 Posts
Team Liquid aught to enter! Who wants to join me? I like these decks best: green/black, red/green, and green/black. My prime time deck sucks. | ||
Deleted User 3420
24492 Posts
preferred: green/yellow (combrei) or purple/red (stonescar) secondary: red/green (rakanos warcry aggro) if necessary I can put together anything, though. | ||
Trozz
Canada3439 Posts
This thing's kind of a monster. If so, yellow's yours. | ||
Deleted User 3420
24492 Posts
I have 4 siraf. | ||
Trozz
Canada3439 Posts
Our third can use Rakano. I'm gunna learn Feln. Or, on the flip side, If a Feln player joins us, I can Rakano. [: | ||
Deleted User 3420
24492 Posts
4 copper conduit 4 dark return 4 permafrost 4 seek power 2 unstable form (extremely underrated card but could be replaced with levitate if you want that) 4 haunting scream 4 amber acolyte 4 direwood beastcaller 4 annihilate 4 gorgon fanatics 2 ancient lore 4 praxis displacer 1 umbren reaper resources: 2 primal, 2 shadow, 4 time 4 diplomatic scroll 4 elysian banner 2 seat of cunning 4 seat of mystery 4 seat of wisdom 4 xenan banner deck synergies: copper conduit / dark return = 2nd cast on copper conduit, giving it's summon ability twice resulting in a huge creature haunting scream + infiltrate creatures = typical haunting scream deck synergies. both of our infiltrate creatures are nuts permafrost/praxis --> slows down faster decks and helps our infiltrates get through unstable form --> if one of our creatures becomes useless on board (im looking at you acolte), then we can turn it into a stronger creature. twice if we want. furthermore, if they play something devastating we can actually transform their creature(which is rarely great but can still save you). deck has so much fetch that it thins lands pretty well, so you shouldn't get flooded nor should you get screwed | ||
TheYango
United States47024 Posts
Execute doesn't really make sense in Haunting Scream. It doesn't kill blockers because it only hits exhausted creatures, and the fact that it's sorcery-speed makes it really clunky to play in general. Some combination of Suffocate/Annihilate/Deathstrike does more of what you want. Your removal spell count is fairly low in general--you really want closer to like 12-16 removal spells with this kind of deck. | ||
Deleted User 3420
24492 Posts
so you think i should drop 4 resources and put in 4 control cards? which do you think would be better? the one that turns them into pigs and then kills them, or deathstrike? | ||
Deleted User 3420
24492 Posts
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Trozz
Canada3439 Posts
Annihilate seems better. Can't go wrong with both. I've been running red. I got the spell damage quest, so I made this deck: + Show Spoiler + 4 Flame Blast 4 Grenadin Drone 4 Ticking Grenadin 4 Torch 4 Kaleb's Favor 4 Piercing Shot 4 Assembly Line 4 Fevered Scout 3 Rally 4 Burn Out 2 Rebel Illuminator 4 Flash Fire 3 Obliterate 2 Stonescar Maul 25 Fire Sigil Fevered Scout is great! Even favors pump him up. I'll see where this goes. | ||
TheYango
United States47024 Posts
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Deleted User 3420
24492 Posts
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