Mass Effect: Andromeda - Page 6
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Elentos
55454 Posts
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Heartland
Sweden24562 Posts
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Foxxan
Sweden3427 Posts
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Duka08
3391 Posts
On February 07 2017 13:42 Foxxan wrote: The gameplay looks better atleast in this game. Not sure i will actually play through ME2 and ME3 because the combat isnt good to be frank. Wait, trying to get this from your last few posts. You played through ME1 recently, but then moved to ME2/3 and didn't play through them or like them because of the combat changes? That seems to be the one thing most people agreed improved throughout the trilogy. Surprised. I assumed ME:A will be similar. | ||
Foxxan
Sweden3427 Posts
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Heartland
Sweden24562 Posts
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PoulsenB
Poland7686 Posts
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Elentos
55454 Posts
ME2 and 3 are so much smoother in this aspect. But I still enjoy playing ME1 despite that. Also it took a decade but I have now mastered the Mako. | ||
Bacillus
Finland1825 Posts
On February 07 2017 17:36 PoulsenB wrote: ME2 had very solid combat, and ME3 made it even better, especially when you take the multiplayer into account, the amount of weapon/skill builds was insane. ME1 was kinda clunky, but had some fun stuff, like Geth Hoppers (honestly why did they cut them from 2 and 3? They were great), being able to use Lift even on Geth Armatures/Collosi, and turning sniper rifles into small cannons with proper mods and explosive ammo. Even ME2 combat is seriously lackluster at times. It only works when you're fighting stationary enemy in front of you, anything else breaks the system to an almost unplayable mess. There are moments in the game where you easily get flanked and at that point the whole thing falls apart right away. And any attempt of improvising and playing creatively falls into same issues of total lack of flexibility. The steam version also seems to have some bugs and inconsistencies with the cover. Sometimes your shields fail to regenerate when somebody is shooting your cover and some missiles hit you directly despite you being in cover. Retrying a long fight for the fifth time because some oddball cover inconsistency gets very frustrating at the few tough fights the game produces. The combat works when you're excited about the next piece of storyline, dialogue or world building, but on 2nd playthrough it starts to get obvious how barely it actually holds together at times. I guess you can call it sufficient, but it really requires that AAA+ delivery outside the combat. | ||
PoulsenB
Poland7686 Posts
for creativity I would recommend ME3 multiplayer, there are tons of characters and playstyles to choose from (provided you have things unlocked) | ||
Heartland
Sweden24562 Posts
I generally think Vanguard is the most fun to play. | ||
Bacillus
Finland1825 Posts
On February 07 2017 20:30 PoulsenB wrote: but saying that it barely hold together is a bit too much imo Yeah, rereading my post afterwards, the description 'barely holds together' is a bit harsh. What I meant to say is that there are moments where it starts being borderline tedious and frustrating. It's OK as it is, but I think it's still one of the weaker and least exciting parts of ME experience. And to be clear I tend to complain about a lot of stuff in games even when they're all passable and even decent. It usually gets more interesting discussion going on. | ||
PoulsenB
Poland7686 Posts
Andromeda will have a more dynamic combat system from what we've seen in the trailers. Less cover, jetpacks, also the new Nomad for some vehicle combat. Are you hyped? I'm hyped. | ||
Bacillus
Finland1825 Posts
On February 07 2017 23:58 PoulsenB wrote: discussion is nice Andromeda will have a more dynamic combat system from what we've seen in the trailers. Less cover, jetpacks, also the new Nomad for some vehicle combat. Are you hyped? I'm hyped. Considering how much of the combat seems to be in open ground, I think they absolutely have to rethink the system to be less cover based. Either that or every planet needs to have some pretty convenient rock formations scattered around. I've kind of given up on being hyped about pretty much anything, but I'm definitely curious and looking forward to see how it looks on release. | ||
Foxxan
Sweden3427 Posts
Using charge as the class that has it is usually a nono because if you use it and ram into 3-4 enemies, you might end up dead because of the unsmoothness of moving your character. Just powers in general feels way to unflexible to use which should be a big part of the game. You cant do much in combat in general either, just rinse and repeat and be "immortal" under cover. The "fun" part about the combat isnt really the combat itself but more about collecting companions and getting money for upgrades.. The collective part is the fun part or if there are some part of the story you like. The combat itself is at best 5/10. The combat in adromeda looks way better than in ME2. Hell even ME3 looks way more flexible than ME2. | ||
WolfintheSheep
Canada14127 Posts
ME3 improved things a lot by having a lot less enemy protection, adding a lot more power combos, and letting a lot more powers hit through barriers/shields/armour. | ||
Yoav
United States1874 Posts
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Thezzy
Netherlands2117 Posts
ME2 was smoother but enemies had a lot of protection as mentioned above. ME3 was a good improvement on that and I also liked the armor/wall piercing abilities some weapons had. | ||
PoulsenB
Poland7686 Posts
I wish I was a content creator. Or an astronaut T.T EDIT: It seems the video was taken down EDIT2: it's up again yay | ||
Heartland
Sweden24562 Posts
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