On February 08 2017 02:09 Foxxan wrote: The combat in ME2 is infact tedius, not only is the challenging part laughable on the hardest difficulty its also very unflexible. Using charge as the class that has it is usually a nono because if you use it and ram into 3-4 enemies, you might end up dead because of the unsmoothness of moving your character.
Just powers in general feels way to unflexible to use which should be a big part of the game.
You cant do much in combat in general either, just rinse and repeat and be "immortal" under cover.
The "fun" part about the combat isnt really the combat itself but more about collecting companions and getting money for upgrades.. The collective part is the fun part or if there are some part of the story you like. The combat itself is at best 5/10.
The combat in adromeda looks way better than in ME2. Hell even ME3 looks way more flexible than ME2.
I am just using charge + geth plasma shotgun in a new ME 2 run. Its quite a thrill to charge into a bigger group, give them alot of plasma and get out barely. Its also waaaay faster then the commen infiltrator widow gameplay or the warp+singularity+lift hammer. There is cover in ME 2? Using geth shield ability and then charge, charge and more charge with the plasma shotgun doesnt show you much of the cover in the game. Must be said, I play on normal, because I want to have fun.
Its obvious, that ME 3 had the best combat and item system of the games. It took the good things of the ME 2 systems and fixed the bad ones. The ME 1 system has its own charm, but it has only 2 states for me: Being underpowered, especially as an Infiltrator... till you got the IX and X upgrade stages... then you are so overpowered, that everything dies with one shot.
For Andromeda: If they are intelligent, they use the ME 3 system as a base, put in new classes, combine it with genetics and cybernetics options and the game will be pretty fun combat wise. I dont expect Bioware to fuck up the combat... thats where I am pretty sure they got enough data from the first 3 games to know what is fun and what not... I am afraid they fuck up the (side)quests, the general story becomes a stale hero saves humanity and gives them freeedooom (aka place to live in andromeda cluster) against the evil evil aliens, that are just too racists to understand that the incoming milky wayers are so friendly, they only want to take away your planets. Oh and yeah, please, do not put in MMO quests in a story driven single player, this is not DA:I, I can scan in no mans lie as much as I want and I dont want to go to planet X, clear out 4 hideouts, drop a base and then increase the humanity survive index by 3%.
Well, anyway, its EA and Bioware and as they broke the promise "no companien DLCs" and will bring companien DLCs for ME:A, I gonna buy it after the last DLC release anyway. Till then, its clear how good or bad it is.
even tho I do not buy Andromeda before the end of their DLC releases (and people tell me it is worth it), I played another run of ME Shepard Universe. And as maybe someone read before, I had large problems with ME 3. Not only the ending, I can deal with that, but the atmosphere, the general story and the terrible war asset system made me dislike the game, while I really like the combat of ME 3 (charge run succesful) and the general flow.
But 2 out of the 3 problems are mostly solved for me by the EGM - Expanded Galaxy Mod ( http://www.nexusmods.com/masseffect3/mods/350/? ) I used in this run: The war asset system gets a major rework here, no more does a small ship give almost the points of a fleet, no more does a single person outperform major armies. You will also lose assets during the war, as the war demands victims. Thanks to this mod, my last playthrough was not formed by the thoughts :"I dont care, you dont bring me anything" or "Well, I let you live, as you give me XYZ points more". Really motivating for a fresh playthrough with a fresh mindsetting. On top the Mod brings the war back into the Reaper War. Constant battlereports by the allied information agencies, every system you ever saw from ME 1 to ME 3 is open to travel (ever wanted to revisit the collectors base?), all with their very own stuff to find. While you spend time trying to find allies for the war, the reapers will continue their run, you see how more and more systems are under reapercontrol and you lose support from the colonies that get taken by them. The Normandy itself gets a major rework, not only can you now buy additional upgrades and a new second vehicle (like a Mako) to replace Vegas crashed shuttle, you can also now assign an XO (like Miranda in ME 2 or Presley in ME 1) and other personal like a marine commander, a head engineer and find new personal for the medbay, the engine or more and more marines to secure the ship. You are also able to bring on older crew members back to the normandy and use them in several missions (this addon-mod helps you with that: http://www.nexusmods.com/masseffect3/mods/467/?) As the war continues, you will decide where to use the fleets and what battles should be fought, risk major fleets to help evacuating Tessia? Or let these never helping, technology hoarding blues die in the hands of the reapers?
Read the description of the mod and use it for your next run, its really great to make Mass Effect 3 a better game.
Even tho no mod ever will bring me Mass Effect 3: Cerberus Edition where Shepard, who did clean the collectors base for Cerberus not go to the alliance back, just to be grounded in time the reapers are right at the front door but stay with Cerberus and you are leading Ceberus in the war for humanity (and maybe the galaxy).
Goddamn I'm such a sucker for good single player experiences... I might have to break my "never buy on day 1" creed and actually buy this on release day >_>; I usually wait a minimum of 1 week for reviews to be up from AngryJoe, Jim Sterling and TotalBiscuit among others to see if these "console ports" or "developed for both PC and console" games aren't a complete disaster and are functional / runable in reality.
Oh well, XCOM2 was decent on release when I took a leap of faith, hoping this will be too.
On February 18 2017 06:58 Latham wrote: Goddamn I'm such a sucker for good single player experiences... I might have to break my "never buy on day 1" creed and actually buy this on release day >_>; I usually wait a minimum of 1 week for reviews to be up from AngryJoe, Jim Sterling and TotalBiscuit among others to see if these "console ports" or "developed for both PC and console" games aren't a complete disaster and are functional / runable in reality.
Oh well, XCOM2 was decent on release when I took a leap of faith, hoping this will be too.
It's an EA published product, so no matter how good the game may be, I'd still wait. You never know how much shit is going to be locked behind Day 1 DLC, online-only, multiplayer, etc.
I've gotten ME2 and 3 on release day and they were perfectly functional, but with the new engine who knows, fingers crossed for no gamebreaking bugs. Also I can't imagine them locking away multiplayer behind a day 1 DLC. In the past DLC has been always non-essential to the game and story (it expanded many parts of the universe, see Leviathan, Lair of the Shadow Broker etc., but games never felt like they were incomplete on the release, at least for me), hopefully it will stay the same.
I like the hyper mobile combat style, growing on the Unreal Tournament series and now playing Overwatch occasionally. I have concerns with squad AI, that if you focus on Liam and Cora you notice they are as dumb as a sack of bricks, standing in the open to be shot upon.
On February 19 2017 07:16 ApocAlypsE007 wrote: I like the hyper mobile combat style, growing on the Unreal Tournament series and now playing Overwatch occasionally. I have concerns with squad AI, that if you focus on Liam and Cora you notice they are as dumb as a sack of bricks, standing in the open to be shot upon.
Well their profiles have both of them pegged as close range fighters so it would make sense for them to be in the open, then move to cover if things are real bad, then go back out into the open.
I loved the little biotic throw section. Throwing around people freely and the way I wanted to was one of my favorite things in the Star Wars - The Force Unleashed games. There aren't nearly enough games that give you the freedom to wreak havoc like that and I'm glad this seems to be in the game.
Also I'm having a hard time deciding whether to play male or female Ryder on my first playthrough. I quite like the voice acting for fem Ryder, but every time I see her face in a "cutscene" it looks weird (to an extent where I'm not sure character customization can fix it).
Meh. It looks like a lot more of the same from ME3 so far, except that instead of picking a defined class, you just have access to all of the skill trees, which is nice. Still the story trailer was awful and ME has a history of expensive DLCs locking essential parts of the story, which tempers the hype quite a bit.
The gameplay stuff looks pretty excellent, I think, if you're into the standard ME formula. This definitely looks like a good upgrade.
The story and character design and writing all seem god awful, which I suppose is to be expected given the direction Bioware has been going for the last few years.